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Difference between revisions of "Trine 2"

From PCGamingWiki, the wiki about fixing PC games
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|audio notes      = Windows and OS X only.<ref>{{Refurl|url=https://cheesetalks.net/frozenbyte1.php|title=Cheese talks to: Frozenbyte (about Trine and other things) - Part 1|date=2020-09-23|snippet=Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example.}}</ref>
 
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Revision as of 04:20, 23 September 2020

Trine 2
Trine 2 cover
Developers
Frozenbyte
Engines
Frozenbyte Engine[Note 1]
Release dates
Windows December 7, 2011
macOS (OS X) December 7, 2011
Linux March 31, 2012
Reception
Metacritic 84
OpenCritic 87
IGDB 85
Taxonomy
Monetization Expansion pack
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform, Puzzle
Art styles Stylized
Themes Fantasy, Medieval
Series Trine
Trine 2 on HowLongToBeat
Trine 2 on IGDB
Trine 2 guide on StrategyWiki
Trine 2 on MobyGames
Trine 2 on Wikipedia
Trine
Trine 2009
Trine 2 2011
Trine Enchanted Edition 2014
Trine 3: The Artifacts of Power 2015
Trine 4: The Nightmare Prince 2019
Trine 5: A Clockwork Conspiracy 2023

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

Official Forums
Trine Wiki
Trine 2 controller config FAQ / how-to thread on Steam Users' Forums
Trine 2 rendering information - anti-aliasing, overheating, stereo, input lag, etc thread on Steam Users' Forums
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
macOS (OS X)
Linux
Official website
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store
Icon overlay.png
macOS (OS X)
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Demo is available for Windows and for OS X.

DLC and expansion packs

Name Notes
Goblin Menace
Windows
macOS (OS X)
Linux
Goblin Menace DLC is now part of Complete Story which also includes Dwarven Caverns level. With Steam previous owners of Goblin Menace DLC are automatically updated to Complete Story.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Trine2\
macOS (OS X) ~/Library/Trine2/
Linux ~/.frozenbyte/Trine2/
Steam <Steam-folder>/userdata/<user-id>/35720/remote/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %APPDATA%\Trine2\
macOS (OS X) ~/Library/Trine2/
Linux ~/.frozenbyte/Trine2/
Steam <Steam-folder>/userdata/<user-id>/35720/remote/

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
Steam Cloud

Video

Launcher options menu.
Launcher options menu.
In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Choose from refresh rate list in launcher.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Tied to the graphics detail level. To set manually see Anisotropic filtering (AF).
Anti-aliasing (AA)
Enforces FXAA with launcher. See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Borderless fullscreen windowed

Borderless fullscreen windowed[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Find and change the following three lines
    • setOption(renderingModule, "Windowed", false) to true.
    • setOption(renderingModule, "MaximizeWindow", false) to true.
    • setOption(renderingModule, "WindowTitleBar", true) to false.
  4. Save the file.

Anisotropic filtering (AF)

Anisotropic filtering[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Change setOption(renderingModule, "Anisotropy", X) to the desired value.

Anti-aliasing (AA)

Game does feature SSAA, but enforces FXAA on top of it. FXAA is known to blur image so some users may want to disable it.
Disable FXAA and enable SSAA through config[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Locate setOption(renderingModule, "PostProcessAntiAliasing", true) and change to false.
  4. Locate setOption(renderingModule, "AntiAliasSamples", 0) and change to desired SSAA value.

High frame rate

By default Trine 2 limits the frame rate to 100.
Remove frame rate cap[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Locate setOption(gameBaseApplicationModule, "FPSCapEnabled", true) and change to false.
  4. In the Trine 2 launcher, it may be necessary to change the refresh rate from "Automatic" to the actual number in hertz (windowed also works).

Disable bloom

Disable bloom[citation needed]
  1. Go to the configuration file location.
  2. Open options.txt.
  3. Locate setOption(renderingModule, "ShowGlow", true) and change to false.

Input

In-game general control settings.
In-game general control settings.
In-game key/button map settings.
In-game key/button map settings.

Keyboard and mouse, touch State Notes
Remapping
Supports multiple keyboards and mouses for multiplayer. Possible to save and load profiles.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Windows only.[2]
Controller
Controller support
Full controller support
Controller remapping
Possible to save and load profiles.
Controller sensitivity
Controller Y-axis inversion
Via key rebinding.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.
In-game language settings.
In-game language settings.

Audio feature State Notes
Separate volume controls
Master, effects, speech, music and ambience.
Surround sound
Subtitles
Closed captions
Mute on focus lost
See Mute on focus lost.

Mute on focus lost

Set mute in background[citation needed]
  1. Download Special K.
  2. Copy SpecialK32.dll to the installation folder.
  3. Rename to d3d9.dll.
  4. Run the game and exit.
  5. Edit d3d9.ini in the installation folder.
  6. Find [Window.System].
  7. Change MuteInBackground=false to MuteInBackground=true.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
Finnish
Only basic game. DLC content in English.
French
German
Hungarian
Italian
Korean
Polish
Brazilian Portuguese
Romanian
Russian
Spanish
Turkish

Network

In-game network settings.
In-game network settings.

Multiplayer types

Type Native Players Notes
Local play
3 Co-op
LAN play
Online play
3 Co-op

Connection types

VR support

Stereoscopic 3D modes in launcher.
Stereoscopic 3D modes in launcher.
3D modes State GG3D Notes
Native 3D
AMD HD3D, SBS (swapped, no-stretch), Top-Bottom (swapped, no-stretch), Line interlace (swapped) and Checkboard (swapped).
Nvidia 3D Vision
3D Vision -ready.
TriDef 3D
vorpX
G3D
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.
Linux

Middleware

Middleware Notes
Physics PhysX
Audio Wwise Windows and OS X only.[3]
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
DirectX 9.0c compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) Intel
System memory (RAM) 1 GB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon 2400
Nvidia GeForce 8600M
Linux
Minimum
Operating system (OS) Ubuntu 12.04
Processor (CPU) 2.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2.5 GB
Video card (GPU) ATI Radeon HD 2400
Nvidia GeForce 7600
OpenGL 2.1 compatible


Notes

  1. Frozenbyte Engine engine build: v1.00[1]

References

  1. Frozenbyte Wiki - How to obtain the Frozenbyte Editor - last accessed on 2019-11-21
  2. Major Trine 2 Update on Steam | Frozenbyte
  3. Cheese talks to: Frozenbyte (about Trine and other things) - Part 1 - last accessed on 2020-09-23
    "Perhaps one of the changes in the project itself was that we had a different approach to middleware. In the past we had mostly done stuff in-house, because it tends to be cheaper at first. With Trine 2 we knew that the schedule would be long, so we figured that we could spend some money on middleware that would save us time on the overall schedule and ensure console compatibility. We licensed Wwise for audio and Bink for video, and they worked reasonably well. Some of the time we saved has been lost since then though, we had to write our own audio system for Linux for example."