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Key points
- Has problems running on modern machines without patches. See Issues fixed and Issues unresolved.
General information
- Pixar Wiki
Availability
Essential improvements
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
Bypass disc check
Game data
Configuration file(s) location
Save game data location
Video settings
Template:Video settings
Input settings
In-game key map settings.
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Issues unresolved
Background music distortion
- After an unspecified amount of time, the background music will become distorted. Pausing and un-pausing the game will fix it, but restarts the music.
Issues fixed
"Unable to enumerate a suitable device" error
- Fixes many issues with the game, allows the copyright screen to be skipped immediately and adds widescreen support.
Use dgVoodoo[2]
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- Download dgVoodoo 2.
- Extract the contents of dgVoodoo folder to <path-to-game>.
- Move contents of the
x86 folder contained in the MS folder, to <path-to-game>.
- Run
dgVoodooCpl.exe .
- Click the [.\] button below the banner.
- Change General settings according to your hardware.
- Under the DirectX tab, choose a Videocard (works with ATI Radeon 8500, maybe others). Various performance and video settings can be changed if desired.
- Tick "Fast Video Memory Access".
- Click Apply.
- Run the game.
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Patch game executable[3]
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- Open
toy2.exe with a hex editor such as HxD
- Go to offset
AC9EB
- Make sure the values at the cursor are
75 10 F6 C5 01
- Replace them with
E9 18 01 00 00
- Run the game.
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Slowdown on modern machines
Emperor Zurg Bug
- With modern hardware, on level 12 the boss fight with Zurg is almost impossible. He will always be too far away, making it near-impossible to hit him with a spin attack.[4]
Cap frame rate to 30 FPS.[5]
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Notes
- Emperor Zurg can still be beaten at 60 FPS. In order to beat him, he has to be cornered and trapped between two walls in a corner. Once he is cornered, charge up Buzz's spin attack, release the spin attack, quickly jump forward and pull back, otherwise Buzz will fall down. Repeat this until Zurg is defeated.
- An alternative solution is to use a program to limit the CPU usage and make it not go above 1 GHz with BSE (Battle Encoder Shirase).
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
6 |
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Software renderer |
|
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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Mac OS (Classic) | | | |
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Command line arguments
- See command line arguments on how to use the following options.
Parameter |
Description |
-high |
Forces FMV scenes to be played in 16bpp ("high color"). If not specified and the game detects a sufficiently fast CPU, the FMV scenes will be played in 32bpp instead. |
-log |
Creates a log file at <path-to-game>\toy2.log |
-mpeg |
Disables FMV scenes. |
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 |
98, ME, XP |
Processor (CPU) |
Intel Pentium 166 MHz
| Intel Pentium 200 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
60 MB |
180 MB |
Video card (GPU) |
4 MB of VRAM DirectX 8 compatible
| 8 MB of VRAM |
Music
Notes
References