Difference between revisions of "Touhou Luna Nights"
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{{Infobox game/row/developer|Team Ladybug}} | {{Infobox game/row/developer|Team Ladybug}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Vaka Game Magazine | + | {{Infobox game/row/publisher|Vaka Game Magazine}} |
+ | {{Infobox game/row/publisher|WHY SO SERIOUS?}} | ||
{{Infobox game/row/publisher|AGM PLAYISM}} | {{Infobox game/row/publisher|AGM PLAYISM}} | ||
|engines = | |engines = |
Revision as of 04:03, 8 March 2021
Developers | |
---|---|
Vaka Game Magazine | |
Team Ladybug | |
Publishers | |
Vaka Game Magazine | |
WHY SO SERIOUS? | |
AGM PLAYISM | |
Engines | |
Mogura Engine 2 | |
Release dates | |
Windows | February 25, 2019 |
Reception | |
IGDB | 88 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Scrolling, Side view |
Genres | Action, Metroidvania |
Art styles | Anime |
Touhou Luna Nights is a single-player sidescrolling action game, inspired by 'Touhou Project' genre and designed with a tease of semi-Metroidvania style action.
As one of the successful example of game titles using Steam's Early Aceess fomula for game developing, Touhou Luna Nights was met with Overwhelmingly Positive reviews since after the initial launch date at 25 Feb, 2019, and eventually wins the "Best Overseas Game" reward at IndiePlay 2019 event, as well as relatively successful commercial results including the game hits 50,000 download on March 2019. Since then, Touhou Luna Nights has been ported to multiple video game consoles, such as Xbox One and Nintendo Switch in 2020, but one major complain for Steam players was, the Extra Boss "Cirno" not being simultaneously updated on Steam alongside the game's release on other platforms. This issue is eventually addressed in version 1.2.4.6 (the 19 Jan, 2021 update), as well as announcing the development of Touhou Luna Nights has been formally completed with a long development time period which begins from 19 April, 2018.
The game was developed on Team Ladybug's Mogura Engine 2, which is a highly modified game engine built upon Game Maker Studio 2 presets.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam | Extra Boss "Cirno" from other console platforms eventually added in ver.1.2.4.6 (2021.1.19) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Touhou Luna Nights - Original Soundtrack | The game's original soundtrack, Contains 26 pieces of music in both .mp3 and .flac formats. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\touhou_luna_nights\config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851100/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\touhou_luna_nights\*.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Although labeled as supported, actual Steam Cloud support started only after ver.1.2.4.6 . | |
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Upscaled from original 640 x 360. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped to 60 fps. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Miscellaneous
Sluggish gameplay
- Gameplay is locked at a frame rate below 60 fps. Occurs when using a monitor refresh rate above 60hz.
Lock refresh rate to 60hz |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompt of generic controller won't display at all. The game would use internal pointers of buttons at in game How to Play dialogue instead, e.g.. "Attack with the [Attack Button] and jump with the [Jump Button]." |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume can only be adjusted at the initial setup screen before the game starts. | |
Surround sound | ||
Subtitles | All dialogue is text-based. Voice is minimum; the game only contains system voice. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | There's an additional set of Chinese-specific UI added in the graphic data of ver. 1.2.4.6 but remains unused; the game still uses general International UI if set language in Simplified Chinese. | |||
French | ||||
German | ||||
Japanese | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP, Vista, 7, 8, 10 |
Processor (CPU) | Intel Core2 Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | 1 GB |
Video card (GPU) | Open GL compliant video card | Open GL compliant video card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.