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Topic on Talk:List of games that support Dolby Atmos

Potentially incorrect / misleading description of this list

5
Superbroleon (talkcontribs)

"[...] to support Dolby Atmos spatial 3D surround sound for home theaters."

Based on the official spec games that support the Microsoft Spatial Sound API support Dolby Atmos for Home Theatre equally as Dolby Atmos for Headphones (or DTS Headphone:X or Windows Sonic for Headphones). Seeing as this list at this point contains a whole mix of games with varying evidence to Atmos implementations, I am changing the description of this page to reflect that.

Aemony (talkcontribs)

Yeah, in reality the list is more of a "List of games that support Windows Spatial Sound" than a Dolby Atmos list.

All Windows games that "support" Dolby Atmos does so through Windows' Spatial Sound subsystem. And all games that makes use of Windows' Spatial Sound subsystem can be used with any of the spatial audio renderers the subsystem supports, whether that is DTS:X, Dolby Atmos, or Windows Sonic.

While apps can query and diverge their behavior based on the active output format, doing so is not necessary due to the abstraction that the Spatial Sound API is performing, not to mention that Dolby Atmos is technically the spatial sound format with the lowest amount of maximum supported active spatial objects out of all of the audio renderers.

Superbroleon (talkcontribs)

All Windows games that "support" Dolby Atmos does so through Windows' Spatial Sound subsystem

That was my impression as well, but on some games (e.g. The Alters) I see users claiming it does not support Atmos for Home Theater while it evidently does support the Spatial Sound API and Atmos for Headphones. I don't have a way to test Atmos Home Theater myself so that's why I'm generally confused.

Aemony (talkcontribs)

That’s… odd… Dolby Atmos for Home Theater is implemented as a system-wide audio output format in Windows, meaning ‘’all’’ sound in Windows that gets played will be encoded to and outputted in a Dolby Atmos stream, whether its spatial or not.

Games do not actually engage that output format automatically — the user has to enable it manually in Windows before starting the game.

So based on that, and the actual note on the page, what I think the editor actually tested was the typical supported surround sound/channel layout of the game irrespective of Dolby Atmos, which would be used when Windows is configured as using a normal 7.1 output stream, and not a Dolby Atmos encoded stream.

Btw, this is also how DTS:X for Home Theater is supported — Windows adds a new supported audio output format beyond the normal Stereo/5.1/7.1 layout and 44/48/192 kHz sound formats that can be used when connected to a DTS:X compatible device.

Superbroleon (talkcontribs)

So based on that, and the actual note on the page, what I think the editor actually tested was the typical supported surround sound/channel layout of the game irrespective of Dolby Atmos [...]

Yeah you may be right and that would make a lot more sense that way. But why then would they have specified using a "Dolby Atmos-compatible Samsung soundbar and Dolby Access"? Do you need the app for a normal 5.1 / 7.1 output with a soundbar? I didn't think so. And wouldn't using the app result in the conclusion "supports spatial audio" instead of just 7.1 then? Maybe they simply didn't consider that.

Anyway thanks a lot for all the info.