Topic on Talk:A.I.M. 2: Clan Wars
This page shows the changes between two versions of a post by Streef in the topic "DirectX 7 and wrappers" on Talk:A.I.M. 2: Clan Wars.
You can see other versions of this post at its history page.
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This was a personal research of mine and I have no one else to cite. As I understand, part of the reason why my change was rolled back is because I didn't self-ref. it, yes? | This was a personal research of mine and I have no one else to cite. As I understand, part of the reason why my change was rolled back is because I didn't self-ref. it, yes? | ||
| − | + | I can confirm the game never calls and is not even linked against any of the DirectX 7 libraries. Although the game depends on DirectDraw and DirectSound, notably which are part of DX7 and even earlier iterations with the very same dynlib names (without a version number), they're are both also core component of DirectX 8. Both have been directly incorporated into Windows SDK since ~2012 and users shouldn't be missing these libraries nowadays even if they were needed. | |
| − | I can confirm the game never calls and is not even linked against any of the DirectX 7 libraries. Although the game depends on DirectDraw and DirectSound, notably which are part of DX7 and even earlier iterations with the very same dynlib names (without a version number), they're are both also core component of DirectX 8. Both | ||
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There were never any wrappers bundled with the game, at least not originally. Out of all vendors, right now, I know that GOG does ship their own external wrapper with the game. The article should mention this in the notes of affected releases and list only the real capabilities and requirements of the game's binary under system requirements section since this remains the same across all versions (patches) and releases. | There were never any wrappers bundled with the game, at least not originally. Out of all vendors, right now, I know that GOG does ship their own external wrapper with the game. The article should mention this in the notes of affected releases and list only the real capabilities and requirements of the game's binary under system requirements section since this remains the same across all versions (patches) and releases. | ||
| − | For | + | For the note, I'm on an OS which is incapable of DX7 (due to it not being installed) and I can run the game just fine. |