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Topic on Talk:Resident Evil 4 (2023)

Okay so, in most games, scopes on weapons use a hacky approach by simply "zooming" the current player view to emulate the effect. In this game, it's displaying a second separate view (layered on top) of the game that's zoomed in, inside the scope, effectively rendering twice. If the rendered view of the scope was crystal clear at the same resolution as what you normally see unscoped, you could say that would straight up chop your FPS by exactly half. The issue being, this game has done a poor job of executing this. It's far from being the only game doing this to achieve a realistic scoped view, but none of the said other games that I know of suffers from this kind of horrendous performance impact.