Topic on Talk:Atomic Heart
- (cur prev topic) 07:27, 22 February 2023 . . Aemony (talk | contribs) edited topic summary on DLSS 2.5, DLSS 3.1 . . +104
- (cur prev topic) 07:04, 22 February 2023 . . Aemony (talk | contribs) created topic summary on DLSS 2.5, DLSS 3.1 . . +535
- (cur prev topic) 07:01, 22 February 2023 . . Aemony (talk | contribs) marked the topic "DLSS 2.5, DLSS 3.1" as resolved (marked as resolved) . . 0
- (cur prev topic) 01:54, 22 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (I'd still suggest rethinking this for all titles with DLSS 3 support at least. It is very possible that SR SDK will reach v4 or even high...) . . +313
- (cur prev topic) 01:50, 22 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Reflex is a DLSS 3 component. There is nothing "at heart" of DLSS 3. It's a bundle of tech now. You can't call it "DLSS 3.1" because that...) . . +222
- (cur prev topic) 20:55, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (@Dgrdsv still thanks for bringing the issue at the beginning to my attention as it made me realize that adding 2.x version to the game pa...) . . +210
- (cur prev topic) 20:48, 21 February 2023 . . SargeCassidy (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Reflex is not a DLSS component. DLSS is Super Resolution at heart, with Frame Generation being an ***addition***.) . . +113
- (cur prev topic) 17:49, 21 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Not sure why FG isn't a target for using DLSS suddenly - you can use it with native res for a "free" performance boost and the IQ impact...) . . +709
- (cur prev topic) 17:39, 21 February 2023 . . SargeCassidy (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Frame Generation is not tracked for DLSS, the Super Resolution (aka upscaling) is - as it's the main target of using DLSS. NVIDIA calls i...) . . +311
- (cur prev topic) 17:38, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (Only now DLSS 3.1 is mentioned indeed. See https://discord.com/channels/165183350913499136/326048443040530432/1077644303570051112) . . +129
- (cur prev topic) 16:47, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . -50
- (cur prev topic) 16:45, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . +546
- (cur prev topic) 16:11, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . +12
- (cur prev topic) 16:10, 21 February 2023 . . Dgrdsv (talk | contribs) edited a post on "DLSS 2.5, DLSS 3.1" . . +50
- (cur prev topic) 16:10, 21 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (No. Frame Generation has its own versioning and Super Resolution is 3.1.1 at the moment.) . . +88
- (cur prev topic) 16:03, 21 February 2023 . . Mrtnptrs (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (No, you have DLSS 2.x that is the Super Resolution part and DLSS 3.x is the Frame Generation part. I know it is majorly confusing, sorry,...) . . +161
- (cur prev topic) 16:01, 21 February 2023 . . Dgrdsv (talk | contribs) commented on "DLSS 2.5, DLSS 3.1" (The game is using DLSS v3.1.1 Super Resolution SDK and DLSS v1.0.3 Frame Generation SDK. "DLSS 3.1" is not a thing. There's only "DLSS 3"...) . . +336