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Topic on Talk:Atomic Heart

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If anyone else has been having stuttery distant animations (despite having anims set to max), it looks like it's something to do with "ah.Quality.TargetFPS" cvar, changing that to 0 seems to get rid of all the stutters/low-framerate issues with them for me at least.
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If anyone else has been having stuttery distant animations (despite having anims set to max), it looks like it's to do with "ah.Quality.TargetFPS" cvar, changing to 0 seems to get rid of all the stutters/low-framerate issues with them for me at least.
  
You can change that through the UE4 dev console, the pak from nexusmods.com/atomicheart/mods/1 can enable it for you, then open console with ` or ~ and enter "ah.Quality.TargetFPS 0" (without quotes) while at main menu to set it.
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You can change that in the UE4 dev console, the pak from nexusmods.com/atomicheart/mods/1 can enable it for you, then open console with ` or ~ and enter "ah.Quality.TargetFPS 0" (without quotes) while at main menu to set it.
  
Sadly adding cvar to INI or editing games settings file didn't make it stick, only way seems to be the dev console atm, hoping maybe a .pak to change this could be made eventually too...
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Sadly adding cvar to INI or editing games settings file didn't make it stick, only way seems to be entering it in dev console each time you launch atm (dev console does save what you entered though, so you can use the arrow keys to select it from history instead of typing it each time)
  
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Hoping maybe a .pak to change this could be made eventually...
 
 
(another method that works without needing console, but seems to cause a few anims that ran fine before to run at lower framerate, more info below in next part)
 
 
 
E: oh might have found an alternate way to fix it that does stick in INI: "ah.significance.enable=0", added to Engine.ini "[SystemSettings]" section (create section if it doesn't exist)
 
 
 
The TargetFPS description mentions that it's related to significance system apparently, so I guess this significance thing is what's messing up the anims, hopefully should be fine for us to disable it, but I haven't really tested the game much with it yet.
 
  
 
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E2: hmm, seems the TargetFPS method might still be better, "ah.significance.enable=0` caused some anims to start running at low-FPS where they ran fine before (eg. the parade robot that jumps around), but with "ah.Quality.TargetFPS 0" in console he seemed to keep animating at 60 fine
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Another method which did work with INI was here previously (using "ah.significance.enable=0"), but while that also helped with some stuttery anims it also reduced framerate of a bunch of them too, which TargetFPS didn't have any issues with, so seems entering the TargetFPS cvar each time is the best option atm...
(guessing maybe his anim was authored at 30 and the significance stuff handles interpolating it up/down, and TargetFPS maybe lets it keep interpolating up to 60 without going below?)
 
 
 
Just too bad there's no easy way to make the TargetFPS change stick, apparently game keeps another INI inside the SavedSettings.sav file which could maybe be changed, but doesn't seem that file is accessible on game pass version :(