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Topic on Talk:Grand Theft Auto V

Information on forced post-processing effects

11
Markie (talkcontribs)

1. The in-game motion blur slider does not fully disable the effect, leaving a small amount always present even when the slider is set to the minimum. This can be verified by opening the visualsettings.dat file within the update.rpf file with a tool such as OpenIV and checking the defaultmotionblur.enabled and defaultmotionblur.strength settings. I have personally confirmed this, the aforementioned settings have a value of 1 and 0.1 by default, and the remaining motion blur is actually noticeable in-game compared to the same settings with a value of 0 and 0.0.

2. The in-game depth of field setting does not fully disable the effect, leaving distant scenery blurred at all times of day and during any type of weather in-game. This can be verified by opening each weather file (the ones named "w_xxxx.xml", 12 files in total) within the update.rpf file with a tool such as OpenIV and checking all occurrences of the environmental_blur_in, environmental_blur_out, and environmental_blur_size settings. I have personally confirmed this as well, similar situation to the motion blur setting, changing all values to 0.0000 removes the effect completely.

3. The game has a chromatic aberration effect always present at the edges of the screen, with no option to disable it. This can be altered by opening the timecycle_mods_1.xml file within the update.rpf file with a tool such as OpenIV, searching for "nextgen", and checking the postfx_tonemap_filmic_a, lens_dist_coeff, lens_dist_cube_coeff, chrom_aberration_coeff, and chrom_aberration_coeff2 settings directly under it. I have also personally confirmed this, same deal as the motion blur and depth of field settings, changing all values to 0.000 removes the effect completely.

Mrtnptrs (talkcontribs)

Well, if you can provide solutions to fully disable motion blur (like you mentioned), but also for DoF and Chromatic Abberation, feel free to add them to the video section of the wiki page like under the flag of like "Fully disable motion blur" with note that it standardly doesn't get fully disabled.

Mrtnptrs (talkcontribs)

Ow wait, you already did. Did you test the mods to make sure they still work with the latest version? Couldn't you just provide the steps for the settings-change? Then a mod wouldn't be needed and it would work forever... Btw, would be neat to not only link to the mods, but also supply steps how to apply them, like most wiki pages/fixboxes here do.

Mrtnptrs (talkcontribs)

And use a talk-page as reference is also not that good honestly; these talk pages are used to discuss pages and info about them, not to put information in as source. Accounts here and talk pages can dissapear. Would be better to find external source or if none can be found, add yourself as source with your explanation above added as comment to the reference.

Mrtnptrs (talkcontribs)

Also, regarding the mod "No Far DOF / No Edge Blur / No Chromatic Aberration", someone in the comments there mentioned that he had issues regarding weather and hasn't been updated in 6 years.... Regarding the Completely Disable Motion Blur mod: also hasn't been updated in 6 years and some users reported it to not be working. Sure you tested all mods? But btw, would still be neat if users could just get instructions on the wiki how to apply the fix manually, like in the settings files. Then they would never be depended on mods than can easily become outdated/not working. What do ya think of all this?

Mrtnptrs (talkcontribs)

Btw, some of these mods disable more than just DoF, motion blur or chromatic abberration, but also things like edge blur, far DoF, lens distortion etc. Which would also manually change settings for users in settings files be preferable so they don't have to disable unrelated visual effects too.

Markie (talkcontribs)

When I said that I had personally confirmed it for all three effects I meant I did it recently, on the lastest version of the game. In fact, I'm currently playing the game with a combination of these three mods that I've made for myself.

I could provide instructions to edit each thing manually, I just didn't want to bother doing it now. I might do it sometime.

I thought about using something else as a reference instead of a topic on the talk page but doing it this way just seemed quicker. The mod pages themselves are a source for it either way, having an explanation and screenshots. You're right about accounts and talk pages though, I might just create a thread about it on the Discussions section of the game on Steam or a Reddit post and link it as reference. It is too big to add as a comment inside the reference box in my opinion.

About the "No Far DOF / No Edge Blur / No Chromatic Aberration", I saw that but didn't find a clearer and more up to date mod just for the far depth of field effect so I just left that one for people to take a look at and figure things out themselves. The mod is mostly up to date except for the w_halloween.xml file which came later in an update and isn't included in it.

The "Completely Disable Motion Blur" mod is working, I tested it all myself as I said. The only mod that disables more than one thing is the "No Far DOF / No Edge Blur / No Chromatic Aberration", again, didn't find something better. I think the lens distortion effect is supposed to be part of the chromatic aberration effect so that one should only count as one.

Mrtnptrs (talkcontribs)

"I could provide instructions to edit each thing manually, I just didn't want to bother doing it now. I might do it sometime." and "I thought about using something else as a reference instead of a topic on the talk page but doing it this way just seemed quicker." --> Not to sound rude, but this is I think one of the reasons why this wiki page and the GTA IV ones were such a mess; people quickly adding fixes without including proper sources and explanations/steps. So, would be nice that when you know the steps to apply these fixes manually, to add them to this wiki-page too :)

In my opinion it is good to when you add a fix to immediately add the steps too, otherwise it can be forgotten and then users have to figure it out from often vague instructions in the sources themselves.

"The mod is mostly up to date except for the w_halloween.xml file which came later in an update and isn't included in it." --> In what capacity does this affect the working of the No Far DOF / No Edge Blur / No Chromatic Aberration mod?

"I might just create a thread about it on the Discussions section of the game on Steam or a Reddit post and link it as reference." --> Yeah, could do that. Would be much better than a talk page here. But even better would be if you were able to find an external source from someone else on the web collaborating what you're saying.

"I'm currently playing the game with a combination of these three mods that I've made for myself." --> So they work together out-of-the-box without changes being needed? If not, that should probably be included. Also, adding instructions how to apply fixes manually would work around this whole issue of course.

"It is too big to add as a comment inside the reference box in my opinion." --> Well, if you do it for each effect individually and try to shorten the explanation a bit, it should be ok right?

Markie (talkcontribs)

You're right. I'll add an explanation for those when I can and also only add things in the future once I'm done writing full instructions on them then.

An altered w_halloween.xml file not being present in the mod means the in-game "halloween weather" won't have the far depth of field effect removed, however this shouldn't really matter since that's for GTA Online only, where you shouldn't be using mods like these anyway.

I already have external sources, it's the mod pages which have claims and screenshots proving those claims. I was the one bringing confirmation in this situation, not them.

Each mod works alone just fine. The mods also work together if you combine them first of course, but other than combining them nothing additional has to be done other than simply using OpenIV to install the mods like any other mod in the first place.

I could try shortening each explanation, is that really ideal though? I don't see reference comment boxes being used that way that often.

Mrtnptrs (talkcontribs)

"You're right. I'll add an explanation for those when I can and also only add things in the future once I'm done writing full instructions on them then." --> It's ok and thanks :) But would be nice indeed. Bloody wish others would do that too haha. Honestly I thought I sounded a bit too blunt to you haha, sorry. And if you ever need help with proper layout or something, don't be afraid to contact me through the PCGW discord, 'Maarten "mrtnptrs" Peters' on there.

"An altered w_halloween.xml file not being present in the mod means the in-game "halloween weather" won't have the far depth of field effect removed, however this shouldn't really matter since that's for GTA Online only, where you shouldn't be using mods like these anyway." --> Agree, so don't even have to mention that in a future note, great :)

"I already have external sources, it's the mod pages which have claims and screenshots proving those claims. I was the one bringing confirmation in this situation, not them." --> Yeah, you're actually right, the comments in there also give confirmations of course.

"Each mod works alone just fine. The mods also work together if you combine them first of course, but other than combining them nothing additional has to be done other than simply using OpenIV to install the mods like any other mod in the first place." --> Chill, can mention in a note that they work together then.

"I could try shortening each explanation, is that really ideal though? I don't see reference comment boxes being used that way that often." --> Don't make them too short, just to the point. And even though it is not done that often (I think because it is quite some work to really investigate things like this like you've done), it totally makes sense to me that when you add yourself as source, you can also just fill the comment/note of it with your findings, even if they are a bit long.

Mrtnptrs (talkcontribs)

Hey, very nice of you that you added it. Nice instructions and good layout. Love you man! :P