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Topic on User talk:Rose

TAU Upscaling is VERY relevant and belongs in the Kena page

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D0x360 (talkcontribs)

I disagree about it being a generic fix. It enables a completely different way of upscaling in ue4 & 5. A much higher quality version. In fact this tweak is far more significant to visual quality than anything related to sharpening. It's also a newer function in UE plus only games with resolution sliders can use it so it's absolutely not a generic fix.

It's talked about in the digital foundry video posted last week as an essential fix. The game can run at 65% of 4k and look essentially native with TAU but without enabling it the game looks terrible at 65% native.

I do agree the multiple edits was quite honestly stupid but I was using a mobile browser and having tons of issues editing. Everytime I tried to move where the cursor was the screen would zoom in which caused mistakes.

That doesn't change the fact that this is important information for this game. It significantly enhances visuals and is a mostly unknown UE setting plus like I said it's only available if there is a resolution slider.

Rose (talkcontribs)

It being generic means that it will work in other games on Unreal Engine 4, many of which use TAA and have a resolution scaling slider. The way to enable it in Kena appears to be a complete match to what is found on the Unreal Engine 4 page.

You may think it's essential but a 1080p user would not even see any 4K resolution options in the game, and the difference between enabling it at 1080p and not enabling it at 1080p is objectively insignificant, for obvious reasons. The majority of PC users are still at 1080p (68.42% reported by Steam), so they are extremely unlikely to find this useful.

As I stated in some of my other edit summaries, we have to be selective about what we cover - otherwise we would end up having countless technically working tweaks covered in each article on each game. Pretty much the entirety of the tweaks listed on Unreal Engine 4 is applicable to Kena and many other games on this engine. What if someone also wants to downscale on top of those nearly 20 fixboxes? What if they want to also force HDR? Where do we stop with this? The practice has been to rely on the glossary pages for tweaks and fixes that are not essential for virtually every user.

As for the sharpening being documented in the article, the need for that is that adjusting it specifically in Kena requires an approach that is different from the generic, with forcing it via [SystemSettings] having no effect.

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D0x360 (talkcontribs)

I understand what you're saying but I disagree on the basis that this feature is disabled by default and it would still help people playing at 1080p. I just used 4k as an example. I know every tweak for every game can't be included but this is a function that greatly enhances visuals which is why it should be included. If nothing else please read the last paragraph.

Where do we stop? As a long time user before ever making an edit this is exactly the kind of info I would want on a games page. Every time I buy a game I check this site for exactly this kind of info.

Adding things from the UE list can be hit or miss. Some settings are hardcoded so even editing an ini won't enable or change them. This function works and can improve visual quality at any resolution. It's good enough that someone with a 1550ti could run this game at 50% of 1080p and still get good image quality and maybe be able to play at 60fps instead of 30.

So again from a strictly fan perspective this is exactly the kind of thing I would want to see. Also consider that it's likely those 68% of people you think would find this unhelpful also have no idea about editing UE files so they would never think to do this and they could be getting higher frame rates by using it at any resolution.

I just tested it using a surface pro 4 which is about 4 years old. It has an i7 and Intel igpu. I set the resolution to 1080p and all settings to low and I got an average of 17fps. Then I added this tweak, dropped the slider to 50% and I was able to play at a locked 30 with some settings on medium and the visual quality in terms of resolution was actually pretty good. It looked like the game running at native 720p with AA (no ghosting or jitter) but most importantly it made an unplayable game playable on the same hardware with that single tweak.

Rose (talkcontribs)

A few days ago we introduced the note that appears below the Video table in every article on an Unreal Engine 4 game, addressing the issue of people "having no idea". We also had users argue that having the TAA enabled is unacceptable and needs to be disabled with a fix documented in the article, so the way to address these subjective takes is to just lead to an article that has all the choices and lets the reader decide what they like or what they need depending on their hardware specifications.

Rose (talkcontribs)

You made good points about the less common resolutions, and I'm not particularly opposed to the idea of documenting TAAU, but the issue of consistency remains. Allowing this would still mean giving way to every other Unreal Engine tweak to be documented in the game article, and from some of the edits to the page, that would mean TAA removal, DoF removal, and Chromatic aberration removal. Then it could just snowball from there, as each reader interested in editing would get to reasonably ask "why not X too?".

Some would even proceed to add without owning the game, from what they see as essential based on their past experience with Unreal Engine. I felt like the pushing of TAA removal in Kena by one user consequently engaged in edit warring really highlighted this problem.

The wiki has had similar discussions in relation to controller support, with some arguing that we must set to "hackable" and mention something that definitely works for the game, like DS4Windows, and others saying that setting to "false" would expose the glossary link and lead to the bigger article on all the things one could try to force controller support. It appears to be a complicated issue with no easy answer.

D0x360 (talkcontribs)

I understand where you're coming from and even agree with 99% of it. I think users who generally dislike TAA would change their minds if they used TAAU. I certainly did. I'm playing far cry 6 right now and I've never seen such bad TAA when it comes to how much blur it adds. I'm playing at 4k and close to the player it looks 4k but at say... 20 feet from the player it looks so blurry it's almost like it's running at 720p. It's insane and there is no fix except for maybe reshade based sharpening.