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Topic on User talk:Rose

TL431 (talkcontribs)

I see you reverted my edit on the wiki about the DoF removal patch.

I tried to set DoF to "limited" ingame but I am not seeing any visual difference. Also, r.DepthofFieldQuality remains set to 1 (I checked it with the dev console).

As I wrote in the wiki before, my patch indeed sets r.DepthOfFieldQuality to 0 without the need of the console.

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Rose (talkcontribs)

Hi,

The game settings do not apply immediately. Return to the gameplay and see what the console reports when DoF is set to Limited.

TL431 (talkcontribs)

Ah, I see. Actually during the gameplay it is always set to 0, regardless of the DoF setting (Limited or On) in game. Perhaps it is activated on the fly, during rendered cutscenes for instance?

Rose (talkcontribs)

It does appear to be contextual, because going into a cutscene did set it to 1 on my end, and then to 0 again during a pre-rendered one. This being the premise, I still do not think that it would justify a fixbox. As I said in relation to another user's edit, we have to be selective - otherwise there are just too many tweaks we could document to populate every article on an Unreal Engine 4 game, and they would certainly do something, but would it be justified and seen as necessary by most users, not distracting from the most useful tweaks?

TL431 (talkcontribs)

Yeah, I completely agree with what you are saying. Thank you

Have a nice day