Topic on User talk:Rose
- (cur prev topic) 12:50, 22 September 2021 . . TL431 (talk | contribs) edited a post on "Regarding DoF in Kena" . . +1
- (cur prev topic) 12:50, 22 September 2021 . . TL431 (talk | contribs) commented on "Regarding DoF in Kena" (Yeah, I completely agree with what you are saying. Thank you Have a nice day) . . +76
- (cur prev topic) 12:47, 22 September 2021 . . Rose (talk | contribs) commented on "Regarding DoF in Kena" (It does appear to be contextual, because going into a cutscene did set it to 1 on my end, and then to 0 again during a pre-rendered one....) . . +545
- (cur prev topic) 12:37, 22 September 2021 . . TL431 (talk | contribs) commented on "Regarding DoF in Kena" (Ah, I see. Actually during the gameplay it is always set to 0, regardless of the DoF setting (Limited or On) in game. Perhaps it is activ...) . . +193
- (cur prev topic) 12:31, 22 September 2021 . . Rose (talk | contribs) commented on "Regarding DoF in Kena" (Hi, The game settings do not apply immediately. Return to the gameplay and see what the console reports when DoF is set to Limited.) . . +132
- (cur prev topic) 12:29, 22 September 2021 . . TL431 (talk | contribs) commented on "Regarding DoF in Kena" (I see you reverted my edit on the wiki about the DoF removal patch. I tried to set DoF to "limited" ingame but I am not seeing any visual...) . . +346