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Topic on Talk:Psychonauts

Discovered issues later in the game with FPS over 120: trampolines and poles (vertical and horizontal) are significantly harder to grab onto. With more advanced platforming later into the game, this can cause significant issues. Early game, they are minor to the point of inconsequential.

These issues can be present even with 60 FPS, it seems that Psychonauts seems to gradually have more unstable physics as FPS increases. Testing with 120 FPS seems to be an acceptable compromise so far for casual, completionist level of play.

Note: there is a particular figment in the Waterloo level (Page 8 Row 4 Column 1) which requires players to glitch a trampoline jump to get it even in the vanilla and console versions, this seems to be an error native to the game and happens regardless of frame rate.