In order to optimise CP2077 I added these changes to my ini file:
[code] [RayTracing/BottomLevelCache] Budget = 3221225472
[RayTracing] GeometryUpdateBufferSizeMB = 8176 ScratchBufferSizeMB = 8176
[Streaming] EditorThrottledMaxNodesPerFrame = 3000 MaxNodesPerFrame = 1800 MinStreamingDistance = 50.000000 [/code]
The bottom level cache change is an idea I had initially and the two buffer sizes were recommended by someone here and tested by ComTest over at Nexusmods ( https://www.nexusmods.com/cyberpunk2077/mods/491?tab=posts ). According to his testing, the maximum size possible value is 8176 in both cases.
MinStreaming distance is causing static flickering to many billboards if the value is above 50. (Again, thanks ComTester.)
DistanceBoost was causing issues for me, but it didn't persist in the save file as reported by other users.
I think it would be a good idea to document these findings here as well. I'm not a fan of having them in various mods or having to search posts for some mods to get a "good" ini file.
Also, I should point out that with these settings I see my VRAM allocation rising from 10GiB to 18GiB, which is quite a significant increase. I do not know how much of the VRAM is actually used and not just allocated, but if you've got VRAM to spare it also doesn't hurt.