Topic on Talk:Mass Effect Legendary Edition
- (cur prev topic) 07:07, 29 May 2021 . . Aemony (talk | contribs) commented on "Double Buffered V-Sync" (It's complicated, but basically the game makes use of two back buffers (this is a requirement for flip model which the game makes use of)...) . . +1,887
- (cur prev topic) 10:50, 27 May 2021 . . Rose (talk | contribs) edited a post on "Double Buffered V-Sync" . . +17
- (cur prev topic) 10:50, 27 May 2021 . . Rose (talk | contribs) commented on "Double Buffered V-Sync" (The way to question references is by using the [dubious – discuss] template. Glancing at this particular reference, it seems to be relian...) . . +345
- (cur prev topic) 09:40, 27 May 2021 . . Aaronth07 (talk | contribs) commented on "Double Buffered V-Sync" (I have personally not noticed this. I have had certain sections of ME1 drop to mid 40 FPS, if it was truly double buffered, it would drop...) . . +304