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Topic on User talk:Keith

Eddman (talkcontribs)

On max payne's page you've written an instruction on capping the frame rate with "d3d9 wrapper", but is that necessary?

When using d3d8to9 (either standalone or through ThirteenAG's fix) or dgvoodoo2, the game's vsync works and caps the fps, as you've already pointed out in the Video section.

I haven't tested the game extensively. Does the gameplay break at common monitor high refresh rates too, 120-240 Hz?

Keith (talkcontribs)

Vsync should not be used as a frame limiter in such cases like these.

Reason being is that if you're using a high refresh rate, like you mentioned 120-240 Hz or even 360 Hz which is now a thing, the frame rate will be able to go too high without a real frame rate capping solution. One example of a solution is d3d9 wrapper, which will work independently of any refresh rate you happen to be using.

You can find others listed at the glossary page.

Eddman (talkcontribs)

Out of curiosity, what's the highest fps the game can run at without having issues?

Keith (talkcontribs)

I couldn't say myself; I didn't notice anything overtly broken during my playthroughs at 120 FPS.

I've only read other user reports about physics breaking at "uncapped" frame rates, which I'm assuming is somewhere in the range of 200-300+.