Topic on User talk:Keith
- (cur prev topic) 01:36, 25 January 2021 . . Keith (talk | contribs) commented on "Max Payne and FPS cap?" (I couldn't say myself; I didn't notice anything overtly broken during my playthroughs at 120 FPS. I've only read other user reports about...) . . +244
- (cur prev topic) 12:48, 24 January 2021 . . Eddman (talk | contribs) commented on "Max Payne and FPS cap?" (Out of curiosity, what's the highest fps the game can run at without having issues?) . . +83
- (cur prev topic) 23:01, 23 January 2021 . . Keith (talk | contribs) commented on "Max Payne and FPS cap?" (Vsync should not be used as a frame limiter in such cases like these. Reason being is that if you're using a high refresh rate, like you...) . . +483
- (cur prev topic) 19:56, 23 January 2021 . . Eddman (talk | contribs) commented on "Max Payne and FPS cap?" (On max payne's page you've written an instruction on capping the frame rate with "d3d9 wrapper", but is that necessary? When using d3d8to...) . . +412