Topic on Talk:Cyberpunk 2077
- (cur prev topic) 20:29, 2 January 2021 . . Azulath (talk | contribs) commented on "Increase RT cache" (Thanks, I will have a look at those when I find some time :-)) . . +61
- (cur prev topic) 16:41, 24 December 2020 . . 103.79.248.90 (talk) commented on "Increase RT cache" (try GeometryUpdateBufferSizeMB and ScratchBufferSizeMB) . . +54
- (cur prev topic) 20:29, 20 December 2020 . . Azulath (talk | contribs) commented on "Increase RT cache" (Thanks, but this is something different. I'm not changing the memorypoolbudgets.csv file but I'm creating a new one which uses existing i...) . . +149
- (cur prev topic) 16:36, 20 December 2020 . . Deton24 (talk | contribs) edited a post on "Increase RT cache" . . +49
- (cur prev topic) 16:36, 20 December 2020 . . Deton24 (talk | contribs) edited a post on "Increase RT cache" . . -2
- (cur prev topic) 16:36, 20 December 2020 . . Deton24 (talk | contribs) commented on "Increase RT cache" (Be aware that memorypoolbudgets.csv is planned to be deleted with patch 1.05. Alternatively this tool will still support it afterwards, b...) . . +214
- (cur prev topic) 21:36, 17 December 2020 . . Azulath (talk | contribs) commented on "Increase RT cache" (Since CP2077 doesn't have an integrated benchmark it is harder to make any assumptions. I seemed like it allocated more VRAM than before...) . . +393
- (cur prev topic) 19:46, 17 December 2020 . . Deton24 (talk | contribs) commented on "Increase RT cache" (Any performance gain?) . . +21
- (cur prev topic) 20:56, 16 December 2020 . . Azulath (talk | contribs) edited a post on "Increase RT cache" . . +2
- (cur prev topic) 20:49, 16 December 2020 . . Azulath (talk | contribs) commented on "Increase RT cache" (Based on Infogram1's INI dump I went ahead and adjusted the cache like so: [RayTracing/BottomLevelCache] Budget = 3221225472 EvictAgeLimi...) . . +433