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Topic on Talk:Medal of Honor: Allied Assault

Changing r_gldriver does not seem to work

2
Compact (talkcontribs)

https://www.pcgamingwiki.com/wiki/Medal_of_Honor:_Allied_Assault#Game_crashes_during_EA_logo_.28Origin_version.29 Second fixbox.

Does this actually work? I tested this on my game(GOG version) and no matter what I do, when I check in game value of r_gldriver, the value is opengl32, not 3dfxgl. The 3dfxgl.dll is provided with GOG version. I do not own Origin version of the game, so I can't test this. But given that the in-game value does not change, I'm suspecting these instructions may not work, unless it's enough to fool Origin overlay not to load.

Deton24 (talkcontribs)

Well, the command itself works, but for me, it was this way (written in console): seta r_gldriver "3dfxgl.dll"

And I doubt it will work with stock library attached. I used glidirect wrapper (it was on purpose of Reshade 1/2).

The contribution you mentioned was not made by me. Although I had Origin version and it's possible that it will disable the overlay permanently anyway. Although, glidirect will introduce performance overlay on weak CPUs and some graphical changes, so I doubt it's worth it. PS. Of course, if you want to use gldirect, copy its opengl32.dll to the game directory and rename to 3dfxgl.dll, or write in console opengl32.dll. Both method should work, but generally putting opengl32.dll won't require any game config/console changes.