Topic on User talk:Faalagorn
This page shows the changes between two versions of a post by Faalagorn in the topic "Regarding Game of Thrones Winter is Coming's Direct3D support" on User talk:Faalagorn.
You can see other versions of this post at its history page.
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− | It was me, I just forgot to log in ;) | + | It was me, I just forgot to log in ;) The correct switch is `-force-d3d12` |
+ | |||
+ | P.S. In fact, if you want, you can test all the Unity games what switches they accept from this list: | ||
+ | * -force-d3d11 (Windows only) | ||
+ | * -force-d3d12 (Windows only) | ||
+ | * -force-metal | ||
+ | * -force-glcore | ||
+ | * -force-glcore32 | ||
+ | * -force-glcore33 | ||
+ | * -force-glcore40 | ||
+ | * -force-glcore41 | ||
+ | * -force-glcore42 | ||
+ | * -force-glcore43 | ||
+ | * -force-glcore44 | ||
+ | * -force-glcore45 | ||
+ | * -force-gles (Windows only) | ||
+ | * -force-gles30 (Windows only) | ||
+ | * -force-gles31 (Windows only) | ||
+ | * -force-gles32 (Windows only) | ||
+ | * -force-vulkan | ||
+ | |||
+ | Some may not be enabled for Windows and only work on Linux and Mac builds and vice versa. They can get disabled from some game versions too, see [[Escape from Tarkov]] for example. | ||
+ | |||
+ | They are all documented on Unity Command line manual, but it seems I can't link to it due to reCaptcha, it might be a good idea to documment them somewhere, probably in [[Engine:Unity]] – maybe I'll do it later, but feel free to do it youself if you want! |