Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Topic on Talk:Max Payne 2: The Fall of Max Payne

Line 1: Line 1:
 
Game seemingly has native support of 120 fps.  
 
Game seemingly has native support of 120 fps.  
  
Unlike most games where physics can break over 60 fps in significant and detrimental ways, it seems to have an extremely minor effect in this game. The physics are slightly off but it only amounts to minor visual glitches on occasion and does not impact gameplay.
+
Unlike most games where physics can break over 60 fps in significant and detrimental ways, it seems to have an extremely minor effect in this game. The physics are slightly off but it only amounts to minor visual glitches with physics objects jumping around slightly (nowhere near like Skyrim, for example) on occasion and does not impact gameplay. At worst, an NPC late in the game can get stuck in a door but it is easily fixed by opening the door the other way.
  
 
Currently the only source for major physics issues is a GitHub issue report that isn't very detailed and could easily be a matter of preference.
 
Currently the only source for major physics issues is a GitHub issue report that isn't very detailed and could easily be a matter of preference.