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Topic on Talk:Horizon Zero Dawn

Seconded, was thinking about making a similar post asking about this here too.

From what I've heard SK might have slightly better frametimes than other methods, but for a game which already uses 100% of my CPU I'm not really sure if using SK is going to help or hinder that. Did notice when debugging something that SK would spawn a bunch of extra threads though, eg. stuff like "[SK] D3D11 Screenshot Capture"

I already have to close down pretty much every app before starting the game... after I saw SK using more threads for things I don't use I decided to uninstall it (it was only 5 or 6 extra threads, but I'm already CPU-bound as it is...)

Just my 2 cents, don't have anything against SK of course, but it could be a good idea to at least mention the nvidia/RTSS methods, so people know there's more options than that awful in-game limiter.