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Topic on User talk:Aemony

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It's basically speculations everywhere combined with clueless users whom might not even know what they're looking at and so blames "unexpectedly high" (what does that even mean without a baseline?) RAM usage when crashes caused by unexpected D3D12 results causes the game to "crash". Like really, you can't even manipulate the number of back buffers used by the swapchain without the game going "Oh my god, this is unexpected! I believe I have crashed!" when in reality it would function just fine. It's more than likely that half the crashes experienced by users is due to the game's fucked up D3D12 usage that treats any minor unexpected result as a "crash".
 
It's basically speculations everywhere combined with clueless users whom might not even know what they're looking at and so blames "unexpectedly high" (what does that even mean without a baseline?) RAM usage when crashes caused by unexpected D3D12 results causes the game to "crash". Like really, you can't even manipulate the number of back buffers used by the swapchain without the game going "Oh my god, this is unexpected! I believe I have crashed!" when in reality it would function just fine. It's more than likely that half the crashes experienced by users is due to the game's fucked up D3D12 usage that treats any minor unexpected result as a "crash".
  
Random tangent over -- What will most likely happen is that when further evidence or confirmed reports arise we'll remove that whole "high memory usage" section and throw it under a general-purpose "the game crashes" section instead. But we're not there yet, and so we need to minimize the speculation present in the PCGW article and actually focus on what can be objectively.
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Random tangent over -- What will most likely happen is that when further evidence or confirmed reports arise we'll remove that whole "high memory usage" section and throw it under a general-purpose "the game crashes" section instead. But we're not there yet, and so we need to minimize the speculation present in the PCGW article.
  
 
On another note, I'm still waiting for a reply from you on Rose's talk page in regards to in what way the game isn't "proper HDR".
 
On another note, I'm still waiting for a reply from you on Rose's talk page in regards to in what way the game isn't "proper HDR".
  
 
On a third note, the talk page of the article is for these kinds of discussions -- not individual editors/administrators talk pages.
 
On a third note, the talk page of the article is for these kinds of discussions -- not individual editors/administrators talk pages.