Topic on User talk:Aemony
This page shows the changes between two versions of a post by D0x360 in the topic "HZD Memory leak" on User talk:Aemony.
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− | There is plenty of evidence you can check for yourself. I tested it on 3 systems, 2 Intel and 1 ryzen. All had 32 gigs of system ram. Over the course of 3 hours on every single run of the game it would go from using 12% up to 68%. All memory would then be released the second the game was either quit or forced to end via task manager. | + | There is plenty of evidence you can check for yourself. I tested it on 3 systems, 2 Intel and 1 ryzen. All had 32 gigs of system ram. Over the course of 3 hours on every single run of the game it would go from using 12% up to 68% and im 1 case it was at 84%(of 32 gigs). All memory would then be released the second the game was either quit or forced to end via task manager. |
The information about increasing the page file size during shader compilation is further evidence of this. You shouldn't even need a page file with 32 gigs of system memory if all you are doing is playing a game. | The information about increasing the page file size during shader compilation is further evidence of this. You shouldn't even need a page file with 32 gigs of system memory if all you are doing is playing a game. |