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Topic on User talk:Aemony

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There is plenty of evidence you can check for yourself.  I tested it on 3 systems, 2 Intel and 1 ryzen.  All had 32 gigs of system ram.  Over the course of 3 hours on every single run of the game it would go from using 12% up to 68%.  All memory would then be released the second the game was either quit or forced to end via task manager.
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There is plenty of evidence you can check for yourself.  I tested it on 3 systems, 2 Intel and 1 ryzen.  All had 32 gigs of system ram.  Over the course of 3 hours on every single run of the game it would go from using 12% up to 68% and im 1 case it was at 84%(of 32 gigs).  All memory would then be released the second the game was either quit or forced to end via task manager.
  
 
The information about increasing the page file size during shader compilation is further evidence of this.  You shouldn't even need a page file with 32 gigs of system memory if all you are doing is playing a game.
 
The information about increasing the page file size during shader compilation is further evidence of this.  You shouldn't even need a page file with 32 gigs of system memory if all you are doing is playing a game.