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Topic on Talk:Horizon Zero Dawn

Texture flickering after forcing x16 anistrophic filtering in nvidia control panel

1
2600:1000:BE0C:1020:B511:AB82:1E84:A7CA (talkcontribs)

Textures were glitching. As per suggestions, I downgraded from 451.85 driver to 451.67. After restarting the game, shaders compiled and it was fixed.

However, after further researching other user experiences, I upgraded back to 451.85 and noticed that the issue was still fixed for me after re-compiling the shaders again. I then set anisotropic filtering back to application controlled, and textures started glitching again. Re-compiled shaders, the issue was fixed. Set it back to x16 anisotropic filtering, flickering textures. Recompild, fix.

The fix is not downgrading your textures, but simply re-compiling shaders after having changed the anisotropic filtering settings in the nvidia control panel.

In order to help other users who change anistrophic filtering, I've made another edit here (https://www.pcgamingwiki.com/wiki/Horizon_Zero_Dawn#In-game_anisotropic_filtering_setting_does_not_work) to let users know that they need to delete the shaders file to recompile shaders after changing this setting, or else they'll get flickering textures.