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Topic on Talk:Assassin's Creed Origins

About post at the top, advising this game is difficult for PCs to run

5
104.225.230.234 (talkcontribs)

The post says " Game is very demanding on the CPU and benefits from additional cores.[1] Use level of detail decreasing settings and limiting frame rate to improve performance."

The source is from 3 years ago, maybe time to remove?

Aemony (talkcontribs)

I have removed it, and rephrased the recently introduced DXVK bullet point.

The CPU demanding nature of both Origins and Odyssey seems to in many ways be due to the design of the engine itself which seem to be designed for modern low-level APIs like DirectX 12 and Vulkan. The Direct3D 11 API seems to be what is bottlenecking the engine. Hell, apparently it seems to use a compatibility layer to turn the native D3D12 calls into D3D11 on Windows.

Kaminari (talkcontribs)

On my Vega 56, I confirm that DXVK is *the* miracle solution to permanently fix the micro-stuttering that plagued Origins. It also massively improves frame rate in cities like Alexandria and Memphis (Odyssey benefits as well in similar places). Note that, in my case, I had to set the in-game FPS limiter to 60 for DXVK to actually work (FPS would remain choppy otherwise).

Kaldaien indeed suggests that Origins and Odyssey on PC were heavily designed for multithreaded APIs, but were downgraded to run on DX11, which completely kills performance in both games. The DXVK (DirectX to Vulkan) translation layer removes that limitation.

82.78.233.47 (talkcontribs)

After spending hours trying to get DXVK 2.0 to work with Assassin's Creed Origins, which was crashing on startup, all I had to do was install Vulkan runtime from their website. After that, works like a charm. Maybe add this to the wiki. Also I see you mention chopiness. I had that too at first. Reduced a few settings so that the fps stays over my vsynced refresh rate and it was gone. DXVK seems to struggle very much if your fps is under your refresh rate. I think you also need to wait for the cache to build.

Leruty (talkcontribs)

Can´t get DXVK to work on my end (7700K and GTX 1080) even after updating the vulkan runtime. Just added two stuttering fixes for the original API as it can still be relevant for people like me