Topic on Talk:Assassin's Creed Origins
This page shows the changes between two versions of a post by Kaminari in the topic "About post at the top, advising this game is difficult for PCs to run" on Talk:Assassin's Creed Origins.
You can see other versions of this post at its history page.
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− | On my Vega 56, I confirm that DXVK is *the* miracle solution to permanently fix the micro-stuttering that plagued Origins. It also massively improves frame rate in cities like Alexandria and Memphis (Odyssey benefits as well in similar places). | + | On my Vega 56, I confirm that DXVK is *the* miracle solution to permanently fix the micro-stuttering that plagued Origins. It also massively improves frame rate in cities like Alexandria and Memphis (Odyssey benefits as well in similar places). Note that, in my case, I had to set the built-in FPS limiter to 60 for DXVK to actually work (FPS would remain choppy otherwise). |
− | Kaldaien suggests that Origins and Odyssey on PC were heavily designed for multithreaded APIs, but were downgraded to run on DX11, which completely kills performance in both games. The DXVK (DirectX to Vulkan) translation layer removes that limitation. | + | Kaldaien indeed suggests that Origins and Odyssey on PC were heavily designed for multithreaded APIs, but were downgraded to run on DX11, which completely kills performance in both games. The DXVK (DirectX to Vulkan) translation layer removes that limitation. |