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Topic on Talk:Grand Theft Auto: San Andreas

Would it be okay to upload an "update" for the enhancements pack?

7
AmethystViper (talkcontribs)

Since the article mentions it is very outdated, I've put together a pack of newer and updated fixes to remedy to outdated ones that came with the old downgrader for San Andreas that was giving me issues with the game always softlocking during a loading screen unless I delete my settings file every time. The fixes I put together includes the following mods:

• SilentPatch
• GInput
• Widescreen Fix
• Project 2DFX
• Vanilla Car and Light Fixes
• Language Loader
• Original Vegetation Quality and Map Fixes
• SkyGfx
• SkyGrad (fixes the banding effects on the skyboxes)
• Black Roads Fix, MSAA Fix, and Shadow Settings extender (Optional)
• Memory 2048
• CLEO
• RemasteredGUI
• HD Menus
• PC Buttons Remastered
• Trilogy HD Interfaces
• SkyUI (Optional)
• ThirtenAG's Windowed Mode plugin (Optional)

I might be forgetting a mod or two from this list of mods I put together for those wanting an easy way to get their downgraded copy of the game mod-ready from the get-go but try to remain faithful to the vanilla features of the PC version to be safe on which mods might break the game. If it's okay with the PC Gaming Wiki staff, I can upload the pack I made and replace the old one linked on the game's article.

Deton24 (talkcontribs)
AmethystViper (talkcontribs)

I seem to be having issues with streammemfix 1.0, the game refuses to launch with this plugin installed and gives me an error message about "only v1.0us (x amount of bytes) is supported" or the executable stays running but the game isn't in the background, even after using the memory patcher this mod came with. I downgraded my Steam copy of the game using the newer downgrader for the game. I don't know if that means I have to look for a different exe to run the games with to replace what the new downgrader uses.

Follow up: This streamfix mod doesn't work, I've tried executables it asked me to use (one of which was EXACTLY as the mod asked me for, and it was 14383616 bytes as well), not only does it break mods, but also the game crashes because of the incompatibility with the game files and seemed to messed up my game where putting back the other executables that I was using from the downgrader would not work with mods anymore.

Deton24 (talkcontribs)

You know? I had exactly the same issues, and that's the reason why I told to test it xd It just started to work after some time later, presumably after fiddling with some mods. Unfortunately, I don't know which one may cause the problem. I remember that I started to use wshps.asi for widescreen instead of 13AG. I also don't use SALodLights since it slows down the game with mods, and no III.VC.SA.LimitAdjuster. Just modloader and SilentPatch, CLEO, GFXHack.asi, Hooks.asi. In modloader - wesser_widescreen, timecycle24, SAUR - Mip-Map [x12], RemasteredGUIforSA.

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Mirh (talkcontribs)

StreamMeMfix and memory 2048, really? Is this 2010?

I thought FLA 2.2 and/or OLA 1.5.2 fixed it properly already ages ago.

Deton24 (talkcontribs)

Open Limit Adjuster have slight performance impact, at least when I used it with V Graphics ENB and SAUR global texture mod (and probably others).

E.g. in this configuration, memory2048.cs still doesn't prevent from crash while exceeding certain amount of RAM. It can be induced while flying Hydra through all three towns for some time. Crash happens even with large address aware applied. Sometimes even while driving to the other town.

Streammemfix1.0 fixes the issue entirely (unlike its newer versions) and fixes textures flickering with tex mod. Didn't test OLA for these issues. The same for Fastman92 Limit Adjuster.