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Topic on User talk:Blackbird

Diego0920 (talkcontribs)

Hey there. Mind explaining what happened with my edit? Did the tweak not fix most of the issues? Did you remember to set Frame Limiter to ON?

From my end it works absolutely fine at 60FPS: No cinematics bug, no car handling bugs, no ghost town bugs, maybe pedestrians may talk too fast but that might be due to my own mods.

Also, the limit adjuster links are still there and some leftovers too.

Blackbird (talkcontribs)
Diego0920 (talkcontribs)

But it DOES fix major issues like those I just said. Why wouldn't you add that mod to my edit instead of downright deleting it? Shouldn't that mod fix whatever FPS issues were left to begin with?

I'll try the mod tomorrow and see if it works. Then I will add it to along with my old edit if the page remains the same as now. For the life of me I would never go back to 30fps.

Also, I think we are mixing up San Andreas with Vice City.

Blackbird (talkcontribs)

No, it objectively doesn't. Ask anyone on GTAForums and they'll confirm what I said.

Because it doesn't fix everything so in its current state 60 FPS is still worse option.

Diego0920 (talkcontribs)

The mod doesn't work and the page is still messy. I opened up a new topic at the forums, so far one user says it isn't too bad even without the frame limiter.

As far as I know (and tested), the only issues with playing at locked 60 are weightless cars that you can push with your body, fast pedestrian speech, hard-to-turn-off sirens and fast takeoff helicopters. These problems mostly concern speedrunners of all people, they always try to get as close as possible to vanilla due to very strict rules.

In any case I would add those few glitches as negatives if you wanted 60fps. I can give you video evidence of the fix working as intended (it objectively does) if you are too lazy to check:

streamable. com/u2p4x (remove the space)

The car should never fuse with Tommy after the intro if the limit is properly set.

Blackbird (talkcontribs)

I played and finished all the games at 60 FPS. Limit Adjuster doesn't fix anything. Just because lower FPS has less glitches than higher FPS doesn't change the fact these bugs still exist.

Diego0920 (talkcontribs)

So you kind of admit that the game is fully playable at 60fps then? Limit Adjuster is just one of the methods to cap the frame rate if the in-game limit isn't set to OFF. You can easily do it with RivaTuner Statistics Server, for example, but since it's a third party application it's better to use the mod.

That's exactly what I've been saying all this time. Some bugs are still present but they are negligible for the most part at least in the case of Vice City. I won't leave the page incomplete for another day, if you don't mind.

Blackbird (talkcontribs)

It is "playable", but not advisable.

Diego0920 (talkcontribs)

Why exactly? What specific bugs did you encounter that ruined the experience? Please tell me.

Blackbird (talkcontribs)

Pretty much everything to do with cars. Their handling, annoying low window to turn on siren. Cutscenes "end" faster than expected. As long lot of these bugs exist then it will never be in Essential section in any way.

That said all hope is not lost as the Framerate Vigilante mod might fix all of those one day :)

Diego0920 (talkcontribs)

I see, car handling is somewhat slower at 60fps now that I notice at the intro (admiral should be right behind the faggio, not to the side). Maybe I can re-arrange the method to not be in the Essential section and be optional instead. Wiki page still has some leftovers anyway from both our last editions.

Blackbird (talkcontribs)

I wouldn't mind if you put it under the timing issues section or Other information, but please do NOTE with

that these bugs exist.

EDIT: Oh you already did lol. I checked talk page first...

Diego0920 (talkcontribs)

Yeah, forgot to update here. Apologies if I sounded a little arrogant up there. I changed my mind once I saw car handling wasn't 100% accurate at 60fps.

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Blackbird (talkcontribs)

All is fine :)