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Topic on Talk:Tom Clancy's Splinter Cell

I've just tested this, first by playing though with dgVoodoo2 shadows, no problems.

Then with projector shadows, making a quicksave as I used the laptop in the compressor room, Failure, I found the Ai got stuck at the bottom of the stairwell(repeatably).

I then switched back to dgVoodoo2 and used the same quicksave, Successful, the Ai opened the doors.

So switching back to projector shadows, I added UseVsync=True to the SplinterCell.ini, Successful.

Once more with projector shadows, I removed UseVsync=True, to see if closing the game helped, Successful.


So it is possible to play though the mission with projector shadows. I don't have time to test this more thoroughly right now, but I'll try to over the next few days.


UPDATE:

Tested from start of level:

1st:Projector shadows + UseVsync, no errors, Successful.
2nd:Projector shadows, no errors, Successful.

IMO this is either a frame rate issue or, a specific series of events glitch. I'm thinking I'll focus on frame rate next, see if I can find some consistency.


ANOTHER UPDATE:

Some more testing, with MSI Afterburner and Riva Tuner Statistics Server running to both show and limit frame rate. When the game is free to run at it maximum 200fps, and frame rate stays stable(198-200fps), the Ai appears to always get stuck in the stairwell. But if the frame rate is unstable(196-200fps), the Ai appears to be able to progress up the stairs and trigger it's teleport behavior. Limiting the game to 199fps, the Ai appears to always be able to progress.


IMPORTANT NOTE:

All of the above tests have been minimal, further testing to check that none of the above are false positives or vice versa should be done. Ill be trying my best to better understand this problem, and what is the best method for replicating and mitigating it.