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Topic on Talk:Tom Clancy's Splinter Cell

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When Lambert has to backtrack the cutscene looks terrible, like nobody cared about how it looked. I believe most will agree that 30fps and 60fps look to be the most natural looking path for Lambert to take. While at 120fps and 144fps the scene looks fine, it's only when comparing differences that they may look a little odd. So with this in mind I took a look at one other location in the game, the start of the '''Abattoir''' level. When Badri finishes his dialog and walks to the office. ''each of the following were tested 3x''
 
When Lambert has to backtrack the cutscene looks terrible, like nobody cared about how it looked. I believe most will agree that 30fps and 60fps look to be the most natural looking path for Lambert to take. While at 120fps and 144fps the scene looks fine, it's only when comparing differences that they may look a little odd. So with this in mind I took a look at one other location in the game, the start of the '''Abattoir''' level. When Badri finishes his dialog and walks to the office. ''each of the following were tested 3x''
  
@ 60fps: his movement is direct, to the point.
+
@ 60fps: his movement is direct, to the point.
  
@ 120, 144fps: he takes a wider path and bumps into a concrete block.
+
@ 120, 144fps: he takes a wider path and bumps into a concrete block.
  
@ 180fps: ??% chance his wide path means that he will trigger a mine, thus killing himself.
+
@ 180fps: ??% chance his wide path means that he will trigger a mine, thus killing himself.
  
@ 200fps: his wide path means that he will trigger a mine, thus killing himself.
+
@ 200fps: his wide path means that he will trigger a mine, thus killing himself.