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Topic on Talk:Tom Clancy's Splinter Cell

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'''UPDATE:'''
 
'''UPDATE:'''
 +
 
Tested from start of level:
 
Tested from start of level:
 
  1st:Projector shadows + UseVsync, no errors, ''Successful''.
 
  1st:Projector shadows + UseVsync, no errors, ''Successful''.
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'''ANOTHER UPDATE:'''
 
'''ANOTHER UPDATE:'''
 +
 
Some more testing, with MSI Afterburner and Riva Tuner Statistics Server running to both show and limit frame rate. When the game is free to run at it maximum 200fps, and frame rate stays stable(198-200fps), the Ai appears to always get stuck in the stairwell. But if the frame rate is unstable(196-200fps), the Ai appears to be able to progress up the stairs and trigger it's teleport behavior. Limiting the game to 199fps, the Ai appears to always be able to progress.
 
Some more testing, with MSI Afterburner and Riva Tuner Statistics Server running to both show and limit frame rate. When the game is free to run at it maximum 200fps, and frame rate stays stable(198-200fps), the Ai appears to always get stuck in the stairwell. But if the frame rate is unstable(196-200fps), the Ai appears to be able to progress up the stairs and trigger it's teleport behavior. Limiting the game to 199fps, the Ai appears to always be able to progress.
  
  
 
'''IMPORTANT NOTE:'''
 
'''IMPORTANT NOTE:'''
 +
 
All of the above tests have been minimal, further testing to check that none of the above are false positives or vice versa should be done. I'll try my best to better understand this problem, and what is the best method for replicating and mitigating it.
 
All of the above tests have been minimal, further testing to check that none of the above are false positives or vice versa should be done. I'll try my best to better understand this problem, and what is the best method for replicating and mitigating it.