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Topic on Talk:Grand Theft Auto: San Andreas

Framerate Vigilante

7
Blackbird (talkcontribs)
Deton24 (talkcontribs)

I didn't know that even speed of cars may be FPS dependant, and it may introduce some problems in Vigilante mission, which actually I even passed with unlocked FPS.

But yeah, there are few more FPS dependant problems. After 15 years, some test mods float around the topic already, able to fix some issues (swimming/car speed). Now ThirteenAG forked(?) the project and is developing it further. Cool!

May be useful for now: https://sharemods.com/rdo7w67iufp5/test_swimg.7z.html (probably diving not fixed yet) https://www.mixmods.com.br/2019/04/swim-fps-fix.html?m=1 And car speed fix is somewhere in thread

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Blackbird (talkcontribs)
Deton24 (talkcontribs)

Thanks for the link! I was too lazy to check whether they eventually created separate thread.

Actually it has nothing to do with Vigilante mission, it is just a joke in project decription on GitHub.

"Framerate Vigilante mission is a reverse engineering based side mission in Grand Theft Auto: San Andreas, in which the player is required to chase down and fix the framerate related issues in the game with unlocked framelimiter."

I made an entry about this mod on our GTA SA Wiki page in timing related issues.

Solarstrike (talkcontribs)

I'm a little late on input on this, but I found capping the framerate to 60 via Nvidia's control panel made a lot of timing-related issues either go away or less prevalent in my eyes, only engaging the framelimiter with timing-critical missions.

Blackbird (talkcontribs)

Well yes the higher the FPS the worse the issues are, but they are still there and obvious if you look for them. This fix makes them work same way across diff FPS.

Solarstrike (talkcontribs)

Definitely.