Topic on User talk:Jigen123
- (cur prev topic) 09:36, 19 September 2018 . . SlimPlay (talk | contribs) commented on "DirectX 12 Key point to Shadow of the Tomb Raider" (truly exceptional job might be overrated but SotTR is praised by critics and tech magazines for their DX12 optimization since many games...) . . +400
- (cur prev topic) 09:30, 19 September 2018 . . SlimPlay (talk | contribs) commented on "DirectX 12 Key point to Shadow of the Tomb Raider" (Okay, got that for the future! I thought it would be okay because I saw some post having keys like that. (For example Sonic & All-Stars R...) . . +704
- (cur prev topic) 02:10, 19 September 2018 . . Suicide machine (talk | contribs) commented on "DirectX 12 Key point to Shadow of the Tomb Raider" (Well optimised keypoints should list references (more than 1), but even then - it's hard to objectively judge, if the game is "well optim...) . . +182
- (cur prev topic) 01:19, 19 September 2018 . . Jigen123 (talk | contribs) commented on "DirectX 12 Key point to Shadow of the Tomb Raider" (It's a topic that has already been discussed in the past. All the "great performance"-like key points are considered subjective simply be...) . . +369
- (cur prev topic) 23:01, 18 September 2018 . . SlimPlay (talk | contribs) commented on "DirectX 12 Key point to Shadow of the Tomb Raider" (Why is my DirectX 12 Key point to SotTR "Subjective"?) . . +53