Topic on Glossary talk:Borderless fullscreen windowed
This is a permanent link to a single version of this post.
This version is from 16:27, 21 September 2020.
You can see the differences from the previous version, or view other versions on the post history page.
https://www.gamedev.net/topic/678631-screen-tearing-when-using-opengl-on-windows/#entry5291579
https://github.com/mpv-player/mpv/issues/3449#issuecomment-242133489
Wouldn't know about Intel.
There are some window flags/styles that may -nevertheless- avoid this, but it's important to remember.
EDIT: detection may work on a "render vs presentation" thread/window basis