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Topic on Talk:Troubleshooting guide/Display and visual problems

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The biggest offender is usually [http://maxedtech.com/the-case-of-dpc-latency/ DPC latency]. <br /> Which is something that can be [http://www.resplendence.com/latencymon quite easy] or [[Talk:Troubleshooting guide#Superior comprehensive profiling software.3F_4627|quite hard]] to resolve.
 
The biggest offender is usually [http://maxedtech.com/the-case-of-dpc-latency/ DPC latency]. <br /> Which is something that can be [http://www.resplendence.com/latencymon quite easy] or [[Talk:Troubleshooting guide#Superior comprehensive profiling software.3F_4627|quite hard]] to resolve.
  
Some real tough examples [[Talk:NVIDIA Control Panel#Problems list_5566|here]].  
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Some real tough [[Talk:NVIDIA Control Panel#Problems list_5566|examples]] and [http://maxedtech.com/show-devices-by-irq-in-windows/ madness].  
  
 
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Another point: [http://www.xtremesystems.org/forums/showthread.php?266112-AMD-Flip-Queue-Size-Nvidia-Maximum-Pre-rendered-Frames rendered] [https://gamedev.stackexchange.com/questions/58481/does-directx-implement-triple-buffering ahead] [https://www.gamedev.net/topic/649174-why-directx-doesnt-implement-triple-buffering/ frames] <small>(only [https://www.reddit.com/r/pcgaming/comments/5izzsl/advantage_of_double_buffered_vsync/ affects] [https://www.reddit.com/r/nvidia/comments/4xic0e/triple_buffering/ D3D] games with non-flip queuing in the absence of [https://forum.beyond3d.com/threads/tripple-buffering-nvidia-fastsync-display-chains.58001/ fast] [http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13 sync])</small>
 
Another point: [http://www.xtremesystems.org/forums/showthread.php?266112-AMD-Flip-Queue-Size-Nvidia-Maximum-Pre-rendered-Frames rendered] [https://gamedev.stackexchange.com/questions/58481/does-directx-implement-triple-buffering ahead] [https://www.gamedev.net/topic/649174-why-directx-doesnt-implement-triple-buffering/ frames] <small>(only [https://www.reddit.com/r/pcgaming/comments/5izzsl/advantage_of_double_buffered_vsync/ affects] [https://www.reddit.com/r/nvidia/comments/4xic0e/triple_buffering/ D3D] games with non-flip queuing in the absence of [https://forum.beyond3d.com/threads/tripple-buffering-nvidia-fastsync-display-chains.58001/ fast] [http://www.anandtech.com/show/10325/the-nvidia-geforce-gtx-1080-and-1070-founders-edition-review/13 sync])</small>
  
Awfully, we can't even decide whether to mention it in a [[Glossary:Vertical sync (Vsync)#Force Vsync|general]] page, or in a [[NVIDIA Profile Inspector#Sync and Refresh|vendor]] specific one.  
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Awfully, we can't even decide whether to mention it in a [[Glossary:Vertical sync (Vsync)#Force Vsync|general]] page, or in a [[Nvidia Profile Inspector#Sync and Refresh|vendor]] specific one.  
  
 
It's interesting to note how this can be very system dependent, given it depends on bugginess of some games that can be more or less exacerbated depending on the [https://www.reddit.com/r/pcgaming/comments/3p4sao/eli5_maximum_prerendered_frames/cw3d1kd/ updates frequency].  
 
It's interesting to note how this can be very system dependent, given it depends on bugginess of some games that can be more or less exacerbated depending on the [https://www.reddit.com/r/pcgaming/comments/3p4sao/eli5_maximum_prerendered_frames/cw3d1kd/ updates frequency].  
  
 
AMD may or may not support blits as nvidia.
 
AMD may or may not support blits as nvidia.