Once again, we have come to the same issue. Bethesda thinks that Vsync is a FPS cap, that doesn't mean everyone else should handle it like one. It can be used like a cap, but as it depents on screens refresh rate so it shouldn't be considered as universal capping method because of that users end variable.
So, while I'm writing this, key point is "Capped at 60 FPS with the Vsync mode." and scrolling down to 120+ FPS, first of all FPS capping link is removed, again, and for some reason state is set to true with text of "Uncapped, affected by some major physics issues at higher framerates." and still 60 FPS states clearly that 60 FPS cap is required if vsync is disabled.
I'm not going to edit this article that much because I do not own the game, will not own the game for long time, but if physics issues are considered as 120+ FPS true, then you mean something like this and something like this are considered working games at over 120 FPS values? It's true that techically game does allow higher frame rates, but vsync disabling option being deliberately obscured withing config files and stuff getting broken when frame rate exceeds 60 FPS, I personally wouldn't consider high frame rates to be true, at all. I would consider it Bethesda being ignorant about current PC hardware and them just assuming everyone has 60Hz monitor and not playtesting over 60 FPS values.
I already fixed Skyrim article, because I may not want to know can the game get to 144 FPS after getting the game, I want to know what the hell to do when horses starts flying everywhere in my screen preventing me from playing the game at all when I get to that 144 FPS value so simply noting "Yeah, 144 FPS works, just some physic issues" is not helpful at that point.