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Topic on Talk:Tales of Zestiria

Anyone else getting microstuttering? (Use controller, slowly pan the camera)

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BONKERS (talkcontribs)


It seems there is persistent dropping of a frame or some sort no matter what settings I try to force with the game.

Performance isn't an issue. But if you slowly move and pan the camera, the motion seems unstable. Like every so many frames it drops one. I'd record a video of it, but for whatever reason (CPU usage most likely since the game seems to be heavy on only about 2 threads), recording at 30FPS drops the framerate to ~28FPS. Making the issue a lot worse.

Aside from that and the broken Vsync (And locked 30FPS). Solid port.


It seems to happen only when Vsync is forced. Without vsync it's perfectly smooth except for the tearing oddly Another oddity is that the framerate without forced Vsync isn't 30.00FPS , but rather 29.9/29.8. Which usually indicates Vsync is engaged at 30FPS. Otherwise it would be reporting 30.0 rather than 29.9/8 (Which is usually what will be reported on a 30hz sync on a 60hz monitor) At startup it is also reporting 19.9/20 FPS, also indicating that Vsync is supposedly engaged.

BONKERS (talkcontribs)

OK. So I finally got the In game Vsync working thanks to someone's recommendation that you turn it on in game and then restart the game. It wasn't working for me until I used the "Quit" button instead of Alt-F4'ing out.

It's worth noting that even with it enabled Forcing Driver Vsync over it still cause microstuttering.

Mirh (talkcontribs)

You may be want to check this

Also, the v-sync notes section is a bit too big imo.

BONKERS (talkcontribs)

Feel free to reword if if you can make it better.

As of the latest patch, I haven't had too many problems using the in-game vsync aside from the latency.

Forcing Vsync or 1/2 Vsync still didn't work without constant stuttering. But I was unaware of this. I might have to try it.

BONKERS (talkcontribs)

Ok, so I finally checked out that. And it doesn't seem to work completely for me on Windows 7.

With 1/2 Sync forced with the fix, (With Adaptive Vsync turned off mind you), the game seems to turn off the vsync or speed limit at random. Causing the game to speed up a ton for apparently no reason.

There is also a ton more input lag than with just 1/2 Sync and vanilla (With microstuttering)


And after testing more, it turns out the in game vsync has microstuttering too.