Topic on Engine talk:Unreal Engine 3
This page shows the changes between two versions of a post by Mirh in the topic "Things to keep in mind while adjusting mouse" on Engine talk:Unreal Engine 3.
You can see other versions of this post at its history page.
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* AbsoluteAxis should always be 0 for the most "rawness" | * AbsoluteAxis should always be 0 for the most "rawness" | ||
* It may be necessary to specify DeadZone=0 to avoid any kind of input drop | * It may be necessary to specify DeadZone=0 to avoid any kind of input drop | ||
− | <small><small>https://forums.unrealtournament.com/showthread.php?11802-Mouse-input-issues-concerns-and-what-will-be-done-about-it#post93874</small></small><br /><small><small>https://www.reddit.com/r/Tribes/comments/1rza5f/ini_settings_related_to_mousing/</small></small> | + | <small><small>https://web.archive.org/web/20160325163325/https://forums.unrealtournament.com/showthread.php?11802-Mouse-input-issues-concerns-and-what-will-be-done-about-it#post93874</small></small><br /><small><small>https://www.reddit.com/r/Tribes/comments/1rza5f/ini_settings_related_to_mousing/</small></small> |