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Topic on Engine talk:Unreal Engine 3

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* AbsoluteAxis should always be 0 for the most "rawness"
 
* AbsoluteAxis should always be 0 for the most "rawness"
 
* It may be necessary to specify DeadZone=0 to avoid any kind of input drop
 
* It may be necessary to specify DeadZone=0 to avoid any kind of input drop
<small><small>https://forums.unrealtournament.com/showthread.php?11802-Mouse-input-issues-concerns-and-what-will-be-done-about-it#post93874</small></small><br /><small><small>https://www.reddit.com/r/Tribes/comments/1rza5f/ini_settings_related_to_mousing/</small></small>
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<small><small>https://web.archive.org/web/20160325163325/https://forums.unrealtournament.com/showthread.php?11802-Mouse-input-issues-concerns-and-what-will-be-done-about-it#post93874</small></small><br /><small><small>https://www.reddit.com/r/Tribes/comments/1rza5f/ini_settings_related_to_mousing/</small></small>