Correct me if I'm wrong, but doesn't a game's API table refer to the original game engine, not source ports? (I.e. With Euro Truck Simulator 2, it had 64-bit support patched into the original engine, whereas Quake III Arena's original engine never received the ability to use a 64-bit executable, only through source ports of the engine.)
Topic on User talk:ThatOneReaper
Doesn't a game's API table refer to the original game engine?
The API and Middleware table refers to the latest vanilla version of the game. Source ports are to be only mentioned if they add functionality not present in the original engine (ex. 64-bit support).
Apologies for the massive delay. Completely forgot about this.
No problem! Judging from the forums, you've been dealing with other, more important things.