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Topic on Talk:Resident Evil HD Remaster

Regarding "Fix letterboxing"

3
BONKERS (talkcontribs)

I tried this fix myself,and while it DOES fix letterboxing during gameplay. It should be noted however that ALL 2D UI elements and FMVs will be reverse anamorphically stretched now.

The game will still use 16:9 menus and assets but squished (Reverse Anam.) to 4:3 , the "Original" 4:3 setting will also result in the 4:3 FMVs being used, but since these are actually encoded in 1440x1080 space within a 1920x1080 video. It results in the same RA
Ex gameplay screenshot
http://i.minus.com/iXBu6kbwiLOT1.png
Ex FMV screenshot
http://i.minus.com/iLVV6htmbf7oE.png
Ex UI/2D element screenshot
http://i.minus.com/ibcsZACxwTVnAz.png
http://i.minus.com/iBL2qfILBFiZw.png

Mirh (talkcontribs)

Please check the widescreen resolution notes.

Pan-and-scan 16:9 is still absurd.
And the reference you provided just refers to backgrounds. How's the rest of graphics?

BONKERS (talkcontribs)

Yes I AM following every step including added aspect ratio line.

These are all screenshots at 1024x768 in 4:3 original mode.

The gameplay is no longer letter boxed (As again, check the first screenshot).

But it anamorphically squishes everything else.

For people with 4:3 monitors, these are the drawbacks. You either get letterboxed everything, or unletterboxed gameplay and ruined 2D UI elements. (Again, 4:3 FMVs are 1920x1080 encodes with only 1440x1080 used)

The cropping is at least dynamic and better than other options that are straight Vert- I found that the camera movements worked pretty well. But of course i'd prefer the original 4:3. Which isn't a problem on 16:9 monitors.


Try the fix yourself and show me that it doesn't do what I have mentioned. All 2D elements are designed (Or rather, implemented. Since originally they are 4:3. With the Menu for example, is 4:3 letterboxed in 16:9 regardless) with 16:9 in mind. There are no 4:3 versions to use. Someone would have to mod the game potentially and take the given 16:9 files and crop them , or anamorphically stretch them so then when in 4:3 mode the game will squish them back to 4:3

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