Topic on Template talk:System requirements
- (cur prev topic) 22:51, 12 August 2015 . . Mirh (talk | contribs) commented on "Shouldn't minDX be separate?" (XAudio 2 though isn't DX. And the situation with versions is a bit different. And 2.7 runs everywhere, so unless some game is only for W8...) . . +293
- (cur prev topic) 10:39, 25 October 2014 . . Anonymous (talk | contribs) commented on "Shouldn't minDX be separate?" (I've seen 9.0, 9.0c, and 11 for the DX audio requirement. IIRC 11 was for the XAudio 2 API that replaced DirectSound.) . . +117
- (cur prev topic) 10:30, 19 October 2014 . . Marioysikax (talk | contribs) commented on "Shouldn't minDX be separate?" (Usually games requiring DirectX compatible sound card are really old or some indie titles which seem to not know what to write in that pa...) . . +458
- (cur prev topic) 09:33, 19 October 2014 . . Mirh (talk | contribs) commented on "Shouldn't minDX be separate?" (DX audio requirement? Last time DX audio was updated was back in directx 9... On the other hand what usually matters is direct3D version...) . . +154
- (cur prev topic) 04:56, 19 October 2014 . . Anonymous (talk | contribs) commented on "Shouldn't minDX be separate?" (So if it has a DX audio requirement but no video requirement we should still use the minDX param? Thanks!) . . +105
- (cur prev topic) 02:27, 19 October 2014 . . ThatOneReaper (talk | contribs) commented on "Shouldn't minDX be separate?" (The DX setup is fine as is. Honestly, having multiple DX versions for each section would only serve to clutter the template. It's also th...) . . +348
- (cur prev topic) 00:45, 19 October 2014 . . Anonymous (talk | contribs) commented on "Shouldn't minDX be separate?" (Currently it just adds to the GPU requirements, but games tend to have different DX requirements for audio, GPU, and a general DX require...) . . +192