Should I include instructions in running the game in the SGL API for older PowerVR hardware? (PCX2, Neon250)
There is a SGLDrv.dll included with the game, but it is commented out in the .int file. By installing KernelEx 4.5.1 in Windows 98/ME it will start to function, but it'll crash when you open the Load / Save Game screens.
Many other UnrealEngine 1.5 games will also work the same way, if they left a SGLdrv.dll behind.