Topic on Talk:Mass Effect

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Except the ''<tt>PlayerInput</tt>'' function in ME1 is missing a mysterious multiplication by the ''<tt>Outer.CustomTimeDilation</tt>'' object. Thus I'm left wondering if the culprit for mouse acceleration couldn't be this triviality, or what else is hiding in the other haystack.
 
Except the ''<tt>PlayerInput</tt>'' function in ME1 is missing a mysterious multiplication by the ''<tt>Outer.CustomTimeDilation</tt>'' object. Thus I'm left wondering if the culprit for mouse acceleration couldn't be this triviality, or what else is hiding in the other haystack.
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EDIT2: [http://greatemerald.eu/uncodex/UT3/Source_engine/playerinput.html#153 lol]