Topic on Talk:Mass Effect
This page shows the changes between two versions of a post by Mirh in the topic "Mouse acceleration and deceleration/dampening" on Talk:Mass Effect.
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Except the ''<tt>PlayerInput</tt>'' function in ME1 is missing a mysterious multiplication by the ''<tt>Outer.CustomTimeDilation</tt>'' object. Thus I'm left wondering if the culprit for mouse acceleration couldn't be this triviality, or what else is hiding in the other haystack. | Except the ''<tt>PlayerInput</tt>'' function in ME1 is missing a mysterious multiplication by the ''<tt>Outer.CustomTimeDilation</tt>'' object. Thus I'm left wondering if the culprit for mouse acceleration couldn't be this triviality, or what else is hiding in the other haystack. | ||
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+ | EDIT2: [http://greatemerald.eu/uncodex/UT3/Source_engine/playerinput.html#153 lol] |