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Topic on Talk:Mass Effect

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Anyway, speaking of the latter class, I have confirmed <code>bEnableMouseSmoothing</code> is indeed at least doing something. It's not enough though of course.  
 
Anyway, speaking of the latter class, I have confirmed <code>bEnableMouseSmoothing</code> is indeed at least doing something. It's not enough though of course.  
  
Therefore, devoid of ideas, I shot in the dark and tried to compare the scripts with ME2 code.. And while there really isn't anything similar to the ''<tt>PreProcessInput</tt>'' function where ME2 employs the definitive bUseMouseDampening (or anything similar whatsoever between BIOC_Base and SFXGame), the Engine file was basically identical as far as I could care.   
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Therefore, devoid of ideas, I shot in the dark and tried to compare the scripts with ME2 code.. And while there really isn't anything similar to the ''<tt>PreProcessInput</tt>'' function where ME2 employs the definitive bUseMouseDampening (or any other similarity whatsoever between BIOC_Base and SFXGame), the Engine file was basically identical as far as I could care.   
  
 
Except the ''<tt>PlayerInput</tt>'' function in ME1 is missing a mysterious multiplication by the ''<tt>Outer.CustomTimeDilation</tt>'' object. Thus I'm left wondering if the culprit for mouse acceleration couldn't be this triviality, or what else is hiding in the other haystack.
 
Except the ''<tt>PlayerInput</tt>'' function in ME1 is missing a mysterious multiplication by the ''<tt>Outer.CustomTimeDilation</tt>'' object. Thus I'm left wondering if the culprit for mouse acceleration couldn't be this triviality, or what else is hiding in the other haystack.