Tom Clancy's Splinter Cell: Pandora Tomorrow
| Developers | |
|---|---|
| Ubisoft Shanghai | |
| Ubisoft Annecy | |
| Publishers | |
| Ubisoft | |
| Russia | Russobit-M |
| Engines | |
| Unreal Engine 2 | |
| Release dates | |
| Windows | March 23, 2004 |
| Reception | |
| Metacritic | 87 |
| IGDB | 78 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person, First-person |
| Controls | Direct control |
| Genres | Action, Stealth, TPS |
| Art styles | Realistic |
| Themes | Contemporary, Europe, Middle East, North America |
| Series | Tom Clancy's Splinter Cell |
| Tom Clancy's Splinter Cell | |
|---|---|
| Subseries of Tom Clancy | |
| Splinter Cell | 2003 |
| Splinter Cell: Pandora Tomorrow | 2004 |
| Splinter Cell: Chaos Theory | 2005 |
| Splinter Cell: Double Agent | 2006 |
| Splinter Cell: Conviction | 2010 |
| Splinter Cell: Blacklist | 2013 |
Tom Clancy's Splinter Cell: Pandora Tomorrow is a singleplayer and multiplayer third-person and first-person action, stealth and TPS game in the Tom Clancy's Splinter Cell series.
The retail releases of the PC version of the game have graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects — such as depth of field and rain that are present in the Xbox version.
After 21 years being abandonware, it was silently re-released on digital storefronts on October 14th, 2025, and includes a fix for the shadow rendering issue on modern systems.[1]
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | SafeDisc 3 DRM[Note 1] SafeDisc 4 DRM[Note 2] - re-releases |
|||
| Retail | Simple disc check - certain re-releases | |||
| Retail | Splinter Cell Ultimate Edition | |||
| Epic Games Store | ||||
| Steam | ||||
| Ubisoft Store | Included with Ubisoft+ |
- SafeDisc DRM does not work on Windows Vista and later (see above for affected releases).
- The digital re-releases include a fix for shadow rendering and minor tweaks, but lack the Versus mode. However it has broken water shaders in Mission 7. See Issues fixed
- A faithful and higher quality icon is available on SteamGridDB.
Demos
Single Player Demo
- Available to download from Gamepressure, ModDB and the Internet Archive.
- Contains the "Paris-to-Nice train" mission.
Multiplayer Demo
- Available to download from ModDB and the Internet Archive.
- Only includes the Mount Hospital map.
Essential improvements
Patches
- The latest official patch is v1.31, available from Ubisoft's patch repository and Patches-Scrolls.
- Updated bonus maps are also available from Patches-Scrolls.
Widescreen resolution
- Download the ZIP file here.
- Extract the
systemfolder to<path-to-game>.
- FOV is automatically adjusted according to the resolution.
- Removes stretched HUD and moves HUD elements to the edge of the screen.
- Improves the night vision resolution.
- Adds an option to skip intro
- Improved gamepad support with rumble support (via Xidi)
- Adds an option to increase shadows resolution
- Adds an option to increase reflections resolution
- Increases the level of detail (LOD) distance significantly, improving the quality of meshes at greater distances
- Disables mouse acceleration
- The water shader in TV Station's sewers has been replaced with a new shader to fix rendering issues in the digital release
- Improvements apply to 4:3 resolution as well
Skip intro videos
| Run different executables[6] |
|---|
|
| Use the ThirteenAG Widescreen Patch |
|---|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\offline\system[Note 3] <path-to-game>\online\system[Note 3] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3929740/pfx/[Note 4] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\offline\Save[Note 3] |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3929740/pfx/[Note 4] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Epic Games Launcher | ||
| Steam Cloud | ||
| Ubisoft Connect |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | See Widescreen resolution. | ||
| Multi-monitor | See Widescreen resolution. | ||
| Ultra-widescreen | See Widescreen resolution. | ||
| 4K Ultra HD | See Widescreen resolution. | ||
| Field of view (FOV) | See Field of view (FOV). | ||
| Windowed | See Windowed. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
| High-fidelity upscaling | See the glossary page for potential workarounds. | ||
| Frame generation | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | Enabled by default in digital versions. See Vertical sync (Vsync). | ||
| 60 FPS | |||
| 120+ FPS | Capped at 200 FPS in the retail releases and 60 FPS in the digital re-releases. Framerates above 60 FPS can cause issues. See Frame rate issues. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Field of view (FOV)
| Edit SplinterCell2User.ini[7] |
|---|
Notes
|
Windowed
| Edit SplinterCell2.ini[citation needed] |
|---|
|
Anti-aliasing (AA)
| Modify driver profile[citation needed] |
|---|
Notes
|
| Force MSAA using dgVoodoo 2[6] |
|---|
Notes
|
Vertical sync (Vsync)
| Edit SplinterCell2.ini[citation needed] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Hardcoded keys can be rebind by editting SplinterCell2User.ini inside system folder. |
|
| Mouse acceleration | See Mouse acceleration | |
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | See Controller support | |
| Full controller support | Cutscenes can't be skipped with controller, need to manually press ↵ Enter to begin/end a mission. | |
| Controller remapping | Edit SplinterCell2User.ini |
|
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Generic/other controllers | ||
|---|---|---|
| Button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Mouse acceleration
- Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
| Edit ESetting.ini[6] |
|---|
|
Controller support
- This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller).
- Disables the mouse to control the in-game camera.
| Instructions |
|---|
|
Xbox Controller support
- Keyboard is required to skip cutscenes and start missions.
- Disables the mouse to control the in-game camera.
| Instructions |
|---|
Notes
|
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Voice, music, ambient and SFX | |
| Surround sound | Up to 7.1[8] | |
| Subtitles | In-game subtitles for OPSAT dialogues only. Not available in cutscenes. Polish & Asian versions add subtitles to all in-game dialogue. |
|
| Closed captions | ||
| Mute on focus lost | ||
| EAX support | EAX 3.0[9] | |
| Royalty free audio |
- May require DirectSound3D restoration software to restore proper audio functionality on Vista and later.
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Traditional Chinese | Taiwanese retail release only, Translated by Unalis. | |||
| Simplified Chinese | Mainland China retail release only, Translated by Ubisoft Shanghai. | |||
| Czech | Fan translation made by Polis, Pavel Mondschein, Gef, Kopulkon. Can be downloaded from here. |
|||
| French | ||||
| German | ||||
| Hungarian | Local retail release only. | |||
| Italian | ||||
| Korean | Local retail release only. | |||
| Polish | Local retail release only. For other releases, see this. | |||
| Brazilian Portuguese | Fan translation made by GameVicio and revised by guitutilo. Can be downloaded from here. |
|||
| Russian | Local retail release only. For other releases, see this. | |||
| Spanish |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| LAN play | |||
| Online play | The official multiplayer service was shut down. | ||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP | Only available as an option on Ubi.com service. |
VR support
| 3D modes | State | Notes | |
|---|---|---|---|
| vorpX | G3D User created profile, requires dgVoodoo2 v2.55.4, see profile introduction. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
||
Issues fixed
Broken water shaders in Mission 7 (Digital)
- The TV Station sewer section has broken water shaders.[10]
| Use the ThirteenAG Widescreen Patch[11] |
|---|
Rendering issues on modern PCs (Retail)
- Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware.
This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms. - Sea and water may flicker in some maps.
- Torchlight doesn't work in multiplayer.
| Use dgVoodoo 2[6] |
|---|
Notes
|
| Use experimental fix[citation needed] |
|---|
|
Crashes during cutscenes
- Crashes may occur at any random point by returning a "General protection fault!" error.
| Use a newer version of binkw32.dll |
|---|
|
| Set the compatibility mode to Windows 98 / Me[citation needed] |
|---|
Frame rate issues
- Game is capped at 200 FPS. (Retail)
- Above 60 FPS, some physics of "softbody" materials like curtains are broken[12][citation needed].
- If its above 100 FPS, the bottom tooltip has erratic movement[13].
- If it exceeds 120 FPS, pathfinding is broken[citation needed].
- Despite the digital release being capped at 60fps, it stutters if set at high refresh rates.
| Use dgVoodoo 2 (Retail)[14] |
|---|
|
Note
|
| Limit the frame rate to 60 FPS[citation needed] |
|---|
| Set the monitor's refresh rate to 60hz (Digital) |
|---|
Issues Unresolved
Crashing with recording software
- With some recording software such as Bandicam, the game will crash when starting up.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8.1 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Audio | DirectSound3D | |
| Cutscenes | Bink Video | |
| Anti-cheat | PunkBuster |
HD textures from the PS3 version
| Instructions[6] |
|---|
Notes
|
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 98 SE, ME, 2000 | XP | ||
| Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon | Intel Pentium 4 1.8 GHz | ||
| System memory (RAM) | 128 MB | 512 MB | ||
| Storage drive (HDD/SSD) | 2 GB | 2.5 GB | ||
| Video card (GPU) | Nvidia GeForce 3 ATI Radeon 8500 64 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce FX ATI Radeon 9800 128 MB of VRAM |
||
Notes
- ↑ This version of SafeDisc DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ This version of SafeDisc DRM does not work on Windows 10[4] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[5]
- ↑ 3.0 3.1 3.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 4.0 4.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3929740) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Splinter Cell: Pandora Tomorrow Has Finally Come To Steam - last accessed on 2025-10-19
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 6.0 6.1 6.2 6.3 6.4 Verified by User:Antrad on February 27, 2018
- ↑ Splinter Cell: Pandora Tomorrow | WSGF - last accessed on 2025-08-05
- ↑ Splinter Cell Pandora Tomorrow - SoundBlaster.com - last accessed on 17 May 2023
- ↑ Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com (archived) - last accessed on 2005-03-08
- ↑ Bug Report - Broken Water Shader - last accessed on 2025-10-18
- ↑ [1] - last accessed on 2025-10-24
- "ThirteenAG has made a workaround for this particular broken water shader, will be available soon with the widescreen patch. It's not completely 1:1 with the original shader, but it's much better than no water."
- ↑ An example of someone playing at 200 FPS. - last accessed on 2022-05-09
- ↑ Verified by User:LukasThyWalls on 2023-11-05
- Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.
- ↑ Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow - last accessed on 2023-11-05