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Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"

From PCGamingWiki, the wiki about fixing PC games
(Wrote an introduction.)
 
(37 intermediate revisions by 11 users not shown)
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|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Ubisoft}}
 +
{{Infobox game/row/publisher|Russobit-M|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 25: Line 26:
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|official site= https://web.archive.org/web/20050311032623/http://www.splintercell.com/uk/splintercellpandoratomorrow/home.php?change_version=html
 
|hltb        = 10465
 
|hltb        = 10465
 
|strategywiki =  
 
|strategywiki =  
Line 34: Line 36:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Shadows, water and torchlight may not render correctly on modern PCs. See [[#Rendering issues on modern PCs|Issues fixed]].
+
|introduction      =
{{--}} Online multiplayer is no longer functional.
+
 
{{--}} Doesn't contain the Depth of Field and Rain effects from the Xbox version.
+
|release history  = The PC version of the game is currently not listed on digital storefronts due to graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects—such as depth of field and rain—that are present the Xbox version.
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail | | disc, key | {{DRM|SafeDisc|v3}} | | Windows }}
 
{{Availability/row| Retail | | disc, key | {{DRM|SafeDisc|v3}} | | Windows }}
 +
{{Availability/row| Retail | | disc | Some re-releases use a simple disc check. | | Windows }}
 
{{Availability/row| Retail | | DRM-free | Splinter Cell Ultimate Edition | | Windows }}
 
{{Availability/row| Retail | | DRM-free | Splinter Cell Ultimate Edition | | Windows }}
 
}}
 
}}
{{ii}} Not available digitally.
 
 
{{ii}} A faithful and higher quality icon is available on [https://www.steamgriddb.com/icon/14699 SteamGridDB].
 
{{ii}} A faithful and higher quality icon is available on [https://www.steamgriddb.com/icon/14699 SteamGridDB].
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
{{ii}} Latest patch is automatically downloaded by [http://patches.ubi.com/splinter_cell_pandora_tomorrow/scpt_upgradelauncher_setup.exe SC:PT Updater Launcher], or standalone patches can be downloaded directly [https://community.pcgamingwiki.com/files/file/1078-tom-clancys-splinter-cell-pandora-tomorrow-patches/ here]. All patches are available from ubisoft [http://patches.ubi.com/splinter_cell_pandora_tomorrow/ here] (if you get a "403 Forbidden" error, simply try again).
+
{{ii}} The latest official patch is v1.31, available from [http://patches.ubi.com/splinter_cell_pandora_tomorrow/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/3882/7/31232 Patches-Scrolls].
 +
{{ii}} Updated bonus maps are also available from [https://www.patches-scrolls.de/patch/3882/7/31236 Patches-Scrolls].
  
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix=
+
{{Fixbox|description=Run different executables|ref=<ref name="refcheck Antrad"/>|fix=
 
* Go to the game directory, and run {{file|pandora_tomorrow.exe}} to directly access the main menu.
 
* Go to the game directory, and run {{file|pandora_tomorrow.exe}} to directly access the main menu.
* To start single-player mode, go to {{code|{{p|game}}\offline\system\}}, and run {{file|SplinterCell2.exe}}.
+
* To start singleplayer mode, go to {{folder|{{p|game}}\offline\system}}, and run {{file|SplinterCell2.exe}}.
* To start multiplayer mode, go to {{code|{{p|game}}\online\system\}}, and run {{file|SplinterCell.exe}} or {{file|shadowstrike_static_retail.exe}}.
+
* To start multiplayer mode, go to {{folder|{{p|game}}\online\system}}, and run {{file|SplinterCell.exe}} or {{file|shadowstrike_static_retail.exe}}.
 
}}
 
}}
  
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|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]]
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]]. Works with any resolution as long as it is a native resolution of the monitor, including 32:9 aspect ratios.
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]]. Does not work with DSR. 4k has to be the native resolution of the tv or monitor for it to work with the hack.
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]]
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = hackable
 
|windowed                  = hackable
|windowed notes            = See [[#Windowed|Windowed]]
+
|windowed notes            = See [[#Windowed|Windowed]].
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 94: Line 100:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]
+
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|upscaling                  = false
 
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]
+
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = limited
 
|120 fps                    = limited
|120 fps notes              = Capped at 200 FPS. Above 60 FPS, some physics of "softbody" materials like curtains are broken. If it exceeds 140 FPS, pathfinding is broken.<ref>{{Refurl|url=https://youtu.be/X_R_uRRGCYE&t=170|title=An example of someone playing at 200 FPS.|date=2022-05-09}}</ref>
+
|120 fps notes              = Capped at 200 FPS. Above 60 FPS, it has issues. See [[#Frame rate issues|Frame rate issues]].
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 113: Line 119:
 
{{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad"/>|fix=
 
{{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad"/>|fix=
 
# Download the ZIP file [https://thirteenag.github.io/wfp#scpt here].
 
# Download the ZIP file [https://thirteenag.github.io/wfp#scpt here].
# Copy the {{folder|offline}} folder to {{code|{{p|game}}}}.
+
# Extract the {{folder|offline}} folder to {{folder|{{p|game}}}}.
 +
# If using a resolution which has a width larger than 2892 pixels, change {{code|PostProcessFixedScale}} to {{code|2892}}.<ref>{{Refurl|url=PostProcessFixedScale |title=VOGONS|date=2023-08-28}}</ref>
 
'''Notes'''
 
'''Notes'''
 
{{++}} FOV is automatically adjusted according to the resolution.
 
{{++}} FOV is automatically adjusted according to the resolution.
 
{{++}} Removes stretched HUD and moves HUD elements to the edge of the screen.
 
{{++}} Removes stretched HUD and moves HUD elements to the edge of the screen.
{{ii}} When running the game, a prompt message may request to download ''dgVoodoo 2'' for fixing some [[#Use dgVoodoo2 with default buffer shadows|rendering issues]].
+
{{++}} Improves the night vision goggles' render resolution.
 +
{{ii}} When running the game, a prompt message may request to download [[dgVoodoo 2]] for fixing some [[#Use dgVoodoo2 with default buffer shadows|rendering issues]].
 
}}
 
}}
  
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'''Notes'''
 
'''Notes'''
{{ii}} Use either this or ''ThirteenAG's Widescreen Fix'' or the FOV will be too wide.
+
{{ii}} Use either this or ThirteenAG's Widescreen Fix, or the FOV will be too wide.
{{ii}} Custom FOV and {{term|Hor+}} work ''only'' if applied '''before''' creating a new profile.
+
{{ii}} Custom FOV and {{term|Hor+}} work only if applied before creating a new profile.
 
}}
 
}}
  
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'''Notes'''
 
'''Notes'''
{{ii}} When using ''ThirteenAG's Widescreen Fix'' the included <code>{{p|game}}\offline\system\dgVoodoo.conf</code> file overrides the global ''dgVoodoo 2'' settings. Delete/rename that file to use the global settings or edit it directly when using {{File|dgVoodooCpl.exe}}.
+
{{ii}} When using ''ThirteenAG's Widescreen Fix'', {{file|dgVoodoo.conf}} overrides the global ''dgVoodoo 2'' settings.<br> Delete or rename {{file|dgVoodoo.conf}} to use the global settings, or edit it directly when using {{File|dgVoodooCpl.exe}}.
 
{{--}} Water will be rendered incorrectly in two places in Komodo Shipyard level.
 
{{--}} Water will be rendered incorrectly in two places in Komodo Shipyard level.
 
}}
 
}}
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# Read the [[#Rendering issues on modern PCs|instructions below]] to properly setup dgVoodoo 2 for this game.
 
# Read the [[#Rendering issues on modern PCs|instructions below]] to properly setup dgVoodoo 2 for this game.
 
# Download the latest version of [[ReShade]] and run the Reshade Setup program.
 
# Download the latest version of [[ReShade]] and run the Reshade Setup program.
# Click ''Select game'', then select <code>SplinterCell2.exe</code> found in <code>{{p|game}}\offline\system\</code>.
+
# Click ''Select game'', then select {{file|SplinterCell2.exe}} found in {{folder|{{p|game}}\offline\system}}.
 
# Select ''Direct3D 10+'' as the rendering API.
 
# Select ''Direct3D 10+'' as the rendering API.
 
# Allow to download shaders/effects and choose either all of them or just SMAA.
 
# Allow to download shaders/effects and choose either all of them or just SMAA.
# Run the game, press {{key|Shift|F2}} to enter the configuration menu and follow the tutorial to create new profile and activate SMAA.
+
# Run the game, press {{key|Shift|F2}} to enter the settings menu, follow the tutorial to create a new profile and activate SMAA.
 
# In the ''Settings'' tab, under ''Usage Mode'' select ''Performance Mode''.
 
# In the ''Settings'' tab, under ''Usage Mode'' select ''Performance Mode''.
 
# Click ''X'' in top right to exit the configuration menu.
 
# Click ''X'' in top right to exit the configuration menu.
  
 
'''Notes'''
 
'''Notes'''
{{ii}} If downloading shader archive fails, download the archive [https://github.com/crosire/reshade-shaders/archive/master.zip manually] and extract it to <code>{{p|game}}\offline\system\</code>. Then in game in ReShade settings add <code>\reshade-shaders-master\Shaders</code> to end of the ''Effect Search Paths'' and <code>\reshade-shaders-master\Textures</code> to the end of ''Texture Search Paths'' field. Restart the game and continue from Step 6.
+
{{ii}} If downloading shader archive fails, download the archive [https://github.com/crosire/reshade-shaders/archive/master.zip manually] and extract it to {{folder|{{p|game}}\offline\system}}. When in-game, in the ReShade settings add <code>\reshade-shaders-master\Shaders</code> to end of the ''Effect Search Paths'', and <code>\reshade-shaders-master\Textures</code> to the end of ''Texture Search Paths'' field. Restart the game and continue from Step 6.
 
{{++}} No water rendering issues.  
 
{{++}} No water rendering issues.  
 
{{--}} Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.
 
{{--}} Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.
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|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]].
+
|acceleration option notes = See [[#Mouse acceleration|Mouse acceleration]]
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = See [[#Controller support|Controller support]].
+
|controller support notes  = See [[#Controller support|Controller support]]
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    = Cutscenes can't be skipped with controller, need to manually press {{Key|Enter}} to begin/end a mission.
 
|full controller notes    = Cutscenes can't be skipped with controller, need to manually press {{Key|Enter}} to begin/end a mission.
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Edit SplinterCellUser.ini
+
|controller remap notes    = Edit {{file|SplinterCellUser.ini}}
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
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{{ii}} Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
 
{{ii}} Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
 
{{Fixbox|description=Edit ESetting.ini|ref=<ref name="refcheck Antrad"/>|fix=
 
{{Fixbox|description=Edit ESetting.ini|ref=<ref name="refcheck Antrad"/>|fix=
# Go to {{code|{{p|game}}\offline\system\}}.
+
# Go to {{folder|{{p|game}}\offline\system}}.
 
# Open {{file|ESetting.ini}}.
 
# Open {{file|ESetting.ini}}.
 
# Find all <code>useAimTuning=</code> lines, then edit their values from <code>v=1</code> to <code>v=0</code> and save the changes.
 
# Find all <code>useAimTuning=</code> lines, then edit their values from <code>v=1</code> to <code>v=0</code> and save the changes.
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{{ii}} Disables the mouse to control the in-game camera.
 
{{ii}} Disables the mouse to control the in-game camera.
 
{{Fixbox|description=Instructions|fix=
 
{{Fixbox|description=Instructions|fix=
# Go to {{code|{{p|game}}\offline\system}} and open {{file|Spintercell2.ini}}.
+
# Go to {{folder|{{p|game}}\offline\system}} and open {{file|Spintercell2.ini}}.
 
# Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>.
 
# Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>.
# Download this [https://drive.google.com/open?id=1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq fix] and copy the contents to {{code|{{p|game}}\offline\system}}.
+
# Download [https://drive.google.com/open?id=1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq this fix] and extract the contents to {{folder|{{p|game}}\offline\system}}.
 
}}
 
}}
  
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{{ii}} Disables the mouse to control the in-game camera.
 
{{ii}} Disables the mouse to control the in-game camera.
 
{{Fixbox|description=Instructions|fix=
 
{{Fixbox|description=Instructions|fix=
# Download this [https://drive.google.com/file/d/1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq/view Zip file].
+
# Download [https://drive.google.com/file/d/1zEJARmwWjOPun9EaTeW67Qz6mdBS-ovq/view this zip file].
# Copy the contents to {{code|{{p|game}}\offline\system}}.
+
# Copy the contents to {{folder|{{p|game}}\offline\system}}.
 
# Open {{file|Spintercell2.ini}} with a text editor.
 
# Open {{file|Spintercell2.ini}} with a text editor.
 
# Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>.
 
# Find <code>UseJoystick=False</code> and change it to <code>UseJoystick=True</code>.
 
# To remap controls:  
 
# To remap controls:  
::* Open {{file|Spintercell2.ini}}, then scroll down to {{code|joy 1-10}} and remap controls as you wish.  
+
::* Open {{file|Spintercell2User.ini}}, then scroll down to {{code|Joy 1-16}} and remap the controls.  
 
'''Notes'''
 
'''Notes'''
 
{{ii}} Read this guide on [https://steamcommunity.com/app/13560/discussions/0/1744483505483560067/ Steam] for any help.
 
{{ii}} Read this guide on [https://steamcommunity.com/app/13560/discussions/0/1744483505483560067/ Steam] for any help.
Line 346: Line 354:
 
|audio    = true
 
|audio    = true
 
|subtitles = true
 
|subtitles = true
|notes    =
+
|notes    = Local retail only.
 
|fan      =  
 
|fan      =  
 
}}
 
}}
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|audio    = false
 
|audio    = false
 
|subtitles = true
 
|subtitles = true
|notes    = Retail only. Patch for other releases [https://community.pcgamingwiki.com/files/file/2514-tom-clancys-splinter-cell-pandora-tomorrow-polish-translation here].
+
|notes    = Local retail only, [https://community.pcgamingwiki.com/files/file/2514-tom-clancys-splinter-cell-pandora-tomorrow-polish-translation download].
 
|fan      =  
 
|fan      =  
 
}}
 
}}
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|notes    = Fan translation, [https://ggames.com.br/topico/7827-download-traducao-tom-clancys-splinter-cell-pandora-tomorrow-pt-br/ download].
 
|notes    = Fan translation, [https://ggames.com.br/topico/7827-download-traducao-tom-clancys-splinter-cell-pandora-tomorrow-pt-br/ download].
 
|fan      = true
 
|fan      = true
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    = Local retail only.
 +
|fan      =
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
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|vorpx                      = hackable
 
|vorpx                      = hackable
 
|vorpx modes                = G3D
 
|vorpx modes                = G3D
|vorpx notes                = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/Splinter_Cell_2/ profile introdution]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_2/ vorpx forum].
+
|vorpx notes                = User created profile, requires [[dgVoodoo 2|dgVoodoo2 v2.55.4]], see [https://www.vorpx.com/forums/search/Splinter_Cell_2/ profile introduction]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_2/ vorpx forum].
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
Line 461: Line 478:
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
 
==Issues unresolved==
 
===Bottom Tooltip Erratic Movement===
 
{{Image|SplinterCellPandoraTomorrow_BottomTooltipErraticMovement.gif|Bottom Tooltip Erratic Movement Example. Click to see it in action.}}
 
{{ii}} The bottom tooltip seems a bit broken in some versions of the game, as it sometimes does not move down or moves back and forth in a non-smooth manner; sometimes not positioning properly. Discussion and more info [https://www.pcgamingwiki.com/wiki/Topic:Xizfvux0tj1xsav8 here].
 
  
 
==Issues fixed==
 
==Issues fixed==
 
===Rendering issues on modern PCs===
 
===Rendering issues on modern PCs===
{{--}} Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware.<br> This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
+
{{--}} Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
 
{{--}} Sea and water may flicker in some maps.
 
{{--}} Sea and water may flicker in some maps.
 
{{--}} Torchlight doesn't work in multiplayer.
 
{{--}} Torchlight doesn't work in multiplayer.
  
====Use dgVoodoo2====
+
====Use dgVoodoo 2====
{{Fixbox|description=Use dgVoodoo2|ref=<ref name="refcheck Antrad"/>|fix=
+
{{Fixbox|description=Use dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix=
# Download dgVoodoo2 from the [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2 official website].
+
# Download [[dgVoodoo 2]].
# Extract the contents to the folder of your choice.
+
# Extract {{file|dgVoodooCpl.exe}} and {{folder|\MS\x86\D3D8.dll}} to {{folder|{{p|game}}\system}}.
# Open {{File|dgVoodooCpl.exe}} and click the <code>DirectX</code> tab.
+
# Open {{file|dgVoodooCpl.exe}} and click on the '''DirectX''' tab.
# Under <code>Videocard</code> select <code>GeForce 4 Ti 4800</code> from the drop-down menu.
+
# Under {{key|Videocard}}, select {{code|GeForce 4 Ti 4800}} from the drop-down menu.
# Select <code>256 MB</code> from the <code>VRAM</code> drop-down menu.
+
# Select {{code|256 MB}} from the {{key|VRAM}} drop-down menu.
# Click <code>Apply</code> and <code>OK</code> at the bottom of the dgVoodoo 2 application window.
+
# Click {{key|Apply}} and {{key|OK}}.
# Copy <code>D3D8.dll</code> file from <code>dgVoodoo2\MS\</code> folder to <code>{{p|game}}\system</code> folder.
 
  
 
'''Notes'''
 
'''Notes'''
{{ii}} Requires dgVoodoo2 2.53 or later (included in the newest version of ''ThirteenAG's Widescreen Fix'').
+
{{ii}} Requires dgVoodoo 2 2.53 or later (included in the newest version of ''ThirteenAG's Widescreen Fix'').
 
}}
 
}}
  
 
{{Fixbox|description=Use experimental fix|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Use experimental fix|ref={{cn|date=July 2016}}|fix=
# [http://www.jiri-dvorak.cz/scellpt/ Download] the experimental fix.
+
# Download the [http://www.jiri-dvorak.cz/scellpt/ experimental fix].
# Copy {{file|d3d8.dll}} to {{code|{{p|game}}\offline\system}}.
+
# Copy {{file|d3d8.dll}} to {{folder|{{p|game}}\offline\system}}.
 
}}
 
}}
  
Line 495: Line 506:
 
{{--}} Crashes may occur at any random point by returning a "General protection fault!" error.
 
{{--}} Crashes may occur at any random point by returning a "General protection fault!" error.
 
{{Fixbox|description=Use a newer version of binkw32.dll|fix=
 
{{Fixbox|description=Use a newer version of binkw32.dll|fix=
# [https://community.pcgamingwiki.com/files/file/2482-binkw32dll/ Download] the DLL file.
+
# Download the [https://community.pcgamingwiki.com/files/file/2482-binkw32dll/ DLL file].
# Copy {{file|binkw32.dll}} to {{code|{{p|game}}\offline\system}}.
+
# Copy {{file|binkw32.dll}} to {{folder|{{p|game}}\offline\system}}.
 +
}}
 +
 
 +
{{Fixbox|description=Set the [[Windows Compatibility Mode|compatibility mode]] to Windows 98 / Me|ref={{cn|February 2024}}}}
 +
 
 +
===Frame rate issues===
 +
{{Image|SplinterCellPandoraTomorrow_BottomTooltipErraticMovement.gif|Bottom Tooltip Erratic Movement Example. Click to see it in action.}}
 +
{{ii}} Game is capped at 200 FPS.
 +
{{--}} Above 60 FPS, some physics of "softbody" materials like curtains are broken<ref>{{Refurl|url=https://youtu.be/X_R_uRRGCYE&t=170|title=An example of someone playing at 200 FPS.|date=2022-05-09}}</ref>{{cn|date=2023-08-28|reason=While the first and second game are similar on the technical level, someone should check it for SC2 just to be sure.}}.
 +
{{--}} If its above 100 FPS, the bottom tooltip has erratic movement<ref>{{Refcheck|user=LukasThyWalls|date=2023-11-05|comment=Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.}}</ref>.
 +
{{--}} If it exceeds 120 FPS, pathfinding is broken{{cn}}.
 +
 
 +
{{Fixbox|description=Use [[#dgVoodoo 2|dgVoodoo 2]]|ref=<ref>{{Refurl|url=https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7|title=Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow|date=2023-11-05}}</ref>|fix=
 +
}}
 +
 
 +
{{Fixbox|description=[[Glossary:Frame rate (FPS)#Frame rate capping|Limit the frame rate]] to 60 FPS|ref={{cn}}|fix=
 
}}
 
}}
  
Line 554: Line 580:
 
}}
 
}}
  
===HD Textures from the PS3 version===
+
===HD textures from the PS3 version===
 
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=February 27, 2018}}</ref>|fix=
 
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=February 27, 2018}}</ref>|fix=
 
# Download the archive [https://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here].
 
# Download the archive [https://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here].
Line 560: Line 586:
 
'''Notes'''
 
'''Notes'''
 
{{ii}} Although in high resolution, HD textures often look bland (e.g. wood).
 
{{ii}} Although in high resolution, HD textures often look bland (e.g. wood).
{{ii}} The {{file|HUDPC.utx}} file contains a completely different hud from the original. Ads have been removed.  
+
{{ii}} Ads have been removed, and the file {{file|HUDPC.utx}} contains a completely different HUD from the original.  
 
{{ii}} Certain textures have transparency problems when applied to the PC version.<br> For example, the train lights that leak through the grids at the beginning of the second mission.<br> In this case, the grates do not let light through properly and have a black texture where it should be invisible.
 
{{ii}} Certain textures have transparency problems when applied to the PC version.<br> For example, the train lights that leak through the grids at the beginning of the second mission.<br> In this case, the grates do not let light through properly and have a black texture where it should be invisible.
 
}}
 
}}
Line 568: Line 594:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 98SE, ME, 2000
+
|minOS    = 98 SE, ME, 2000
 
|minCPU  = Intel Pentium III 1.0 GHz
 
|minCPU  = Intel Pentium III 1.0 GHz
 
|minCPU2  = AMD Athlon
 
|minCPU2  = AMD Athlon

Latest revision as of 10:17, 25 March 2024

Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow cover
Developers
Ubisoft Shanghai
Ubisoft Annecy
Publishers
Ubisoft
Russia Russobit-M
Engines
Unreal Engine 2
Release dates
Windows March 23, 2004
Reception
Metacritic 87
IGDB 78
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Europe, Middle East, North America
Series Splinter Cell
Tom Clancy's Splinter Cell: Pandora Tomorrow on HowLongToBeat
Tom Clancy's Splinter Cell: Pandora Tomorrow on IGDB
Tom Clancy's Splinter Cell: Pandora Tomorrow on MobyGames
Tom Clancy's Splinter Cell: Pandora Tomorrow on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Tom Clancy's Splinter Cell: Pandora Tomorrow is a singleplayer and multiplayer third-person and first-person action and stealth game in the Splinter Cell series.

The PC version of the game is currently not listed on digital storefronts due to graphical issues, specifically those affecting shadow rendering, which render certain game sections unplayable. Additionally, the PC version does not include certain visual effects—such as depth of field and rain—that are present the Xbox version.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc v3 DRM[Note 1]
Windows
Retail
Disc check (requires the CD/DVD in the drive to play)
Some re-releases use a simple disc check.
Windows
Retail
DRM-free
Splinter Cell Ultimate Edition
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
A faithful and higher quality icon is available on SteamGridDB.

Essential improvements

Patches

The latest official patch is v1.31, available from Ubisoft's patch repository and Patches-Scrolls.
Updated bonus maps are also available from Patches-Scrolls.

Skip intro videos

Run different executables[3]
  • Go to the game directory, and run pandora_tomorrow.exe to directly access the main menu.
  • To start singleplayer mode, go to <path-to-game>\offline\system, and run SplinterCell2.exe.
  • To start multiplayer mode, go to <path-to-game>\online\system, and run SplinterCell.exe or shadowstrike_static_retail.exe.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\offline\system[Note 2]
<path-to-game>\online\system[Note 2]

Save game data location

System Location
Windows <path-to-game>\offline\Save[Note 2]

Video

Video options menu.
Video options menu.

Widescreen resolution

Use ThirteenAG's Widescreen Fix[3]
  1. Download the ZIP file here.
  2. Extract the offline folder to <path-to-game>.
  3. If using a resolution which has a width larger than 2892 pixels, change PostProcessFixedScale to 2892.[4]

Notes

FOV is automatically adjusted according to the resolution.
Removes stretched HUD and moves HUD elements to the edge of the screen.
Improves the night vision goggles' render resolution.
When running the game, a prompt message may request to download dgVoodoo 2 for fixing some rendering issues.

Field of view (FOV)

Edit SplinterCell2User.ini[5]
  1. Go to the configuration files location.
  2. Open SplinterCell2User.ini.
  3. Find [Engine.PlayerController] section.
  4. Adjust the following values (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones):
    DesiredFOV=75.0
    DefaultFOV=75.0
  5. Save the changes.

Notes

Use either this or ThirteenAG's Widescreen Fix, or the FOV will be too wide.
Custom FOV and Hor+ work only if applied before creating a new profile.

Windowed

Edit SplinterCell2.ini[citation needed]
  1. Go to the configuration files location.
  2. Open SplinterCell2.ini.
  3. Find StartupFullscreen=True and change it to StartupFullscreen=False.
  4. Save the changes.

Anti-aliasing (AA)

Modify driver profile[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Search and select the game profile.
  3. Set Antialiasing compatibility to 0x08000040.
  4. Set Antialiasing - Behavior Flags to None.
  5. Set Antialiasing - Mode to Override.
  6. Set Antialiasing - Setting to 8x Multisampling or the desired value.
  7. Set Antialiasing - Transparency Supersampling to 8x Sparse Grid Supersampling (optional).
  8. Click Apply changes.

Notes

This works only for Nvidia GPUs.
Force MSAA using dgVoodoo 2[3]
  1. Install dgVoodoo 2.
  2. Open dgVoodooCpl.exe and click on the DirectX tab.
  3. Set Antialiasing(MSAA) to 2x, 4x or 8x.

Notes

When using ThirteenAG's Widescreen Fix, dgVoodoo.conf overrides the global dgVoodoo 2 settings.
Delete or rename dgVoodoo.conf to use the global settings, or edit it directly when using dgVoodooCpl.exe.
Water will be rendered incorrectly in two places in Komodo Shipyard level.
Force SMAA using ReShade[3]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Download the latest version of ReShade and run the Reshade Setup program.
  3. Click Select game, then select SplinterCell2.exe found in <path-to-game>\offline\system.
  4. Select Direct3D 10+ as the rendering API.
  5. Allow to download shaders/effects and choose either all of them or just SMAA.
  6. Run the game, press Shift+F2 to enter the settings menu, follow the tutorial to create a new profile and activate SMAA.
  7. In the Settings tab, under Usage Mode select Performance Mode.
  8. Click X in top right to exit the configuration menu.

Notes

If downloading shader archive fails, download the archive manually and extract it to <path-to-game>\offline\system. When in-game, in the ReShade settings add \reshade-shaders-master\Shaders to end of the Effect Search Paths, and \reshade-shaders-master\Textures to the end of Texture Search Paths field. Restart the game and continue from Step 6.
No water rendering issues.
Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.

Vertical sync (Vsync)

Edit SplinterCell2.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell2.ini.
  3. Find the [D3DDrv.D3DRenderDevice] section.
  4. At the bottom of the section, after OverrideOptimalRefreshRate=False, add a line:
    • UseVsync=True
  5. Save the changes.

Input

Control options menu.
Control options menu.

Mouse acceleration

Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
Edit ESetting.ini[3]
  1. Go to <path-to-game>\offline\system.
  2. Open ESetting.ini.
  3. Find all useAimTuning= lines, then edit their values from v=1 to v=0 and save the changes.
  4. When running them game, make sure to create a new save (loading a previous save doesn't register the change).

Controller support

This fix makes XInput controllers somewhat compatible (menus can be navigated without a mouse, however cutscenes can't be skipped with a controller).
Disables the mouse to control the in-game camera.
Instructions
  1. Go to <path-to-game>\offline\system and open Spintercell2.ini.
  2. Find UseJoystick=False and change it to UseJoystick=True.
  3. Download this fix and extract the contents to <path-to-game>\offline\system.

Xbox Controller support

Keyboard is required to skip cutscenes and start missions.
Disables the mouse to control the in-game camera.
Instructions
  1. Download this zip file.
  2. Copy the contents to <path-to-game>\offline\system.
  3. Open Spintercell2.ini with a text editor.
  4. Find UseJoystick=False and change it to UseJoystick=True.
  5. To remap controls:
  • Open Spintercell2User.ini, then scroll down to Joy 1-16 and remap the controls.

Notes

Read this guide on Steam for any help.

Audio

Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Voice, music, ambient and SFX.
Surround sound
Up to 7.1[6]
Subtitles
Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game.
Closed captions
Mute on focus lost
EAX support
EAX 3.0[7]
Royalty free audio
May require DirectSound3D restoration software to restore proper audio functionality on Vista and later.

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
French
German
Hungarian
Local retail only.
Italian
Polish
Local retail only, download.
Brazilian Portuguese
Fan translation, download.
Russian
Local retail only.
Spanish

Network

Multiplayer types

Type Native Notes
LAN play
Online play
The official multiplayer service was shut down.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Only available as an option on Ubi.com service.

VR support

3D modes State Notes
vorpX
G3D
User created profile, requires dgVoodoo2 v2.55.4, see profile introduction.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues fixed

Rendering issues on modern PCs

Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
Sea and water may flicker in some maps.
Torchlight doesn't work in multiplayer.

Use dgVoodoo 2

Use dgVoodoo 2[3]
  1. Download dgVoodoo 2.
  2. Extract dgVoodooCpl.exe and \MS\x86\D3D8.dll to <path-to-game>\system.
  3. Open dgVoodooCpl.exe and click on the DirectX tab.
  4. Under Videocard, select GeForce 4 Ti 4800 from the drop-down menu.
  5. Select 256 MB from the VRAM drop-down menu.
  6. Click Apply and OK.

Notes

Requires dgVoodoo 2 2.53 or later (included in the newest version of ThirteenAG's Widescreen Fix).
Use experimental fix[citation needed]
  1. Download the experimental fix.
  2. Copy d3d8.dll to <path-to-game>\offline\system.

Crashes during cutscenes

Crashes may occur at any random point by returning a "General protection fault!" error.
Use a newer version of binkw32.dll
  1. Download the DLL file.
  2. Copy binkw32.dll to <path-to-game>\offline\system.
Set the compatibility mode to Windows 98 / Me[citation needed]

Frame rate issues

Bottom Tooltip Erratic Movement Example. Click to see it in action.
Bottom Tooltip Erratic Movement Example. Click to see it in action.
Game is capped at 200 FPS.
Above 60 FPS, some physics of "softbody" materials like curtains are broken[8][citation needed].
If its above 100 FPS, the bottom tooltip has erratic movement[9].
If it exceeds 120 FPS, pathfinding is broken[citation needed].
Use dgVoodoo 2[10]
Limit the frame rate to 60 FPS[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D
Cutscenes Bink Video
Anti-cheat PunkBuster

HD textures from the PS3 version

Instructions[3]
  1. Download the archive here.
  2. Copy the offline folder to the game directory and overwrite when prompted.

Notes

Although in high resolution, HD textures often look bland (e.g. wood).
Ads have been removed, and the file HUDPC.utx contains a completely different HUD from the original.
Certain textures have transparency problems when applied to the PC version.
For example, the train lights that leak through the grids at the beginning of the second mission.
In this case, the grates do not let light through properly and have a black texture where it should be invisible.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98 SE, ME, 2000
Processor (CPU) Intel Pentium III 1.0 GHz
AMD Athlon
System memory (RAM) 128 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 8.1 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Verified by User:Antrad on February 27, 2018
  4. [PostProcessFixedScale VOGONS] - last accessed on 2023-08-28
  5. Splinter Cell: Pandora Tomorrow | WSGF
  6. Splinter Cell Pandora Tomorrow - SoundBlaster.com - last accessed on 17 May 2023
  7. Deadly Hide & Seek in Tom Clancy’s Splinter Cell® Pandora Tomorrow™ - SoundBlaster.com
  8. An example of someone playing at 200 FPS. - last accessed on 2022-05-09
  9. Verified by User:LukasThyWalls on 2023-11-05
    Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in discussions and added GIF as proof.
  10. Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow - last accessed on 2023-11-05