Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"

From PCGamingWiki, the wiki about fixing PC games
(Another typo, sorry guys for making so many edits, it's all good now)
m (Attempting to replace broken GamersGate links with AutoWikiBrowser in Bot mode)
(19 intermediate revisions by 12 users not shown)
Line 7: Line 7:
 
{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Ubisoft}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 2|name=Unreal Engine 2.9|}}
+
{{Infobox game/row/engine|Unreal Engine 2.5}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 7, 2006}}
 
{{Infobox game/row/date|Windows|November 7, 2006}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|tom-clancys-splinter-cell-double-agent|80}}
 +
{{Infobox game/row/reception|IGDB|tom-clancy-s-splinter-cell-double-agent|79}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person, First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Stealth }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Contemporary, Africa, Asia, North America }}
 +
{{Infobox game/row/taxonomy/series            | Splinter Cell }}
 
|steam appid  = 13580
 
|steam appid  = 13580
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 10463
 
|strategywiki =  
 
|strategywiki =  
 
|mobygames    = tom-clancys-splinter-cell-double-agent
 
|mobygames    = tom-clancys-splinter-cell-double-agent
Line 18: Line 31:
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Splinter Cell}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} There are two different versions of ''Double Agent''. Version 1 was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Version 2 was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; Version 1 has a more modern engine, while Version 2 is closer to the first two games in the series.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent|title=Wikipedia|date=2020-01-26}}</ref>
+
{{ii}} There are two different versions of ''Double Agent''. ''Current Gen'' was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. ''Next Gen'' was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; ''Current Gen'' engine is closer to the first two games in the series, while ''Next Gen'' has a more modern engine.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent|title=Wikipedia|date=2020-01-26}}</ref><ref>{{Refurl|url=https://www.mobygames.com/game/tom-clancys-splinter-cell-double-agent/promo|title=MobyGames - Promo Art|date=2020-07-14}}</ref>  
 
{{ii}} Online services were shut down on November 19, 2018.<ref>{{Refsnip|url=https://forums.ubisoft.com/showthread.php/1241617-Online-Services-Update-Masterlist|title=Ubisoft Forums - Online Services Update Masterlist|date=2019-12-03|snippet=PC, Splinter Cell Double Agent, November 19th 2018}}</ref>
 
{{ii}} Online services were shut down on November 19, 2018.<ref>{{Refsnip|url=https://forums.ubisoft.com/showthread.php/1241617-Online-Services-Update-Masterlist|title=Ubisoft Forums - Online Services Update Masterlist|date=2019-12-03|snippet=PC, Splinter Cell Double Agent, November 19th 2018}}</ref>
 
{{--}} Game is filled with [[#Issues unresolved|many game breaking bugs]] that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
 
{{--}} Game is filled with [[#Issues unresolved|many game breaking bugs]] that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
Line 28: Line 40:
 
'''General information'''
 
'''General information'''
 
{{mm}} [http://www.ubi.com/US/Games/Info.aspx?pId=4304 Ubisoft game page]
 
{{mm}} [http://www.ubi.com/US/Games/Info.aspx?pId=4304 Ubisoft game page]
{{mm}} [http://forums.ubi.com/forumdisplay.php/163-Splinter-Cell-Legacy-PC Official Forum]
+
{{mm}} [https://forums.ubisoft.com/forumdisplay.php/163-Splinter-Cell-Legacy-PC Official Forum]
 
{{mm}} [http://splintercell.wikia.com/wiki/Splinter_Cell_Wiki Splinter Cell Wiki]
 
{{mm}} [http://splintercell.wikia.com/wiki/Splinter_Cell_Wiki Splinter Cell Wiki]
 
{{mm}} [https://steamcommunity.com/app/13580/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/13580/discussions/ Steam Community Discussions]
Line 36: Line 48:
 
{{Availability/row| Retail | | disc | {{removed DRM|SecuROM|7}}. Removed in [http://patches.ubi.com/splinter_cell_double_agent/ Patch v1.02a].<ref>[http://www.rage3d.com/board/showthread.php?t=33933718 Splinter Cell: Double Agent - Patch v1.02a released -> SecuROM removed. - Rage3D Discussion Area]</ref> | | Windows }}
 
{{Availability/row| Retail | | disc | {{removed DRM|SecuROM|7}}. Removed in [http://patches.ubi.com/splinter_cell_double_agent/ Patch v1.02a].<ref>[http://www.rage3d.com/board/showthread.php?t=33933718 Splinter Cell: Double Agent - Patch v1.02a released -> SecuROM removed. - Rage3D Discussion Area]</ref> | | Windows }}
 
{{Availability/row| Amazon | B01MR345RQ | Uplay | | | Windows }}
 
{{Availability/row| Amazon | B01MR345RQ | Uplay | | | Windows }}
{{Availability/row| GamersGate | DD-SCDA-UPLAY-GN-EFIGS | Uplay | | | Windows }}
+
{{Availability/row| Epic Games Store | splinter-cell-double-agent | unknown | | | Windows }}
 +
{{Availability/row| GamersGate | tom-clancys-splinter-cell-double-agent | Uplay | | | Windows }}
 
{{Availability/row| GMG | tom-clancys-splinter-cell-double-agent | Uplay |  |  | Windows }}
 
{{Availability/row| GMG | tom-clancys-splinter-cell-double-agent | Uplay |  |  | Windows }}
 
{{Availability/row| Humble | tom-clancys-splinter-cell-double-agent | Uplay | | | Windows }}
 
{{Availability/row| Humble | tom-clancys-splinter-cell-double-agent | Uplay | | | Windows }}
Line 42: Line 55:
 
{{Availability/row| Uplay | 56c4948a88a7e300458b482c | Uplay | Included with {{Store feature|Uplay+}}. | | Windows }}
 
{{Availability/row| Uplay | 56c4948a88a7e300458b482c | Uplay | Included with {{Store feature|Uplay+}}. | | Windows }}
 
}}
 
}}
 +
 +
{{ii}} GamersGate, Humble Store and Steam store pages show screenshots of the console ''Current Gen'' version instead of the ''Next Gen'' PC version.
  
 
==Essential improvements==
 
==Essential improvements==
Line 47: Line 62:
 
{{Fixbox|description=Adjust videos folder|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=January 26, 2020}}</ref>|fix=
 
{{Fixbox|description=Adjust videos folder|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=January 26, 2020}}</ref>|fix=
 
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>.  
 
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>.  
# To skip menu intros, replace {{file|menu}} and {{file|menus_01menu}} (in the same folder) with another shorter clip such as <code>Pause.bik</code>. This step is optional.
+
# To skip menu intros, replace {{file|menu.bik}} and {{file|menus_01.bik}} (in the same folder) with another shorter clip such as <code>pause.bik</code>. This step is optional.
 
}}
 
}}
  
Line 71: Line 86:
 
|discord                =  
 
|discord                =  
 
|discord notes          =  
 
|discord notes          =  
|epic games store      =  
+
|epic games store      = unknown
 
|epic games store notes =  
 
|epic games store notes =  
 
|gog galaxy            =  
 
|gog galaxy            =  
Line 79: Line 94:
 
|steam cloud            = false
 
|steam cloud            = false
 
|steam cloud notes      =  
 
|steam cloud notes      =  
|uplay                  = unknown
+
|uplay                  = false
 
|uplay notes            =  
 
|uplay notes            =  
 
|xbox cloud            =  
 
|xbox cloud            =  
Line 117: Line 132:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = Frame rate is capped at 100 FPS. See [[#High frame rate|High frame rate]].
+
|120 fps notes              = Frame rate is capped at 100 FPS on single player mode. See [[#High frame rate|High frame rate]].
 +
Multiplayer mode is uncapped although it is recommended to activate vsync and set the monitor to 60hz because at high fps the sensitivity of the mouse decreases drastically
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
Line 127: Line 143:
 
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref={{cn|date=August 2018}}|fix={{ii}} Does not work on Windows XP.<ref>{{Refurl|url=https://www.pcgamingwiki.com/wiki/Topic:Vc8920k0gz63spde|title=Topic on Talk:Tom Clancy's Splinter Cell: Double Agent - Widescreen Fix compatibility|date=2019-12-03}}</ref>}}
 
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref={{cn|date=August 2018}}|fix={{ii}} Does not work on Windows XP.<ref>{{Refurl|url=https://www.pcgamingwiki.com/wiki/Topic:Vc8920k0gz63spde|title=Topic on Talk:Tom Clancy's Splinter Cell: Double Agent - Widescreen Fix compatibility|date=2019-12-03}}</ref>}}
  
{{Fixbox|description=Edit SplinterCell4.ini/Default.ini|ref=<ref name=widescreen>[http://forums.ubi.com/showthread.php/508851-Resolutin-Settings-in-Double-Agent-Forums Resolutin Settings in Double Agent | Ubisoft Forums]</ref>|fix=
+
{{Fixbox|description=Edit SplinterCell4.ini/Default.ini|ref=<ref name=widescreen>[https://forums.ubisoft.com/showthread.php/508851-Resolutin-Settings-in-Double-Agent-Forums Resolutin Settings in Double Agent | Ubisoft Forums]</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell4.ini}} (single player) or {{file|Default.ini}} (multiplayer).
 
# Open {{file|SplinterCell4.ini}} (single player) or {{file|Default.ini}} (multiplayer).
Line 143: Line 159:
 
#* <code>DesiredFOV=75.0</code>
 
#* <code>DesiredFOV=75.0</code>
 
#* <code>DefaultFOV=75.0</code>
 
#* <code>DefaultFOV=75.0</code>
# Change them to desired fov (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones)
+
# Change them to desired FOV.
 +
#* For 16:9 displays, <code>91.3154482287</code> is advised.
 +
#* For 16:10 displays, <code>85.2812718522</code>.
  
 
'''Notes'''
 
'''Notes'''
Line 382: Line 400:
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell4.ini}} with a text editor and change the following variables to these values:
 
# Open {{file|SplinterCell4.ini}} with a text editor and change the following variables to these values:
# <code>ShadowTurnOffDegree = 0</code>
+
# <code>ShadowTurnOffDegree = 100</code>
 
# <code>PermeatingLightCutOff = False</code>
 
# <code>PermeatingLightCutOff = False</code>
 
'''Notes'''
 
'''Notes'''
{{--}} This doesn't solve the issue completely, some lights can still turn on/off at certain angles.
+
{{--}} This mostly fixes the issue, some lights can still turn on/off at certain angles.
 
}}
 
}}
  
Line 397: Line 415:
 
{{--}} When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.<ref name="refcheck Antrad"/>
 
{{--}} When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.<ref name="refcheck Antrad"/>
  
===Pause menu letters and elements appear during gameplay===
+
===Pause menu letters and GUI elements appear during gameplay===
 
{{--}} During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.<ref name="refcheck Antrad"/>
 
{{--}} During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.<ref name="refcheck Antrad"/>
  
Line 405: Line 423:
 
===Enemies respawn after being killed===
 
===Enemies respawn after being killed===
 
{{--}} In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
 
{{--}} In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
 +
 +
===Emile Dufraisne's bedroom bug===
 +
{{ii}} A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
 +
 +
{{Fixbox|description=Enter the room in later JBA HQ missions where the bug does not appear}}
 +
{{Fixbox|description=Make a noise near the door, prompting Emile to open it|fix=
 +
{{ii}} Stay close to him. If the door closes or Emile goes to sleep, it cannot be opened again.
 +
}}
 +
{{Fixbox|description=Use [[#Game hangs after defusing the bomb in JBA headquarters|ghost cheat]]}}
 +
 +
===Game hangs after defusing the bomb in JBA headquarters===
 +
{{ii}} After defusing the bomb an in-game cutscene starts, but does not continue to play.
 +
{{Fixbox|description=Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.|ref=<ref name="refcheck Antrad"/>|fix=
 +
}}
 +
 +
{{Fixbox|description=Noclip onto bomb position|ref=<ref>[https://web.archive.org/web/20141205054017/http://forums.steampowered.com/forums/showthread.php?t=935655 Splinter Cell double agent last mission - Steam Users' Forums] (retrieved)</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{File|SplinterCell4User.ini}}.
 +
# In the <code>[Engine.Input]</code> section bind to the buttons for the <code>walk</code> and <code>ghost</code> cheat.
 +
# As soon as the game hangs, go into ghost mode.
 +
# Fly in front of the bomb and switch off ghost mode (the walk button).
 +
}}
 +
 +
===Game crashes when using a weapon's scope===
 +
{{ii}} The game crashes for some people when it's in 16:9 when using the scope on SC-20K and using the sniper rifle in the Kinshasa mission, making the player unable to complete the mission.
 +
{{Fixbox|description=Switch to a 4:3 resolution.}}
  
 
==Issues fixed==
 
==Issues fixed==
 
===Game crashes on startup===
 
===Game crashes on startup===
 
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda ThirteenAG's fix]|ref={{cn|date=August 2018}}}}
 
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda ThirteenAG's fix]|ref={{cn|date=August 2018}}}}
{{Fixbox|description=Alternative fix|ref=<ref>[http://forums.ubi.com/showthread.php/528944-Double-Agent Double Agent Forums]</ref>|fix=
+
{{Fixbox|description=Alternative fix|ref=<ref>[https://forums.ubisoft.com/showthread.php/528944-Double-Agent Double Agent Forums]</ref>|fix=
 
# Right-click <code>{{p|game}}/SCDA-Offline/System/SplinterCell4.exe</code> and select ''Properties''.
 
# Right-click <code>{{p|game}}/SCDA-Offline/System/SplinterCell4.exe</code> and select ''Properties''.
 
# In compatibility settings disable visual themes and disable desktop composition.
 
# In compatibility settings disable visual themes and disable desktop composition.
Line 417: Line 461:
 
{{Fixbox|description=Load the mission first, then load the progress once the mission is running.}}
 
{{Fixbox|description=Load the mission first, then load the progress once the mission is running.}}
  
===Game crashes when using a weapon's scope===
+
===Broken controls during safe cracking and mine assembly===
{{ii}} The game crashes for some people when it's in 16:9 when using the scope on SC-20K and using the sniper rifle in the Kinshasa mission, making the player unable to complete the mission.
+
{{--}} During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed.
{{Fixbox|description=Switch to a 4:3 resolution.}}
 
 
 
===Safecracking and mine assembly minigames don't work===
 
{{ii}} The speed of the minigames is tied to your speed. At the slowest speed level they don't work.
 
{{Fixbox|description=Set your speed to level 3, alternatively level 2, on level 2 however you need to press 2 buttons at once when safecracking, as if you were walking diagonally.}}
 
 
 
===Game hangs after defusing the bomb in JBA headquarters===
 
{{ii}} Game may "freeze" after defusing the bomb when a in-game cutscene should start. This happens when playing at 16:9 resolution.
 
 
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix=
 
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix=
# Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.
+
# Hold the left or right movement key and scroll up/down with your mouse wheel(player speed) until the game starts accepting input.
 
}}
 
}}
  
Line 440: Line 476:
  
 
{{Fixbox|description=Set HDR Rendering to Off in display options|ref={{cn|date=July 2016}}}}
 
{{Fixbox|description=Set HDR Rendering to Off in display options|ref={{cn|date=July 2016}}}}
 +
 +
===The intro segment to mission in Shanghai doesn't play sounds and eventually softlocks===
 +
{{Fixbox|description=Set the [[Core affinity|core affinity]] for {{file|SplinterCell4.exe}} to 1 core.|ref=<ref>{{Refcheck|user=Suicide machine|date=2020-09-12}}</ref>}}
 +
{{Fixbox|description=Switch to a 4:3 resolution before starting the mission, when control will be available switch back.}}
  
 
===Enhanced night vision goggles show black screen with gray stripes===
 
===Enhanced night vision goggles show black screen with gray stripes===
Line 525: Line 565:
 
|audio            = DirectSound3D
 
|audio            = DirectSound3D
 
|audio notes      =  
 
|audio notes      =  
 +
}}
 +
 +
===Better graphics===
 +
{{Fixbox|description=Force highest quality|ref={{CN|Very often more than half of the settings isn't even parsed by unreal engine.. And I don't know if 80.222.155.13 and 72.251.181.53 might have instead just though to names|date=September 2015}}|fix=
 +
# Open the [[#Game data|configuration file]].
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="2"> Make sure variables are approximately like these:</li></ol><div class="mw-collapsible-content">
 +
<pre>[GENERAL]
 +
DisableHDRTonemapping=True
 +
LowResTex=False ; => Only if you've chosen to install the optional high-res textures
 +
SimpleShader=False
 +
SimpleEffect=False
 +
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.
 +
 +
[Graphics]
 +
bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled.
 +
bTrilinearFiltering=False
 +
bSpecularLighting=True
 +
bVerticalSync=True
 +
bHighQualityVisualFX=True
 +
 +
[WinDrv.WindowsClient]
 +
TextureDetail=High
 +
SkinDetail=High
 +
Decals=True
 +
NoDynamicLights=False
 +
SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini
 +
TextureDetail=High
 +
NoFractalAnim=False
 +
Decals=False
 +
 +
[D3DDrv.D3DRenderDevice]
 +
UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
 +
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
 +
UsePrecaching=True
 +
UseMipmapping=True
 +
UseTrilinear=True
 +
UseMultitexture=True
 +
UsePageFlipping=True
 +
UseFullscreen=False
 +
UseGammaCorrection=True
 +
UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash
 +
UsePrecache=True
 +
Use32BitTextures=True
 +
AdapterNumber=-1
 +
ReduceMouseLag=True
 +
UseTripleBuffering=False
 +
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
 +
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
 +
ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
 +
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
 +
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended.
 +
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.</pre>
 +
</div></div>
 
}}
 
}}
  
Line 532: Line 625:
  
 
|minOS    = XP
 
|minOS    = XP
|minCPU  = Intel Pentium 4 3 GHz  
+
|minCPU  = Intel Pentium 4 3.0 GHz  
 
|minCPU2  = AMD Athlon 3000
 
|minCPU2  = AMD Athlon 3000
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
 
|minHD    = 8 GB
 
|minHD    = 8 GB
|minGPU  = ATI Radeon X1300 (Single-player) / X1300 (Multi-player)
+
|minGPU  = Nvidia GeForce 6200
|minGPU2  = Nvidia Geforce 6200 (Single-player) / 6600 (Multi-player)
+
|minGPU2  = ATI Radeon X1300
 
|minVRAM  = 128 MB
 
|minVRAM  = 128 MB
 
|minDX    = 9.0c
 
|minDX    = 9.0c
Line 545: Line 638:
 
|recCPU2  = AMD Athlon 3500
 
|recCPU2  = AMD Athlon 3500
 
|recRAM  = 1.5 GB
 
|recRAM  = 1.5 GB
|recGPU  = ATI Radeon X1900
+
|recGPU  = Nvidia GeForce 7900
|recGPU2  = Nvidia Geforce 7900
+
|recGPU2  = ATI Radeon X1900
 
|recVRAM  = 256 MB
 
|recVRAM  = 256 MB
 +
|notes    = {{ii}} Nvidia GeForce 6600 is required for multiplayer component.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 11:17, 17 June 2021

Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Developers
Ubisoft Shanghai
Ubisoft Milan
Publishers
Ubisoft
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Reception
Metacritic 80
IGDB 79
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person, First-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Africa, Asia, North America
Series Splinter Cell
Tom Clancy's Splinter Cell: Double Agent on HowLongToBeat
Tom Clancy's Splinter Cell: Double Agent on IGDB
Tom Clancy's Splinter Cell: Double Agent on MobyGames
Tom Clancy's Splinter Cell: Double Agent on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

There are two different versions of Double Agent. Current Gen was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. Next Gen was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; Current Gen engine is closer to the first two games in the series, while Next Gen has a more modern engine.[1][2]
Online services were shut down on November 19, 2018.[3]
Game is filled with many game breaking bugs that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
The soundtrack is available for free at composer's website.

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Removed in Patch v1.02a.[4]
Windows
Amazon.com
Icon overlay.png
Windows
Epic Games Store
DRM details are not known
Windows
GamersGate
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Steam version is not patched.
Windows
Ubisoft Store
Icon overlay.png
Included with Ubisoft+.
Windows
GamersGate, Humble Store and Steam store pages show screenshots of the console Current Gen version instead of the Next Gen PC version.

Essential improvements

Skip intro videos

Adjust videos folder[5]
  1. Move/delete/rename <path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik.
  2. To skip menu intros, replace menu.bik and menus_01.bik (in the same folder) with another shorter clip such as pause.bik. This step is optional.

Patches

The patch required for multiplayer is not included in the Steam version.
Only patch 1.02a is required. Patches can be found here.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\[Note 1]
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini[Note 1]
<path-to-game>\SCDA-Online\System\Default.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 2]
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location

System Location
Windows %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\<user-id>\[Note 1]
%PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\save\Offline\<user-id>[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/13580/pfx/[Note 2]

Save game cloud syncing

Video settings

Video settings
Video settings
Advanced video settings
Advanced video settings

Template:Video settings

Widescreen resolution

Use Splinter Cell Double Agent Widescreen Fix[citation needed]
Does not work on Windows XP.[6]
Edit SplinterCell4.ini/Default.ini[7]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini (single player) or Default.ini (multiplayer).
  3. Find the section [WinDrv.WindowsClient].
  4. There you'll find 2 lines: FullscreenViewportX = and FullscreenViewportY =. Replace with your desired resolution.
  5. Change the FOV. See Field of view (FOV).

Field of view (FOV)

Edit SplinterCell4User.ini[7]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. Find a section [Engine.PlayerController].
  4. There you'll find 2 lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0
  5. Change them to desired FOV.
    • For 16:9 displays, 91.3154482287 is advised.
    • For 16:10 displays, 85.2812718522.

Notes

This solution is single player only. No known method exists for multiplayer.

Windowed

Edit SplinterCell4.ini[8]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  3. Change StartupFullscreen=True to StartupFullscreen=False

High frame rate

Override frame rate cap[9]
  1. Go to <path-to-game>\SCDA-Offline\System\.
  2. Open SplinterCell4.exe with a hex editor such as HxD.
  3. Find the hex values 3D 0A D7 23 3C.
  4. Replace with:
    • 3D 0A D7 A3 3B for 200 FPS cap
    • 3D 0E 74 5A 3B for 300 FPS cap
    • 3D 6F 12 03 3B for 500 FPS cap
    • 3D 6F 12 83 3A for 1000 FPS cap
  5. Save the changes.
  6. The game's refresh rate is still capped at 60 Hz by default; see Run the game at screen refresh rate to fix this.

Input settings

Input settings
Input settings

Template:Input settings

Mouse acceleration

Disable mouse acceleration[citation needed]
  1. Open your configuration file, and look for [Init] section
  2. Set UseDIMouse to True.

Notes

Using Direct Mouse Input will invert Mouse Y axis. Open SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.

Audio settings

Audio settings
Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation.
Italian
Polish
Local retail version only.
Russian
Official localization by «Руссобит-М\GFI». Retail only. Patch for digital release here.
Russian
Fan translation by «SyS-team/ENPY Studio/Spirit Team»
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
PS2/Xbox version only.[10]
LAN play
6 Tunngle is recommended for LAN matches
Online play
6 Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam).

Issues unresolved

Game crashes with a runtime error

Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[5]

Light rendering bug

Lights start to render only when player is very close and also turn on/off when rotating the camera.
Instructions][11]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini with a text editor and change the following variables to these values:
  3. ShadowTurnOffDegree = 100
  4. PermeatingLightCutOff = False

Notes

This mostly fixes the issue, some lights can still turn on/off at certain angles.

Broken input when typing profile name

If the player changes controls and tries to make a new profile, the letters will not match key input.
Instructions[5]
  1. In the controls menu reset the controls to default values.

Blurry screen during first person view

When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.[5]

Pause menu letters and GUI elements appear during gameplay

During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.[5]

Enemies releasing steam

Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.[5]

Enemies respawn after being killed

In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.

Emile Dufraisne's bedroom bug

A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Enter the room in later JBA HQ missions where the bug does not appear
Make a noise near the door, prompting Emile to open it
Stay close to him. If the door closes or Emile goes to sleep, it cannot be opened again.
Use ghost cheat

Game hangs after defusing the bomb in JBA headquarters

After defusing the bomb an in-game cutscene starts, but does not continue to play.
Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.[5]
Noclip onto bomb position[12]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. In the [Engine.Input] section bind to the buttons for the walk and ghost cheat.
  4. As soon as the game hangs, go into ghost mode.
  5. Fly in front of the bomb and switch off ghost mode (the walk button).

Game crashes when using a weapon's scope

The game crashes for some people when it's in 16:9 when using the scope on SC-20K and using the sniper rifle in the Kinshasa mission, making the player unable to complete the mission.
Switch to a 4:3 resolution.

Issues fixed

Game crashes on startup

Use ThirteenAG's fix[citation needed]
Alternative fix[13]
  1. Right-click <path-to-game>/SCDA-Offline/System/SplinterCell4.exe and select Properties.
  2. In compatibility settings disable visual themes and disable desktop composition.

Unable to load a savegame through the "continue" option and the game crashes when loading a savefile

Load the mission first, then load the progress once the mission is running.

Broken controls during safe cracking and mine assembly

During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed.
Instructions[5]
  1. Hold the left or right movement key and scroll up/down with your mouse wheel(player speed) until the game starts accepting input.

Coast guard gets stuck in the door on Cozumel

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]

Kinshasa (Part 2) map is too bright

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]

The intro segment to mission in Shanghai doesn't play sounds and eventually softlocks

Set the core affinity for SplinterCell4.exe to 1 core.[14]
Switch to a 4:3 resolution before starting the mission, when control will be available switch back.

Enhanced night vision goggles show black screen with gray stripes

Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
  1. Go to <path-to-game>\SCDA-Offline\Maps.
  2. Open the following map files:
    • 00_HQ_05.ini
    • 00_HQ_05_B.ini
    • 01_Intro.ini
    • 03_Okhotsk_01.ini
    • 03_Okhotsk_02.ini
    • 04_Hotel.ini
    • 05_Cozumel_01.ini
    • 05_Cozumel_02.ini
    • 07_Kinshasa00.ini
    • 07_Kinshasa01.ini
    • 07_kinshasa02.ini
    • 10_newyork_02.ini
  3. Find all the lines reading bEnhanceNightVision=true and change true to false.

Character moves by himself

Disable controller input[citation needed]
  1. Open the configuration file
  2. Look for [WinDrv.WindowsClient] section and set UseJoystick=False

Run the game at screen refresh rate

Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at >60FPS.
Override refresh rate with hex editor[9]
  1. Open D3DDrv.dll with a hex editor such as HxD.
  2. Find the hex values 1B D2 83 E2 3C.
  3. Replace with:
    • BA 64 00 00 00 for 100 Hz
    • BA 78 00 00 00 for 120 Hz
    • BA 90 00 00 00 for 144 Hz
    • BA E8 03 00 00 for highest available
  4. Save the changes.
Override refresh rate with Special K[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D

Better graphics

Force highest quality[citation needed]
  1. Open the configuration file.
  1. Make sure variables are approximately like these:
[GENERAL]
DisableHDRTonemapping=True
LowResTex=False ; => Only if you've chosen to install the optional high-res textures
SimpleShader=False
SimpleEffect=False
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.

[Graphics]
bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled.
bTrilinearFiltering=False
bSpecularLighting=True 
bVerticalSync=True
bHighQualityVisualFX=True

[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini 
TextureDetail=High
NoFractalAnim=False
Decals=False

[D3DDrv.D3DRenderDevice]
UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash
UsePrecache=True
Use32BitTextures=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended.
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 3.0 GHz
AMD Athlon 3000
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 6200
ATI Radeon X1300
128 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Nvidia GeForce 6600 is required for multiplayer component.

Notes

  1. 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/13580/ in addition to or instead of this directory. The app ID (13580) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References