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Difference between revisions of "Tom Clancy's Splinter Cell"

From PCGamingWiki, the wiki about fixing PC games
m (Undo revision 1204695 by 78.97.143.117 (talk))
Tag: Undo
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{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Ubisoft}}
 
{{Infobox game/row/publisher|Aspyr Media|OS X}}
 
{{Infobox game/row/publisher|Aspyr Media|OS X}}
 +
{{Infobox game/row/publisher|Russobit-M|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 16: Line 17:
 
{{Infobox game/row/reception|IGDB|tom-clancy-s-splinter-cell|85}}
 
{{Infobox game/row/reception|IGDB|tom-clancy-s-splinter-cell|85}}
 
|taxonomy    =  
 
|taxonomy    =  
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
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|hltb        = 10457
 
|hltb        = 10457
 
|igdb        =  
 
|igdb        =  
 +
|lutris      = tom-clancys-splinter-cell
 
|strategywiki = Tom Clancy's Splinter Cell
 
|strategywiki = Tom Clancy's Splinter Cell
|mobygames    = tom-clancys-splinter-cell
+
|mobygames    = 7780
 
|wikipedia    = Tom Clancy's Splinter Cell (video game)
 
|wikipedia    = Tom Clancy's Splinter Cell (video game)
 
|winehq      = 2568
 
|winehq      = 2568
Line 36: Line 39:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Since it is based off the Xbox version, at least one mission from the PlayStation 2 version is missing.
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    = It is based on the technically superior Xbox version and, as a result of this, the PlayStation 2 exclusive mission '''Nuclear Power Plant''' is missing. The depth of field effect that appears when using night goggles on the Xbox version is also missing.
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://forums.ubisoft.com/forumdisplay.php/163-Splinter-Cell-Legacy-PC Official Forums]
 
{{mm}} [http://splintercell.wikia.com/wiki/Splinter_Cell_Wiki Splinter Cell Wiki]
 
 
{{GOG.com links|1207659034|splinter_cell_tom_clancys}}
 
{{GOG.com links|1207659034|splinter_cell_tom_clancys}}
 
{{mm}} [https://steamcommunity.com/app/13560/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/13560/discussions/ Steam Community Discussions]
Line 48: Line 54:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Retail |  | disc | {{DRM|SafeDisc|2}} |  | Windows, OS X }}
 
{{Availability/row| Retail |  | disc | {{DRM|SafeDisc|2}} |  | Windows, OS X }}
{{Availability/row| Epic Games Store | splinter-cell | unknown | | | Windows }}
+
{{Availability/row| Retail |  | drm-free | DVD releases and the Ubisoft Action-Adventure Collection release. |  | Windows }}
 +
{{Availability/row| Epic Games Store | splinter-cell | Uplay | | | Windows }}
 
{{Availability/row| GamersGate | tom-clancys-splinter-cell | Uplay |  |  | Windows }}
 
{{Availability/row| GamersGate | tom-clancys-splinter-cell | Uplay |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 1835-1 | Uplay |  |  | Windows }}
 
{{Availability/row| Gamesplanet | 1835-1 | Uplay |  |  | Windows }}
Line 57: Line 64:
 
{{Availability/row| Uplay | 56c4948a88a7e300458b481c | Uplay | Included with {{Store feature|Uplay+}} |  | Windows }}
 
{{Availability/row| Uplay | 56c4948a88a7e300458b481c | Uplay | Included with {{Store feature|Uplay+}} |  | Windows }}
 
}}
 
}}
{{--}} GOG.com and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.
+
{{ii}} A faithful and higher quality icon is available on [https://www.steamgriddb.com/icon/14700 SteamGridDB].
===Demo===
+
{{ii}} A demo is available from [https://archive.org/details/TomClancysSplinterCellDemo Archive.org]. It includes parts from ''Police Station'' and ''Kalinatek'' missions.
{{ii}} A demo is available [https://www.fileplanet.com/120123/120000/fileinfo/Tom-Clancy's-Splinter-Cell-Demo-2-%5BPC%5D here]. It includes parts from ''Police Station'' and ''Kalinatek'' missions.
+
 
 +
==Monetization==
 +
{{DLC|
 +
{{DLC/row| [https://archive.org/details/splinter-cell-extra-content Bonus missions] | Included in the latest patch. Not included in the Steam release. | Windows }}
 +
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
{{ii}} The latest patch is [https://community.pcgamingwiki.com/files/file/1077-tom-clancys-splinter-cell-patch/ 1.3]. Older patches are available [http://patches.ubi.com/splinter_cell/ here] (if you get a "403 Forbidden" message, simply try again).
+
{{ii}} The latest official patch is v1.3, available from [https://community.pcgamingwiki.com/files/file/1077-tom-clancys-splinter-cell-patch/ PCGamingWiki], [http://patches.ubi.com/splinter_cell/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/4418/7/ Patches-Scrolls].
{{ii}} Digital distribution versions are already patched.
 
 
 
===DLC missions===
 
{{Fixbox|description=Instructions|ref=<ref>{{refcheck|user=Averygoodperson|date=October 5, 2021}}</ref>|fix=
 
# Download the archive from [https://archive.org/details/splinter-cell-extra-content here].
 
# Extract the archive and copy the folders to the game installation folder.
 
'''Notes'''
 
{{ii}} The GOG.com and Uplay versions already come with the extra missions pre-installed.
 
}}
 
  
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix=
 
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=aaronth07|date=2017-9-05}}</ref>|fix=
# Go to <code>{{p|game}}\Videos</code>.
+
# Go to {{folder|{{p|game}}\Videos}}.
# Delete or rename <code>Logos.bik</code> and <code>videointro.bik</code>.
+
# Delete or rename {{file|Logos.bik}} and {{file|videointro.bik}}.
}}
 
 
 
===Fixed loading screens===
 
{{ii}} For some reason, the leaked Splinter Cell Xbox prototype build contains the loading screens that should display between Kalinatek and Chinese Embassy. This mod adds them back in.
 
 
 
{{Fixbox|description=Instructions|ref=<ref>https://www.reddit.com/r/Splintercell/comments/pstehi/for_some_reason_the_leaked_splinter_cell_xbox/</ref>|fix=
 
# Download the mod [https://drive.google.com/drive/folders/1UIUUk4-VLhyMxp_JkAdHorBxuffy_Q1S here]
 
# Unpack everything to <code>{{p|game}}\system\LoadingScreens</code>.
 
{{ii}} Works only for the english version.
 
}}
 
 
 
===Fixed typos for english version===
 
{{ii}} this mod fixes some typos from the english version of the game
 
 
 
{{Fixbox|description=Instructions|ref={{cn|date=05.10.2021}}|fix=
 
# Download the mod [https://www.moddb.com/mods/spell-check/downloads/spell-check-v2 here].
 
# Unpack everything to <code>{{p|game}}\system\LOCALIZATION</code>.
 
 
}}
 
}}
  
Line 100: Line 85:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\system\}}
+
{{Game data/config|Windows|{{p|game}}\system\*.ini}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
 
}}
 
}}
Line 106: Line 91:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}\Save\{{p|uid}}}}
+
{{Game data/saves|Windows|{{p|game}}\Save\{{p|uid}}\}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
 
}}
 
}}
Line 114: Line 99:
 
|discord                  =  
 
|discord                  =  
 
|discord notes            =  
 
|discord notes            =  
|epic games launcher      = unknown
+
|epic games launcher      = false
 
|epic games launcher notes =  
 
|epic games launcher notes =  
 
|gog galaxy                = false
 
|gog galaxy                = false
Line 137: Line 122:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]]
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]]
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]]
+
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = Toggle with {{key|Alt|Enter}}
+
|windowed notes            = Toggle with {{key|Alt|Enter}}.
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
Line 153: Line 138:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]
+
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]
+
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              = Capped at 200 FPS
+
|120 fps notes              = Capped at 200 FPS. Above 60 FPS, it has issues. See [[Tom Clancy's Splinter Cell#Frame Rate Issues|Frame Rate Issues]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 167: Line 155:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad"/>|fix=
+
{{Fixbox|description=Use ThirteenAG's Widescreen Fix|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=2017-09-21}}</ref>|fix=
 
+
# Download the ZIP file [https://thirteenag.github.io/wfp#sc here].
# Go to [https://thirteenag.github.io/wfp#sc this site] and hit the small arrow on the right of the Download button for a direct download link in the drop down list.
+
# Extract the {{folder|system}} folder to {{folder|{{p|game}}}}.
#* Alternatively, download {{file|SplinterCell.WidescreenFix.zip}} after going to the [https://github.com/ThirteenAG/WidescreenFixesPack/releases/tag/sc GitHub release page].
 
# Extract the {{code|system}} folder to {{p|game}}.
 
 
 
 
'''Notes'''
 
'''Notes'''
{{++}} FOV is automatically adjusted to resolution.
+
{{++}} FOV is automatically adjusted according to the resolution.
{{++}} Removes HUD stretching and moves HUD elements to the edge of the screen.
+
{{++}} Removes stretched HUD and moves HUD elements to the edge of the screen.
{{--}} Cutscenes are no longer fullscreen; instead, they are played in an unscaled 640 x 480 resolution.
+
{{--}} Cutscenes are no longer in fullscreen. But they are played in 640x480 unscaled.
{{--}} The ending of the game is stretched 4:3.
+
{{--}} The ending of the game is stretched.
{{ii}} When launching the game a window may appear asking to download the latest version and dgVoodoo 2 which is required to fix some [[#Use dgVoodoo2 with default buffer shadows|rendering issues]].
+
{{ii}} When running the game, a prompt message may request to download [[dgVoodoo 2]] for fixing some [[#Use dgVoodoo 2 with default buffer shadows|rendering issues]].
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
  
{{Fixbox|description=Edit SplinterCellUser.ini|ref=<ref>[https://www.wsgf.org/dr/splinter-cell Splinter Cell | WSGF]</ref>|fix=
+
{{Fixbox|description=Edit configuration file|ref=<ref>[https://www.wsgf.org/dr/splinter-cell Splinter Cell | WSGF]</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCellUser.ini}}.
 
# Open {{file|SplinterCellUser.ini}}.
# Find a section <code>[Engine.PlayerController]</code>.
+
# Find the <code>[Engine.PlayerController]</code> section.
# There you'll find the two lines:
+
# Edit the following lines:
 
#* <code>DesiredFOV=75.0</code>
 
#* <code>DesiredFOV=75.0</code>
 
#* <code>DefaultFOV=75.0</code>
 
#* <code>DefaultFOV=75.0</code>
 
 
'''Notes'''
 
'''Notes'''
{{ii}} For {{term|Hor+}} gameplay, a new profile must be created '''after''' this solution was applied. Otherwise, previously made profiles will still use the old FOV setting.
+
{{ii}} For {{term|Hor+}} gameplay, a new profile must be created after this solution was applied.<br> Otherwise, previously created profiles will continue to use the old FOV settings.
{{ii}} Use either this or ''ThirteenAG's Widescreen Fix'' or the FOV will be too wide.
+
{{ii}} Using this method or the ''ThirteenAG's Widescreen Fix'' will be too wide.
 
}}
 
}}
  
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{{Fixbox|description=Override AA settings|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Override AA settings|ref={{cn|date=October 2016}}|fix=
 
# Download and run [[Nvidia Profile Inspector]].
 
# Download and run [[Nvidia Profile Inspector]].
# Search and open the game profile.
+
# Search and select the game profile.
# Locate the Antialiasing section.
+
# Locate the '''Antialiasing''' section.
## Set Behavior Flags to None.
+
# Set {{key|Antialiasing - Behavior Flags}} to {{code|None}}.
## Set Mode to Override.
+
# Set {{key|Antialiasing - Mode}} to {{code|Override}}.
## Set Setting to desired AA (e.g. Multisampling).
+
# Set {{key|Antialiasing - Setting}} to the desired ''AA'' (e.g. Multisampling).
# Apply changes.
+
# Click {{key|Apply changes}}.
 
 
 
'''Notes'''
 
'''Notes'''
 
{{ii}} This works for both Nvidia and AMD GPUs.
 
{{ii}} This works for both Nvidia and AMD GPUs.
Line 211: Line 194:
  
 
{{Fixbox|description=Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix=
 
{{Fixbox|description=Force MSAA using dgVoodoo 2|ref=<ref name="refcheck Antrad"/>|fix=
# Read the [[#Use dgVoodoo2 with default buffer shadows|instructions below]] to properly setup dgVoodoo 2 for this game.
+
# Read the [[#Use dgVoodoo 2 with default buffer shadows|instructions below]] to properly setup dgVoodoo 2 for this game.
# Open {{File|dgVoodooCpl.exe}} and click on the <code>DirectX</code> tab.
+
# Run {{file|dgVoodooCpl.exe}} and click on the '''DirectX''' tab.
# Set <code>Antialiasing(MSAA)</code> to 2x, 4x or 8x.
+
# Set {{key|Antialiasing (MSAA)}} to {{code|2x}}, {{code|4x}} or {{code|8x}}.
 
 
 
'''Notes'''
 
'''Notes'''
{{ii}} When using ''ThirteenAG's Widescreen Fix'' the included <code>{{p|game}}\system\dgVoodoo.conf</code> file overrides the global dgVoodoo settings. Delete/rename that file for the global settings to be applied, or edit that file directly in {{File|dgVoodooCpl.exe}}.
+
{{ii}} When using ''ThirteenAG's Widescreen Fix'', the included {{code|{{p|game}}\system\dgVoodoo.conf}} file overrides the global dgVoodoo settings. Delete or rename that file to apply global settings, or edit the file through {{File|dgVoodooCpl.exe}}.
{{--}} Water will be rendered incorrectly in few places (sea in the ''Oil Refinery'' level and water in two gardens in the last two levels of the main campaign).<ref>[http://dege.fw.hu/Gallery/DXGamesGallery.html Dege's stuffs - dgVoodoo test results]</ref>
+
{{--}} Water will be rendered incorrectly in few places (sea in the ''Oil Refinery'' level and water in two gardens in the last two levels of the main campaign).<ref>{{Refurl|url=https://web.archive.org/web/20200528074238/http://dege.fw.hu/Gallery/DXGamesGallery.html|title=Dege's stuffs - dgVoodoo test results|date=May 2023}}</ref>
 
}}
 
}}
  
 
{{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix=
 
{{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix=
# Read the [[#Use dgVoodoo2 with default buffer shadows|instructions below]] to properly setup dgVoodoo 2 for this game.
+
# Read the [[#Use dgVoodoo2 with default buffer shadows|instructions below]] to properly set up dgVoodoo 2 for this game.
# Download the latest version of [[ReShade]] and run the Reshade Setup program.
+
# Download and install [https://reshade.me/ ReShade].
# Click ''Select game'', then select <code>SplinterCell.exe</code> found in <code>{{p|game}}\system\</code>.
+
# Click {{key|Select game}}, then select {{file|SplinterCell.exe}} located in {{folder|{{p|game}}\system}}.
# Select ''Direct3D 10+'' as the rendering API.
+
# Select {{key|Direct3D 10/11/12}} as the rendering API.
# Allow to download shaders/effects and choose either all of them or just SMAA.
+
# Select the preset to install located in the game executable directory.
# Run the game, press {{key|Shift|F2}} to enter the configuration menu and follow the tutorial to create new profile and activate SMAA.
+
# Select effect packages to install or just standard effects.
# In the ''Settings'' tab, under ''Usage Mode'' select ''Performance Mode''.
+
# Run the game, press {{key|Home}} to enter the configuration menu, then create a new profile and activate SMAA.
# Click ''X'' in top right to exit the configuration menu.
+
# Click on the '''Settings''' tab, and set {{key|Usage Mode}} to {{code|Performance Mode}}.
 
+
# Click {{key|X}} in the upper right corner to exit the configuration menu.
 
'''Notes'''
 
'''Notes'''
{{ii}} If downloading shader archive fails, download the archive [https://github.com/crosire/reshade-shaders/archive/master.zip manually] and extract it to <code>{{p|game}}\system\</code>. Then in game in ReShade settings add <code>\reshade-shaders-master\Shaders</code> to end of the ''Effect Search Paths'' and <code>\reshade-shaders-master\Textures</code> to the end of ''Texture Search Paths'' field. Restart the game and continue from Step 6.
 
 
{{++}} No water rendering issues.
 
{{++}} No water rendering issues.
{{--}} Using the Night Vision Goggles causes a huge performance loss because ReShade tries to anti-alias the grain effect.
+
{{--}} Using Night Vision Goggles causes a loss of performance because ReShade tries to anti-alias the grain effect.
 
}}
 
}}
  
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
{{Fixbox|description=Edit SplinterCell.ini|ref=<ref name="refcheck Antrad"/>|fix=
+
{{Fixbox|description=Edit configuration file|ref=<ref name="refcheck Antrad"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell.ini}}.
 
# Open {{file|SplinterCell.ini}}.
# Find a section <code>[D3DDrv.D3DRenderDevice]</code>.
+
# Find the <code>[D3DDrv.D3DRenderDevice]</code> section.
# At the bottom of the section, after <code>FullScreenVideo=True</code>, add a line:
+
# At the bottom of the section, after <code>FullScreenVideo=True</code>, add the following line:
 
#* <code>UseVsync=True</code>
 
#* <code>UseVsync=True</code>
# Save the file.
+
# Save the changes.
 
'''Notes'''
 
'''Notes'''
{{ii}} Only works in fullscreen mode.
+
{{ii}} It only works in full screen mode.
 +
}}
 +
 
 +
===INI tweaks===
 +
{{Fixbox|description=Edit configuration files|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=170119402|title=Source of the grapical tweaks.|date=2023-08-28}}</ref>|fix=
 +
# Go to the [[#Configuration file(s) location|configuration file(s) location]].
 +
# Open {{file|SplinterCell.ini}}.
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="3">Edit the file as shown below:</li></ol><div class="mw-collapsible-content">
 +
<pre>
 +
[WinDrv.WindowsClient]
 +
TextureDetail=High
 +
SkinDetail=High
 +
Decals=True
 +
NoDynamicLights=False
 +
SkinDetail=High
 +
TextureDetail=High
 +
NoFractalAnim=False
 +
Decals=True ; => Yes, Decals appear twice in the .ini, you can safely remove the duplicate if you want.
 +
 
 +
[D3DDrv.D3DRenderDevice]
 +
Translucency=True
 +
VolumetricLighting=True
 +
ShinySurfaces=True
 +
HighDetailActors=True
 +
UsePrecaching=True
 +
UseMipmapping=True
 +
UseTrilinear=True
 +
UseMultitexture=True
 +
UsePageFlipping=True
 +
UseGammaCorrection=True
 +
DetailTextures=True
 +
UseTripleBuffering=True
 +
UsePrecache=True
 +
Use32BitTextures=True
 +
HardwareSkinning=False ; => Designed for older GPUs. Not needed now.
 +
ReduceMouseLag=False
 +
UseTripleBuffering=True
 +
ForceShadowMode=1 ; Set to 1 (buffer) only if using DgVooDoo 2 or a compatible graphics card; otherwise use 0 (projector).
 +
EmulateGF2Mode=0 ; => Seems to only make the infrared vision goggles look worse.
 +
FullScreenVideo=True ; => Setting it to False causes the FMVs to not display at all.
 +
UseVsync=True</pre>
 +
</div></div>
 +
<div class="mw-collapsible mw-collapsed"><ol><li value="4">Do the same for {{file|SplinterCellUser.ini}}:</li></ol><div class="mw-collapsible-content">
 +
<pre>[Engine.EPCGameOptions]
 +
AnimatedGeometry=True
 +
ShadowLevel=3
 +
LightMapsLevel=3
 +
TextureLevel=3
 +
AudioVirt=2
 +
Sound3DAcc=true
 +
EAX=True ; => Set true only if using DirectSound restoration software or using a compatible sound card.
 +
ShadowResolution=2 ; =>Not tested enough; should be the highest quality setting, however it should be worth checking if any higher values look better.
 +
EffectsQuality=3
 +
EAX_Capable=true ; => Same as EAX.
 +
AntiAliasing=2 ; =>Not tested enough; should enable antialiasing, but I'm not sure if it does, or what values work.</pre>
 +
</div></div>
 +
<ol><li value="5">Save the changes.</li></ol>
 
}}
 
}}
  
Line 265: Line 302:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = Edit SplinterCellUser.ini
+
|controller support notes  = Edit {{file|SplinterCellUser.ini}}
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Edit SplinterCellUser.ini
+
|controller remap notes    = Edit {{file|SplinterCellUser.ini}}
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
Line 322: Line 359:
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = limited
 
|subtitles                = limited
|subtitles notes          = Only in-game subtitles for the OPSAT dialogue, not available in cutscenes, except for Polish version, which also adds subtitles to every dialogue in-game.
+
|subtitles notes          = In-game subtitles for OPSAT dialogues only. Not available in cutscenes.<br> Except for the Polish version which also adds subtitles to all in-game dialogues.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 328: Line 365:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes        = EAX 3.0<ref>[https://web.archive.org/web/20031016203910/http://eax.creative.com/gaming/splinter.asp EAX Featured Game: Tom Clancy's Splinter Cell - EAX.CREATIVE.COM (retrieved)]</ref><br />
+
|eax support notes        = EAX 3.0<ref>{{Refurl|url=https://web.archive.org/web/20031016203910/http://eax.creative.com/gaming/splinter.asp|title=EAX Featured Game: Tom Clancy's Splinter Cell - EAX.CREATIVE.COM (retrieved)|date=May 2023}}</ref><br />
 
EAX Unified<ref>[https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14 A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved)]</ref>
 
EAX Unified<ref>[https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14 A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved)]</ref>
 
}}
 
}}
{{--}} GOG.com and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.
+
{{--}} GOG.com and Uplay releases have broken support for EAX Advanced HD; falling back to EAX 2.0.
  
 
{{L10n|content=
 
{{L10n|content=
Line 347: Line 384:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Retail, Steam, Epic Games Store and Ubisoft Store only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 355: Line 392:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Retail, GOG.com and Ubisoft Store only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 363: Line 400:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = hackable
 
  |subtitles = hackable
  |notes    = [https://magyaritasok.hu/magyaritasok/tom-clancys-splinter-cell/tom-clancys-splinter-cell/13 Fan translation]
+
  |notes    = Fan translation, [https://magyaritasok.hu/magyaritasok/tom-clancys-splinter-cell/tom-clancys-splinter-cell/13 download].
 
  |fan      = true
 
  |fan      = true
 
}}
 
}}
Line 371: Line 408:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =
+
  |notes    = Retail and Ubisoft Store only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 379: Line 416:
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail only. Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=2414595803 here].
+
  |notes    = Retail only; [https://community.pcgamingwiki.com/files/file/2618-polish-translation-for-splinter-cell-bonus-maps/ download for digital releases].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Portuguese - Brazil
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Retail only.<ref>{{Refurl|url=https://archive.ph/AOyi6|title=''Splinter Cell''.|date=May 2023}}</ref>
 
  |fan      =  
 
  |fan      =  
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 387: Line 433:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail only. Patch for digital release [https://steamcommunity.com/sharedfiles/filedetails/?id=372406117 here].
+
  |notes    = Retail only; [https://steamcommunity.com/sharedfiles/filedetails/?id=372406117 download for digital releases].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 395: Line 441:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Retail only. Patch for digital release [http://www.clandlan.net/foros/topic/64956-traduccion-completa-para-splinter-cell/ here].
+
  |notes    = Retail and Ubisoft Store only; [http://www.clandlan.net/foros/topic/64956-traduccion-completa-para-splinter-cell/ download for digital releases].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 402: Line 448:
 
==Issues unresolved==
 
==Issues unresolved==
 
===Sounds stop playing===
 
===Sounds stop playing===
{{ii}} Sometimes when quicksaving or entering the menu (OPSAT) some looped sounds, like clock ticking or water running, can stop playing.
+
{{ii}} When quicksaving or entering the menu (OPSAT), some looped sounds such as clock ticking or water running may not be played.
  
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix=
+
{{Fixbox|description=''Quick save'' and ''quick load'' the game to reset sounds|ref=<ref name="refcheck Antrad"/>}}
#''Quick save'' and ''quick load'' the game to reset the sounds.
 
}}
 
  
===Vselka Infiltration - Stuck in control room===
+
===Vselka Infiltration - Stuck in the control room===
{{ii}} In ''Vselka Infiltration'' mission after using the laptop in the control room the player can't get out, because the closed doors never open, since enemies that should open them can get stuck in the stairway.
+
{{ii}} In the Vselka Infiltration mission, after using the laptop in the control room, the player can not get out because the doors remain closed.<br> Since the enemies that are supposed to open them, they can get stuck in the stairway.
 +
{{ii}} This issue does not occur if you do not quick save during the mission.
  
{{Fixbox|description=Instructions|ref=<ref>[https://forums.ubisoft.com/showthread.php/279083-Splinter-Cell-PC-Bug-in-Vselka-s-Infiltration-Forums Ubisoft Forums - Splinter Cell Vselka Infiltration bug]</ref>|fix=
+
{{Fixbox|description=Use no clip cheat|ref=<ref>{{Refurl|url=https://forums.ubisoft.com/showthread.php/279083-Splinter-Cell-PC-Bug-in-Vselka-s-Infiltration-Forums|title=Ubisoft Forums - Splinter Cell Vselka Infiltration bug|date=May 2023}}</ref>|fix=
#Use {{Key|F2}} to open the console.
+
# Press {{Key|F2}} to open the console.
#Type <code>ghost</code> and press {{Key|Enter}} to activate the ''no clipping'' mode.
+
# Type {{code|ghost}} and press {{Key|Enter}} to activate no clipping mode.
#Go through the closed doors.
+
# Go through the closed doors.
#Type <code>walk</code> and press {{Key|Enter}} to deactivate the ''no clipping'' mode.
+
# Type {{code|walk}} and press {{Key|Enter}} to deactivate no clipping mode.
 
}}
 
}}
  
Line 421: Line 466:
 
===Broken shadows===
 
===Broken shadows===
 
{{Image|Splinter Cell shadow fix comparison.png|Shadow comparison.}}
 
{{Image|Splinter Cell shadow fix comparison.png|Shadow comparison.}}
{{--}} Due to relying on now-obsolete functionality in Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay as many light sources such as searchlights become invisible but can still trigger alarms.
+
{{--}} Relying on a now-obsolete feature of Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay, as many light sources (e.g. searchlights) become invisible but can still trigger alarms.
 +
 
 +
====Use dgVoodoo 2 with default buffer shadows====
 +
{{Fixbox|description=Use dgVoodoo 2|ref=<ref name="Expack3"/>|fix=
 +
# Install [[DgVoodoo_2#DirectX_8|dgVoodoo 2]].
 +
# Run {{file|dgVoodooCpl.exe}} and open the {{key|DirectX}} tab.
 +
# Set {{key|Videocard}} to {{code|GeForce4 Ti 4800}}.
 +
}}
 +
 
 
====Force projector shadows====
 
====Force projector shadows====
{{ii}} The game, when tweaked, supports projection shadows, which work on modern hardware.
+
{{ii}} The game, when tweaked, supports projection shadows which work on modern hardware.
  
{{Fixbox|description=Launch the game with ''-shadowmode=projector'' [[Glossary:Command line arguments|parameter]]|ref=<ref name="refcheck Antrad"/>}}
+
{{Fixbox|description=Run the game with the <code>-shadowmode=projector</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="refcheck Antrad"/>}}
  
 
{{Fixbox|description=Edit SplinterCell.ini|ref=<ref name="Expack3">{{Refcheck|user=Expack3|date=2016-09-14}}</ref>|fix=
 
{{Fixbox|description=Edit SplinterCell.ini|ref=<ref name="Expack3">{{Refcheck|user=Expack3|date=2016-09-14}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell.ini}}.
 
# Open {{file|SplinterCell.ini}}.
# Find <code>[D3DDrv.D3DRenderDevice]</code> section.
+
# Find the <code>[D3DDrv.D3DRenderDevice]</code> section.
# Uncomment <code>;ForceShadowMode=0</code> line (remove the semicolon).
+
# Uncomment the line <code>;ForceShadowMode=0</code> by deleting the semicolon.
 
}}
 
}}
  
====Use dgVoodoo2 with default buffer shadows====
+
===Official patch does not install (retail)===
{{Fixbox|description=Use dgVoodoo2|ref=<ref name="Expack3"/>|fix=
+
{{ii}} When trying to install the official patches, an error message may pop up since the installer cannot find the correct version number.
# Download dgVoodoo2 from the [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2 official website].
 
# Extract the contents to the folder of your choice.
 
# Open {{File|dgVoodooCpl.exe}} and click the <code>DirectX</code> tab.
 
# Under <code>Videocard</code> select <code>GeForce 4 Ti 4800</code> from the drop-down menu.
 
# Select <code>256 MB</code> from the <code>VRAM</code> drop-down menu.
 
# Click <code>Apply</code> and <code>OK</code> at the bottom of the dgVoodoo 2 application window.
 
# Copy <code>D3D8.dll</code> file from <code>dgVoodoo2\MS\</code> folder to <code>{{p|game}}\system</code> folder.
 
  
'''Notes'''
+
{{Fixbox|description=Instructions (Patch 1.3)|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13560/discussions/0/1474222595302461643/|title=Steam Community|date=May 2023}}</ref>|fix=
{{ii}} Requires dgVoodoo2 2.53 or later (included in the newest version of ''ThirteenAG's Widescreen Fix'').
+
# Copy {{file|SplinterCell.exe}} from the {{folder|DVD Patch 1}} folder to {{folder|{{p|game}}\system}} and overwrite when prompted.
 +
# Run {{file|setup.exe}} and now the installation should be successful.
 +
# Copy {{file|SplinterCell.exe}} from the {{folder|DVD Patch 2}} folder to {{folder|{{p|game}}\system}} and overwrite when prompted.
 
}}
 
}}
  
Line 451: Line 499:
 
{{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=August 2017}}}}
 
{{Fixbox|description=[[Microsoft Windows#Force CPU affinity|Force CPU affinity]] to one core|ref={{cn|date=August 2017}}}}
  
===Game not detecting EAX support===
+
===EAX support not detected===
 
{{Fixbox|description=Edit SplinterCellUser.ini|fix=
 
{{Fixbox|description=Edit SplinterCellUser.ini|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open {{file|SplinterCellUser.ini}}
+
# Open {{file|SplinterCellUser.ini}}.
# Find <code>[Engine.EPCGameOptions]</code> section.
+
# Find the <code>[Engine.EPCGameOptions]</code> section.
# Change the following lines:
+
# Change the following lines as noted:
#* <code>EAX=false</code>
+
#* <code>EAX=false</code> to <code>EAX=true</code>
#* <code>EAX_Capable=false</code>
+
#* <code>EAX_Capable=false</code> to <code>EAX_Capable=true</code>
#* <code>Sound3DAcc=false</code>
+
#* <code>Sound3DAcc=false</code> to <code>Sound3DAcc=true</code>
#To:
+
# Save the changes.
#* <code>EAX=true</code>
+
'''Notes'''
#* <code>EAX_Capable=true</code>
+
{{--}} EAX is automatically disabled if the audio settings menu is opened. The process has to be repeated then.
#* <code>Sound3DAcc=true</code>
+
}}
# Save file.
+
 
 +
===Frame rate issues===
 +
{{ii}} The game is capped at 200 FPS.
 +
{{--}} Above 60 FPS, some physics of "softbody" materials like curtains are broken<ref>{{Refurl|url=https://youtu.be/X_R_uRRGCYE&t=170|title=An example of someone playing at 200 FPS.|date=2022-05-09}}</ref>.
 +
{{--}} If its above 100 FPS, the Bottom Tooltip has erratic movement<ref>{{Refcheck|user=LukasThyWalls|date=2023-11-05|comment=Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in [https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7 Splinter Cell: Pandora Tomorrow discussions] and [[media:SplinterCellPandoraTomorrow_BottomTooltipErraticMovement.gif|this GIF]] as proof.}}</ref>{{cn|date=2023-11-11|reason=Although SC1 and SC2 are almost the same game with different levels, there is only indirect proof that this also happens in SC1}}.
 +
{{--}} If it exceeds 120 FPS, pathfinding is broken{{cn}}.
 +
{{ii}} These issues also happen in [[Tom Clancy's Splinter Cell: Pandora Tomorrow]].
 +
{{Fixbox|description=Use dgVoodoo 2|ref=<ref>{{Refurl|url=https://www.pcgamingwiki.com/w/index.php?title=Topic:Xizfvux0tj1xsav8&topic_showPostId=xsy2okdyfyc5uhu7#flow-post-xsy2okdyfyc5uhu7|title=Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow|date=2023-11-05}}</ref>|fix=
 +
# Install [[#Use dgVoodoo 2 with default buffer shadows|dgVoodoo 2]].
 +
# Install [[Tom_Clancy's_Splinter_Cell#Widescreen_resolution|ThirteenAG's Widescreen Fix]] or manually create a config with {{file|dgVoodooCpl.exe}}.
 +
}}
  
'''Notes'''
+
{{Fixbox|description=[[Glossary:Frame rate (FPS)#Frame rate capping|Limit the frame rate]] to 60 FPS|ref={{cn}}|fix=
{{--}} GOG.com and Uplay releases have broken support for EAX Advanced HD, falling back to EAX 2.0.
 
{{--}} EAX will automatically be disabled if the audio settings menu is opened. The process has to be repeated then.
 
 
}}
 
}}
  
Line 488: Line 544:
 
|vorpx                      = hackable
 
|vorpx                      = hackable
 
|vorpx modes                = G3D
 
|vorpx modes                = G3D
|vorpx notes                = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/Splinter_Cell_VR/ profile introdution]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_VR/ vorpx forum].
+
|vorpx notes                = User created profile. Requires [[dgVoodoo 2|dgVoodoo 2 v2.55.4]]. See [https://www.vorpx.com/forums/search/Splinter_Cell_VR/ profile introduction].<br> Profile may not work with the latest wrapper.<br> In case of issues, please report to the [https://www.vorpx.com/forums/search/Splinter_Cell_VR/ vorpx forum].
 
|htc vive                    =  
 
|htc vive                    =  
 
|htc vive notes              =  
 
|htc vive notes              =  
Line 518: Line 574:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 8
+
|direct3d versions      = 8.1
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 538: Line 594:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  = true
 
|mac os x powerpc app  = true
Line 546: Line 603:
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 565: Line 623:
 
}}
 
}}
  
===HD Textures from the PS3 version===
+
===Mods===
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=September 21, 2017}}</ref>|fix=
+
{{ii}} [https://community.pcgamingwiki.com/files/file/740-splinter-cell-ps3-hd-textures/ PS3 Textures] - higher resolution textures from the PS3 version, mostly faithful to the original ones. The only exceptions are the removal of ads and the ''Abattoir'' level which looks much cleaner. Causes certain shadows not to display correctly.
# Download the archive from [https://community.pcgamingwiki.com/files/file/740-splinter-cell-ps3-hd-textures/ here].
+
{{ii}} [https://www.moddb.com/mods/splinter-cell-ps2-cutscenes-for-pc/downloads/splinter-cell-ps2-cutscenes-for-pc PS2 Cutscenes for PC] - replaces the FMV cutscenes with the PS2 ones which had a slightly altered story, certain dates were changed in the mod to make sense chronologically. The videos are only in English.
# Extract the archive and copy the <code>Textures</code> folder to the game installation folder and overwrite the existing files.
+
{{ii}} [https://www.moddb.com/mods/unlocked-thermal-vision-mod/downloads Unlocked Thermal Vision Mod] - allows the use of thermal vision goggles in the first four missions of the game.
 
+
{{ii}} [https://www.moddb.com/games/tom-clancys-splinter-cell/downloads/xboxdlcloadingscreens Xbox DLC Loading Screens] - replaces the loading screens for the bonus missions with the ones from the Xbox versions.
'''Notes'''
+
{{ii}} [https://drive.google.com/drive/folders/1TXdHKV8aewA8vi0zwA8sHc87gCNh0NiC Improved loading screens]<ref>{{Refurl|url=https://www.reddit.com/r/Splintercell/comments/pstehi/for_some_reason_the_leaked_splinter_cell_xbox/|title=Reddit|date=May 2023}}</ref> - adds new loading screens for bonus missions that fit much better with the rest of the game and flesh out the story. It restores the correct loading screens displayed between ''Kalinatek'' and ''Chinese Embassy'' from the leaked Xbox prototype. Only works when the game language is set to English.
{{ii}} HD textures are mostly faithful to the original textures, except in the ''Abattoir'' level which looks much cleaner. Ads have been removed.
+
{{ii}} [https://www.moddb.com/mods/spell-check/downloads/spell-check-v2 Spell Check] - fixes some typos from the English version of the game.
}}
+
{{ii}} [https://drive.google.com/uc?id=1oZ9m2lgq0Sk1-z9kvYlnBTyp-ESR61vl Texture Shader Fixes]<ref>https://www.vogons.org/viewtopic.php?p=554710#p554710</ref><ref>https://steamcommunity.com/sharedfiles/filedetails/?id=1692255530</ref> - disables problematic texture shaders that render incorrectly on PC at certain angles, improving visual quality. Affected levels include Defense Ministry and CIA HQ.
 
 
===Cutscenes from the PS2 version===
 
{{Fixbox|description=Instructions|ref={{cn|date=August 2020}}|fix=
 
# Download the archive from [https://www.moddb.com/mods/splinter-cell-ps2-cutscenes-for-pc/downloads/splinter-cell-ps2-cutscenes-for-pc here].
 
# Extract the archive and copy the <code>Videos</code> folder to the game installation folder and overwrite the existing files.
 
 
 
'''Notes'''
 
{{ii}} PlayStation 2 cutscenes are pre-rendered and story is slightly altered in that version.
 
{{--}} The videos are only in English.
 
}}
 
 
 
===Thermal vision in every level===
 
{{ii}} The game allows the use of thermal vision after mission four, this mod allows to use them from the beginning of the game.
 
{{Fixbox|description=Instructions|ref={{cn|date=05.10.2021}}|fix=
 
# Download the archive from [https://www.moddb.com/mods/splinter-cell-ps2-cutscenes-for-pc/downloads/splinter-cell-ps2-cutscenes-for-pc here].
 
# Extract the archive to <code>{{p|game}}\videos</code>.
 
}}
 
===loading screens to the bonus levels from the Xbox version===
 
{{ii}} The Xbox version of the game had different loading screens for the bonus levels, this mod adds them back.
 
{{Fixbox|description=Instructions|ref={{cn|date=05.10.2021}}|fix=
 
# Download the archive from [https://www.moddb.com/games/tom-clancys-splinter-cell/downloads/xboxdlcloadingscreens here].
 
# Extract the archive to <code>{{p|game}}\system</code>
 
}}
 
===improved graphics===
 
{{ii}} The game allows for better graphics by editing the inis.
 
{{Fixbox|description=Instructions|ref={{cn|date=05.10.2021}}|fix=
 
<div class="mw-collapsible mw-collapsed"><ol><li value="1"> Change the values of <code>SplinterCell.ini</code> to be like that:</li></ol><div class="mw-collapsible-content">
 
<pre>
 
[WinDrv.WindowsClient]
 
TextureDetail=High
 
SkinDetail=High
 
Brightness=0.500000
 
Contrast=0.500000
 
Gamma=1.000000
 
MipFactor=1.000000
 
UseJoystick=True
 
CaptureMouse=True
 
StartupFullscreen=True
 
ScreenFlashes=True
 
NoLighting=False
 
DeadZoneXYZ=True
 
DeadZoneRUV=False
 
InvertVertical=False
 
ScaleXYZ=1.000000
 
ScaleRUV=1.000000
 
MinDesiredFrameRate=10.000000
 
Decals=True
 
NoDynamicLights=False
 
SkinDetail=High
 
TextureDetail=High
 
NoFractalAnim=False
 
Decals=True
 
 
 
[D3DDrv.D3DRenderDevice]
 
Translucency=True
 
VolumetricLighting=True
 
ShinySurfaces=True
 
HighDetailActors=True
 
UsePrecaching=True
 
UseMipmapping=True
 
UseTrilinear=True
 
UseMultitexture=True
 
UsePageFlipping=True
 
UseFullscreen=False
 
UseGammaCorrection=True
 
DetailTextures=True
 
UseTripleBuffering=True
 
UsePrecache=True
 
Use32BitTextures=True
 
HardwareSkinning=False
 
AdapterNumber=-1
 
ReduceMouseLag=False
 
UseTripleBuffering=True
 
; ForceShadowMode flag : 0==projector, 1==buffer, unspecified==auto-detect
 
ForceShadowMode=1
 
EmulateGF2Mode=0
 
FullScreenVideo=True
 
UseVsync=True</pre>
 
</div></div>
 
<div class="mw-collapsible mw-collapsed"><ol><li value="2"> Change the values of <code>SplinterCellUser.ini</code> to be like that:</li></ol><div class="mw-collapsible-content">
 
<pre>[Engine.EPCGameOptions]
 
AnimatedGeometry=True
 
ShadowLevel=2
 
LightMapsLevel=2
 
TextureLevel=2
 
Resolution=1920x1080
 
AmbiantVolume=99
 
VoicesVolume=99
 
MusicVolume=99
 
AudioVirt=2
 
Sound3DAcc=true
 
EAX=True
 
InvertMouse=False
 
FireEquipGun=False
 
MouseSensitivity=50
 
ShadowResolution=2
 
EnableFadeOut=0
 
FadeOutNearPlane=1000
 
FadeOutFarPlane=1250
 
SFXVolume=99
 
Brightness=50
 
Gamma=50
 
EffectsQuality=3
 
FadeOut=0
 
VidMem=2
 
GraphicsCaps=0
 
EAX_Capable=true
 
AntiAliasing=2</pre>
 
</div></div>
 
<ol><li value="3"> Save the files as read-only.</li></ol>
 
}}
 
  
 
==System requirements==
 
==System requirements==
Line 689: Line 636:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 98SE
+
|minOS    = 98 SE
 
|minCPU  = Intel Pentium III 800 MHz
 
|minCPU  = Intel Pentium III 800 MHz
 
|minCPU2  = AMD Athlon 800 MHz
 
|minCPU2  = AMD Athlon 800 MHz
Line 697: Line 644:
 
|minDX    = 8.1
 
|minDX    = 8.1
 
|minVRAM  = 32 MB
 
|minVRAM  = 32 MB
 +
|minaudio = DirectX 8.1 compatible
  
 
|recOS    = ME, 2000, XP
 
|recOS    = ME, 2000, XP

Latest revision as of 11:46, 6 April 2024

Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell cover
Developers
Ubisoft Montreal
macOS (OS X) i5works[1][2]
Publishers
Ubisoft
OS X Aspyr Media
Russia Russobit-M
Engines
Unreal Engine 2
Release dates
Windows February 19, 2003
macOS (OS X) September 29, 2004
Reception
Metacritic 91
IGDB 85
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Stealth
Art styles Realistic
Themes Contemporary, Asia, North America
Series Splinter Cell
Tom Clancy's Splinter Cell on HowLongToBeat
Tom Clancy's Splinter Cell on IGDB
Tom Clancy's Splinter Cell guide on StrategyWiki
Tom Clancy's Splinter Cell on MobyGames
Tom Clancy's Splinter Cell on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Warnings

The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.

Tom Clancy's Splinter Cell is a singleplayer third-person action and stealth game in the Splinter Cell series.

It is based on the technically superior Xbox version and, as a result of this, the PlayStation 2 exclusive mission Nuclear Power Plant is missing. The depth of field effect that appears when using night goggles on the Xbox version is also missing.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc 2 DRM[Note 1]
Windows
macOS (OS X)
Retail
DRM-free
DVD releases and the Ubisoft Action-Adventure Collection release.
Windows
Epic Games Store
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Ubisoft Store
Icon overlay.png
Included with Ubisoft+
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
A faithful and higher quality icon is available on SteamGridDB.
A demo is available from Archive.org. It includes parts from Police Station and Kalinatek missions.

Monetization

DLC and expansion packs

Name Notes
Bonus missions Included in the latest patch. Not included in the Steam release.
Windows

Essential improvements

Patches

The latest official patch is v1.3, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls.

Skip intro videos

Instructions[5]
  1. Go to <path-to-game>\Videos.
  2. Delete or rename Logos.bik and videointro.bik.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\system\*.ini[Note 2]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\Save\<user-id>\[Note 2]
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13560/pfx/[Note 3]

Save game cloud syncing

Video

In-game video settings.
In-game video settings.

Widescreen resolution

Use ThirteenAG's Widescreen Fix[7]
  1. Download the ZIP file here.
  2. Extract the system folder to <path-to-game>.

Notes

FOV is automatically adjusted according to the resolution.
Removes stretched HUD and moves HUD elements to the edge of the screen.
Cutscenes are no longer in fullscreen. But they are played in 640x480 unscaled.
The ending of the game is stretched.
When running the game, a prompt message may request to download dgVoodoo 2 for fixing some rendering issues.

Field of view (FOV)

Edit configuration file[8]
  1. Go to the configuration file(s) location.
  2. Open SplinterCellUser.ini.
  3. Find the [Engine.PlayerController] section.
  4. Edit the following lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0

Notes

For Hor+ gameplay, a new profile must be created after this solution was applied.
Otherwise, previously created profiles will continue to use the old FOV settings.
Using this method or the ThirteenAG's Widescreen Fix will be too wide.

Anti-aliasing (AA)

Override AA settings[citation needed]
  1. Download and run Nvidia Profile Inspector.
  2. Search and select the game profile.
  3. Locate the Antialiasing section.
  4. Set Antialiasing - Behavior Flags to None.
  5. Set Antialiasing - Mode to Override.
  6. Set Antialiasing - Setting to the desired AA (e.g. Multisampling).
  7. Click Apply changes.

Notes

This works for both Nvidia and AMD GPUs.
Force MSAA using dgVoodoo 2[7]
  1. Read the instructions below to properly setup dgVoodoo 2 for this game.
  2. Run dgVoodooCpl.exe and click on the DirectX tab.
  3. Set Antialiasing (MSAA) to 2x, 4x or 8x.

Notes

When using ThirteenAG's Widescreen Fix, the included <path-to-game>\system\dgVoodoo.conf file overrides the global dgVoodoo settings. Delete or rename that file to apply global settings, or edit the file through dgVoodooCpl.exe.
Water will be rendered incorrectly in few places (sea in the Oil Refinery level and water in two gardens in the last two levels of the main campaign).[9]
Force SMAA using ReShade[7]
  1. Read the instructions below to properly set up dgVoodoo 2 for this game.
  2. Download and install ReShade.
  3. Click Select game, then select SplinterCell.exe located in <path-to-game>\system.
  4. Select Direct3D 10/11/12 as the rendering API.
  5. Select the preset to install located in the game executable directory.
  6. Select effect packages to install or just standard effects.
  7. Run the game, press Home to enter the configuration menu, then create a new profile and activate SMAA.
  8. Click on the Settings tab, and set Usage Mode to Performance Mode.
  9. Click X in the upper right corner to exit the configuration menu.

Notes

No water rendering issues.
Using Night Vision Goggles causes a loss of performance because ReShade tries to anti-alias the grain effect.

Vertical sync (Vsync)

Edit configuration file[7]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  3. Find the [D3DDrv.D3DRenderDevice] section.
  4. At the bottom of the section, after FullScreenVideo=True, add the following line:
    • UseVsync=True
  5. Save the changes.

Notes

It only works in full screen mode.

INI tweaks

Edit configuration files[10]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  1. Edit the file as shown below:
[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=True ; => Yes, Decals appear twice in the .ini, you can safely remove the duplicate if you want.

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseGammaCorrection=True
DetailTextures=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
HardwareSkinning=False ; => Designed for older GPUs. Not needed now.
ReduceMouseLag=False
UseTripleBuffering=True
ForceShadowMode=1 ; Set to 1 (buffer) only if using DgVooDoo 2 or a compatible graphics card; otherwise use 0 (projector).
EmulateGF2Mode=0 ; => Seems to only make the infrared vision goggles look worse.
FullScreenVideo=True ; => Setting it to False causes the FMVs to not display at all.
UseVsync=True
  1. Do the same for SplinterCellUser.ini:
[Engine.EPCGameOptions]
AnimatedGeometry=True
ShadowLevel=3
LightMapsLevel=3
TextureLevel=3
AudioVirt=2
Sound3DAcc=true
EAX=True ; => Set true only if using DirectSound restoration software or using a compatible sound card.
ShadowResolution=2 ; =>Not tested enough; should be the highest quality setting, however it should be worth checking if any higher values look better.
EffectsQuality=3
EAX_Capable=true ; => Same as EAX.
AntiAliasing=2 ; =>Not tested enough; should enable antialiasing, but I'm not sure if it does, or what values work.
  1. Save the changes.

Input

In-game general control settings.
In-game general control settings.
In-game mouse settings.
In-game mouse settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Ambient, voice, music and SFX.
Surround sound
Subtitles
In-game subtitles for OPSAT dialogues only. Not available in cutscenes.
Except for the Polish version which also adds subtitles to all in-game dialogues.
Closed captions
Mute on focus lost
EAX support
EAX 3.0[11]
EAX Unified[12]
GOG.com and Uplay releases have broken support for EAX Advanced HD; falling back to EAX 2.0.

Localizations

Language UI Audio Sub Notes
English
French
Retail, Steam, Epic Games Store and Ubisoft Store only.
German
Retail, GOG.com and Ubisoft Store only.
Hungarian
Fan translation, download.
Italian
Retail and Ubisoft Store only.
Polish
Retail only; download for digital releases.
Brazilian Portuguese
Retail only.[13]
Russian
Retail only; download for digital releases.
Spanish
Retail and Ubisoft Store only; download for digital releases.

Issues unresolved

Sounds stop playing

When quicksaving or entering the menu (OPSAT), some looped sounds such as clock ticking or water running may not be played.
Quick save and quick load the game to reset sounds[7]

Vselka Infiltration - Stuck in the control room

In the Vselka Infiltration mission, after using the laptop in the control room, the player can not get out because the doors remain closed.
Since the enemies that are supposed to open them, they can get stuck in the stairway.
This issue does not occur if you do not quick save during the mission.
Use no clip cheat[14]
  1. Press F2 to open the console.
  2. Type ghost and press Enter to activate no clipping mode.
  3. Go through the closed doors.
  4. Type walk and press Enter to deactivate no clipping mode.

Issues fixed

Broken shadows

Shadow comparison.
Shadow comparison.
Relying on a now-obsolete feature of Nvidia GPUs, the default "buffer" shadows are broken on modern hardware. This impacts gameplay, as many light sources (e.g. searchlights) become invisible but can still trigger alarms.

Use dgVoodoo 2 with default buffer shadows

Use dgVoodoo 2[15]
  1. Install dgVoodoo 2.
  2. Run dgVoodooCpl.exe and open the DirectX tab.
  3. Set Videocard to GeForce4 Ti 4800.

Force projector shadows

The game, when tweaked, supports projection shadows which work on modern hardware.
Run the game with the -shadowmode=projector command line argument[7]
Edit SplinterCell.ini[15]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell.ini.
  3. Find the [D3DDrv.D3DRenderDevice] section.
  4. Uncomment the line ;ForceShadowMode=0 by deleting the semicolon.

Official patch does not install (retail)

When trying to install the official patches, an error message may pop up since the installer cannot find the correct version number.
Instructions (Patch 1.3)[16]
  1. Copy SplinterCell.exe from the DVD Patch 1 folder to <path-to-game>\system and overwrite when prompted.
  2. Run setup.exe and now the installation should be successful.
  3. Copy SplinterCell.exe from the DVD Patch 2 folder to <path-to-game>\system and overwrite when prompted.

Stuttering during gameplay

Force CPU affinity to one core[citation needed]

EAX support not detected

Edit SplinterCellUser.ini
  1. Go to the configuration file(s) location.
  2. Open SplinterCellUser.ini.
  3. Find the [Engine.EPCGameOptions] section.
  4. Change the following lines as noted:
    • EAX=false to EAX=true
    • EAX_Capable=false to EAX_Capable=true
    • Sound3DAcc=false to Sound3DAcc=true
  5. Save the changes.

Notes

EAX is automatically disabled if the audio settings menu is opened. The process has to be repeated then.

Frame rate issues

The game is capped at 200 FPS.
Above 60 FPS, some physics of "softbody" materials like curtains are broken[17].
If its above 100 FPS, the Bottom Tooltip has erratic movement[18][citation needed].
If it exceeds 120 FPS, pathfinding is broken[citation needed].
These issues also happen in Tom Clancy's Splinter Cell: Pandora Tomorrow.
Use dgVoodoo 2[19]
  1. Install dgVoodoo 2.
  2. Install ThirteenAG's Widescreen Fix or manually create a config with dgVoodooCpl.exe.
Limit the frame rate to 60 FPS[citation needed]

VR support

3D modes State Notes
vorpX
G3D
User created profile. Requires dgVoodoo 2 v2.55.4. See profile introduction.
Profile may not work with the latest wrapper.
In case of issues, please report to the vorpx forum.

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Shader Model support 1.4
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio Dolby Digital, DirectSound
Cutscenes Bink Video

Mods

PS3 Textures - higher resolution textures from the PS3 version, mostly faithful to the original ones. The only exceptions are the removal of ads and the Abattoir level which looks much cleaner. Causes certain shadows not to display correctly.
PS2 Cutscenes for PC - replaces the FMV cutscenes with the PS2 ones which had a slightly altered story, certain dates were changed in the mod to make sense chronologically. The videos are only in English.
Unlocked Thermal Vision Mod - allows the use of thermal vision goggles in the first four missions of the game.
Xbox DLC Loading Screens - replaces the loading screens for the bonus missions with the ones from the Xbox versions.
Improved loading screens[20] - adds new loading screens for bonus missions that fit much better with the rest of the game and flesh out the story. It restores the correct loading screens displayed between Kalinatek and Chinese Embassy from the leaked Xbox prototype. Only works when the game language is set to English.
Spell Check - fixes some typos from the English version of the game.
Texture Shader Fixes[21][22] - disables problematic texture shaders that render incorrectly on PC at certain angles, improving visual quality. Affected levels include Defense Ministry and CIA HQ.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98 SE
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 32 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX 8.1 compatible
Supported ATI chipsets: Radeon 7500, 8500, 9000, 9500, 9700.
Supported Nvidia chipsets: GeForce 256, GeForce2 Ti/Ultra/Pro/GTS/MX400/MX, GeForce3 series, GeForce4 series.
The Matrox Parhelia is also supported.
macOS (OS X)
Minimum
Operating system (OS) 10.2.8
Processor (CPU) PowerPC 74xx
PowerPC G4
System memory (RAM) 256 MB
Hard disk drive (HDD)
Other 2x DVD-ROM drive


Notes

  1. SafeDisc retail DRM does not work on Windows 10[3] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[4]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References

  1. Aspyr Media, Inc. Ships Tom Clancy's Splinter Cell For Macintosh - Business Wire - last accessed on 2016-7-23
  2. Tom Clancy's Splinter Cell Ships for Mac - The Mac Observer - last accessed on 2016-7-23
  3. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  4. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  5. Verified by User:aaronth07 on 2017-9-05
  6. Cloud save support for games available on Ubisoft+ - last accessed on 2021-09-18
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Antrad on 2017-09-21
  8. Splinter Cell | WSGF
  9. Dege's stuffs - dgVoodoo test results - last accessed on May 2023
  10. Source of the grapical tweaks. - last accessed on 2023-08-28
  11. EAX Featured Game: Tom Clancy's Splinter Cell - EAX.CREATIVE.COM (retrieved) - last accessed on May 2023
  12. A Guide to Testing Positional Audio and EAX - EAX_QA.pdf (retrieved)
  13. Splinter Cell. - last accessed on May 2023
  14. Ubisoft Forums - Splinter Cell Vselka Infiltration bug - last accessed on May 2023
  15. 15.0 15.1 Verified by User:Expack3 on 2016-09-14
  16. Steam Community - last accessed on May 2023
  17. An example of someone playing at 200 FPS. - last accessed on 2022-05-09
  18. Verified by User:LukasThyWalls on 2023-11-05
    Bottom Tooltip Erratic Movement issue For Splinter Cell 2 (Pandora Tomorrow). More info in Splinter Cell: Pandora Tomorrow discussions and this GIF as proof.
  19. Bottom Tooltip Erratic Movement on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow - last accessed on 2023-11-05
  20. Reddit - last accessed on May 2023
  21. https://www.vogons.org/viewtopic.php?p=554710#p554710
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=1692255530