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General information
- Steam Community Discussions
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Monetization
DLC and expansion packs
Name |
Notes |
|
Map Pack |
Available for free. See Map Pack. |
|
Essential improvements
Patches
- The latest official patch is v1.06, available from Ubisoft's patch repository and Patches-Scrolls.
Map Pack
- The only official map pack for the game. it includes all the content from the Xbox 360/PlayStation 3 DLCs (Player's Pack Red Edition and Player's Pack Black Edition, 10 maps total). It can be downloaded from PCGamingWiki.
- Ambient noises will not play on the extra maps.
- Polish and Russian fonts don't display properly due to the fact that they don't use the proper characters.
Game data
In-game general settings.
Configuration file(s) location
Save game data location
Video
Anisotropic filtering[citation needed]
|
- Go to the configuration file(s) location.
- Open
BaseEngine.ini .
- Search and change
LevelOfAnisotropy=4 to the desired value.
- Save the changes and close the file.
|
Remove the bloom/haze effects
- This removes the bloom/haze but retains the thermal/night vision and other blur effects.
Remove effects[4]
|
- Go to
<path-to-game>\Engine\Shaders\HLSL\MegaPostProcess .
- Open
Blur.hlsl with a text editor.
- Find this line:
return lerp(PreviousColor, BlurColor, Factor) + BloomColor;
- Change it to the following:
return lerp(PreviousColor, BlurColor, Factor);
- Find the following lines:
float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;
BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;
- Change them to the following:
//float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;
//BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;
|
Input
In-game control settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
|
Royalty free audio |
|
|
Localizations
- All languages besides English and French must be enabled manually in the Steam version. See Change game language.
Change game language
Edit .ini file[5]
|
- Go to
<path-to-game>\Kellergame\Config\PC .
- Open
KellerEngine.ini .
- Locate
Language=int and change it to the desired value: fra for French, deu for German, ita for Italian, pol for Polish, rus for Russian, and esp for Spanish.
- Save the changes and close the file.
- For the Polish version on Steam, this is also needed to have Polish voices in cutscenes.
|
Network
In-game multiplayer settings.
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
2 |
Only on consoles. |
LAN play |
| 16 |
Versus, Co-op Co-op: 4 players. |
Online play |
| 16 |
Versus, Co-op Co-op: 4 players The official multiplayer service was shut down on March 1, 2021.[6] |
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
80, 3074 |
UDP |
3074-3174 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game does not start
- The game will not start through the launcher on some systems.
Edit configuration file[citation needed]
|
- Go to
<path-to-game>\Binaries .
- Open
runme.dat in a text editor.
- Change
R6Vegas_Launcher.exe to R6Vegas_Game.exe .
- Save the file and run the game.
|
Controller not recognized
Instructions[7]
|
- Find the controller in the Device Manager.
- Open device properties and navigate to details.
- Select Hardware Ids in the dropdown.
- Copy VID (Vendor ID) and PID (Product ID)
- Use Hexadecimal Converter to convert ids from hexadecimal to decimal
- Open the following files in a text editor:
<path-to-game>\KellerGame\Config\PC\DefaultJoysticks.ini
<path-to-game>\KellerGame\Config\PCKellerJoysicks.ini
<path-to-game>KellerGame\Config\DefaultJoysticks.ini
- In each file under
[Joystick 0] , edit VendorID and ProductID to match the converted decimal values for the used controller
- Under the ids, add
UseXInput=true
|
Game crashes on startup
- It is also highly recommended to remove leftover registry values to avoid issues in other games.
HUD is in the middle of the screen (as if on a 4:3 display) on widescreen resolutions
- The widescreen HUD in the fix is a leftover file from the Xbox 360 version and it causes the bugged cover sniper aim along with the UI shift to the left when used.
16:9 fullscreen HUD fix[citation needed]
|
- Go to
<path-to-game>\KellerGame\Content\MenusPC .
- Delete or rename
r6hud.mgb
- Go to
<path-to-game>\KellerGame\Content\MenusPC\Widescreen .
- Copy
r6hudWide.mgb to the folder above one level (MenusPC ) and rename it to r6hud.mgb .
|
Restore the original bullet collision configuration
- The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active.
- No actual gameplay benefits with restoring it when not playing on a gamepad.
Replace the KellerWeaponsConfig.ini file with the original Xbox 360 one[citation needed]
|
- Go to
<path-to-game>\Rainbow Six Vegas\KellerGame\Config\PC .
- Back up the original
KellerWeaponsConfig.ini file.
- Download the replacement file and overwrite the original one.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
2.5.1 |
Audio |
DARE |
|
Cutscenes |
Bink Video |
1.8.8.0 |
Multiplayer |
DemonWare, Rendez-Vous, Ubi.com |
|
Anti-cheat |
PunkBuster |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
Intel Pentium 4 3.0 GHz AMD Athlon 3000+ |
Intel Pentium 4 3.5 GHz AMD Athlon 3500+ |
System memory (RAM) |
1 GB |
2 GB |
Hard disk drive (HDD) |
7 GB | |
Video card (GPU) |
128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
256 MB of VRAM |
Notes
- ↑ This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/13540/
in addition to or instead of this directory. The app ID (13540) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References